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Thread: XCOM Editor

  1. #225
    Inactive Member
    RaveApex is offline
    Join Date : Oct 2011
    Posts : 18
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    Re: XCOM Editor v1.6

    Sorry if this got answered already but I didn't feel like reading 23 pages lol.
    Tried using this a few times.
    Followed all the steps of decompressing then modding and decompressing. Everything went fine
    Tried to max all, tried just cash and scientists/engineers, and even just some small changes.
    Every single time when I boot my save there was no change
    Can someone help with why I cannot get any results?


  2. #226
    drhernandez

    Re: XCOM Editor v1.6

    I keep getting a .net framework error, on windows xp, is it because save is on a mission?

  3. #227
    viewer-x

    Re: XCOM Editor v1.6

    Great editor and it's really appreciated. Thank you so much.

    One thing. Is there any chance the editor could be uppdated for Heavy Floater corpses? That would really be awesome.

  4. #228
    poison25

    Re: XCOM Editor v1.6

    great editor
    thx

  5. #229
    hapaxlegomenon

    Re: XCOM Editor v1.6

    has anyone yet figured out how to edit panic or undo a withdrawal by a panicked country?

  6. #230
    Haven Donator

    69bigplayer69 is offline
    Join Date : Feb 2011
    Location : COLD LAKE A.B
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    Posts : 782
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    Re: XCOM Editor v1.6

    u can do everything but hex editing it so just do that and if u want to add the guys that are missing just get lots then find it the hex part.
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  7. #231
    hapaxlegomenon

    Re: XCOM Editor v1.6

    ok. I can probably find those values really quickly. I have two saves: one was before doing an alien base (with high panic) and the other is after (-2 world panic). this might be a ridiculous question, but does anyone know I have to adjust a checksum for hex edits? I've never hex edited a game for a console made in the last decade. no security, according to the fairchild compression thread.

    also, has anyone figured out if there's a way to unlock the elite soldier pack perks? specifically armor tints/colors -- I'm seeing the values here (iArmorDeco, iArmorTint), but I'd prefer to have the option available in game to change whenever I want. I've read about a way around it in PC, editing the ini file, and if the game is anything like ME3, the content should all be there, just need a way to make it available.
    Last edited by hapaxlegomenon; 04-29-2013 at 03:00 AM.

  8. #232
    Superman

    Re: XCOM Editor v1.6

    Should be interesting I like the sounds of this XCOM

 

 

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