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Code:- Added A LOT more Corpse Modding - Added Fusion Core Modding

















Okay, I have some information that someone may find useful.
Tried this with XCOM Editor v1.3, v1.4, v1.5, and v1.6.
It does work, and quite well - thank you - with Microsoft .NET Framework 4.5.
HOWEVER, it doesn't work with all saves.
When I decompress the save file data, I get a different number of "Blocks" with different saves. On saves where there were more than 10 blocks decompressed, the editor couldn't open them. But, on saves with, say only 6 blocks, it opened them just fine and I was able to edit, save, compress, replace, rehash, resign, and everything loaded up and played just fine.
Of course, the save that I really want to edit has 43 blocks. . .
Anybody have any ideas?
Thanks.
EDIT
Further research and comparison of many save files leads me to believe that the "extra" blocks come from saves made while in a mission. saves made back at base seems to have blocks of 6 to 10 in them and these are easily opened by the editor.
The save I mentioned above, with 43 blocks, was only 10 blocks once I made it back to base and saved again. The editor was able to open it fine then.
Perhaps it's a quirk, but I hope this information helps other people, too.
Last edited by pedicata; 10-13-2012 at 01:29 AM.