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Thread: XCOM Editor

  1. #193
    Haven Donator
    Jobawa is offline
    Join Date : Jul 2011
    Location : U.S.
    Posts : 72
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    Re: XCOM Editor

    Quote Originally Posted by agnthvc View Post
    i am unble to resign and need steps. i am using usb xstaf, i also have horizon, modio. . i have extracted me profile info and have it on my pc already. i just cant seem to resign and rehash the new decompessed compressed save so i can inject it back into hd. please help with steps so i can also copy them and have them as a read me file. thanks so much
    That's not far off my setup.

    1. On your 360, save your game to your USB stick or copy the save from your HDD to the USB stick
    2. Insert USB stick into your PC's USB port.
    3. Run USBXTAF
    4. Navigate to the profile/game you're going to use, right-click the save, and extract it somewhere easy to find, like your desktop
    5. Open Modio or Horizon
    6. Open the save you extracted to the desktop (save3 or what have you)
    ... From there, you should be able to view the file contents of the save
    7. In Modio, you can click the right tab on the save info screen to get the file contents, select the only file available (it will have the same name as the original save) and extract it somewhere OTHER than where you saved the file from your USB (a good place is your XCOM compression tool's folder).
    8. Open a command prompt (this brings you to a black screen with a C: prompt)
    9. Navigate to wherever your XCOM compression tool is, you can do this by using the change directory command (i.e. cd users) this is easier if you know the path for your xcom compression tool, or if you put the folder directly on the C drive.
    10. If the file you extracted with Modio/Horizon is in the folder, the next part is simple:
    11. type the part in quotes, but replace the asterisks with the number of your save "xcom -d save* save*.d"
    ... this will produce a decompressed version of your save
    12. You can now edit that file (save*.d) with idlehands' editor, make sure to save over the same ".d" file and NOT the original
    13. Go back to the command prompt screen, now type this (the part inside quotes) "xcom -c save*.d save*" -- this is basically the same thing as before, but backwards. This should produce a compressed version of your save
    14. Go back to modio/horizon, while still looking at the file contents, look at the file you previously extracted. Select "replace" and then select the compressed file you just made.
    15. Within Modio select rehash & resign
    16. Go to USBXTAF, with the drive still open, you can select the save you just previously extracted. Delete it, then inject the save you saved to the desktop earlier (should be newly rehashed and resigned). After that's done, close the drive, and select safely remove hardware before removing your usb.
    17. You should now be able to load up the save from the drive in your xbox.

    Worth noting that this list of instructions doesn't really provide for back ups (I tend not to bother if the save was just made).


  2. #194
    XJaeX

    Re: XCOM Editor

    Hey guys, i keep getting a message that says the file couldnt be found when i go to unzip the editor, is it me or my computer ?

  3. #195
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
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    Re: XCOM Editor

    Quote Originally Posted by XJaeX View Post
    Hey guys, i keep getting a message that says the file couldnt be found when i go to unzip the editor, is it me or my computer ?
    It's your computer, since no one else has had that problem :)
    Downloads : 70 || Uploads : 4 || Rep Power : 13036 || Posts : 4,709 || Thanks : 1,168 || Thanked 16,722 Times in 1,843 Posts



  4. #196
    One Hit Wonder
    jkoodo is offline
    Join Date : Jan 2012
    Posts : 1
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    Re: XCOM Editor

    can someone help me? after i hacked my save game, when i tried to load this thing show up. "the game can't be shown because it's from other language"

  5. #197
    faqurreg

    Re: XCOM Editor

    System.ArgumentOutOfRangeException: Value of '1476395008' is not valid for 'Value'. 'Value' should be between 'Minimum' and 'Maximum'.
    Parameter name: Value
    When I try to open a decompressed save.

  6. #198
    absolutxero69

    Re: XCOM Editor v1.2

    As always Idle ur THE shit! Thank u so much!!! Keep up the great work!

  7. #199
    Junior Member
    jayman122171 is offline
    Join Date : Mar 2012
    Posts : 19
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    Re: XCOM Editor v1.2

    bravo...great work

  8. #200
    absolutxero69

    Re: XCOM Editor v1.2

    I keep getting this error every time i try to open a decomp save in the editor:
    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.IndexOutOfRangeException: Index was outside the bounds of the array.
    at XCOM_Editor.Form1.ReadGameStats(String FilePath)
    at XCOM_Editor.Form1.c302edb11f3d96ec8b2a1aa841023c6e 5(Object c545002608d7743ddee6d998ef2eb9783, EventArgs cc5b03d1975fd34bf6754240204b245a1)
    at System.Windows.Forms.ToolStripItem.RaiseEvent(Obje ct key, EventArgs e)
    at System.Windows.Forms.ToolStripMenuItem.OnClick(Eve ntArgs e)
    at System.Windows.Forms.ToolStripItem.HandleClick(Eve ntArgs e)
    at System.Windows.Forms.ToolStripItem.HandleMouseUp(M ouseEventArgs e)
    at System.Windows.Forms.ToolStripItem.FireEventIntera ctive(EventArgs e, ToolStripItemEventType met)
    at System.Windows.Forms.ToolStripItem.FireEvent(Event Args e, ToolStripItemEventType met)
    at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEven tArgs mea)
    at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.ScrollableControl.WndProc(Mes sage& m)
    at System.Windows.Forms.ToolStrip.WndProc(Message& m)
    at System.Windows.Forms.MenuStrip.WndProc(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.6111 (Win8RTM.050727-6100)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
    ----------------------------------------
    XCOM Editor
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Allen/Desktop/Games/Modding%20files/Xcom/XCOM%20Editor%20v1.6.exe
    ----------------------------------------
    System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.6111 (Win8RTM.050727-6100)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    XCOM EditorXCOM EditorXCOM Editor
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Allen/Desktop/Games/Modding%20files/Xcom/XCOM%20Editor%20v1.6.exe
    ----------------------------------------
    Microsoft.VisualBasic
    Assembly Version: 8.0.0.0
    Win32 Version: 8.0.50727.6111 (Win8RTM.050727-6100)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.6181 (Win8RTMGDR.050727-6100)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.6111 (Win8RTM.050727-6100)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Runtime.Remoting
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.6111 (Win8RTM.050727-6100)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
    ----------------------------------------
    PackageIO
    Assembly Version: 0.1.9.3
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Allen/Desktop/Games/Modding%20files/Xcom/XCOM%20Editor%20v1.6.exe
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

    Need help!!!!

 

 

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