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Thread: XCOM Editor

  1. #257
    Junior Member
    dxdy is offline
    Join Date : Nov 2013
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    Re: XCOM Editor v1.6

    Quote Originally Posted by tertiussc View Post
    Will this work for xcom-declassified???
    no.. is two different game...


  2. #258
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    Ultimarok is offline
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    Re: XCOM Editor

    I'm guessing this doesn't work on decompressed PC saves? (I used Fairchild's tool to do so.)

    I got an error using your editor when I attempted to load my decompressed save and would like to somehow resolve it if possible.

    As much as I would like to report the error, it seems to contain some sensitive system information in it, so I'm not sure what to do.

    I suppose I could post a harmless part of it:

    "System.ArgumentOutOfRangeException: Value of '2669936640' is not valid for 'Value'. 'Value' should be between 'Minimum' and 'Maximum'."

    Something about JIT Debugging.

    I thought I could get it to accept my save, but I guess not... Toolboks has a PC XCOM save editor in it, but only works for Enemy Within (Support was dropped for Enemy Unknown) and not only that, but the save editor is no longer supported, isn't complete and is lacking features, many of which aren't fully implemented yet.

    Was hoping to use yours to get what I wanted done.

    Ah well. Let me know if it's possible or not still and if not, I'll move on.

    Thanks!
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  3. #259
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    Viper187 is offline
    Join Date : Feb 2014
    Posts : 62
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    Re: XCOM Editor

    I'm curious if anyone ever tried to edit the abilities each soldier has. More specifically, if it's possible to give a soldier ALL abilities for their class instead of having to pick between 2 for each rank.

    edit: Well, it's obviously possible. One of the easter egg characters comes with ALL PSI abilities enabled, even Rift!
    Last edited by Viper187; 05-21-2015 at 04:47 PM.

  4. #260
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    Takron is offline
    Join Date : Jun 2012
    Posts : 38
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    Re: XCOM Editor

    Not sure if I'm being an idiot here but I decompressed the save1 from the original CON file and modded it using the editor. However I can't see the .d file or the .rebuilt files in explorer. Due to this I can't inject the modded file back into the CON file. Any ideas? Sorry if I'm missing something obvious here lol
    Downloads : 37 || Uploads : 0 || Rep Power : 3102 || Posts : 38 || Thanks : 135 || Thanked 6 Times in 5 Posts



  5. #261
    One Hit Wonder
    mikecheck is offline
    Join Date : Aug 2014
    Location : 360haven
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    Re: XCOM Editor v1.6

    So is this not working anymore? When i try to open my decompressed save file, it just gets stuck at opening pleser wait, until it says not respomding...

  6. #262
    Junior Member
    pippopappo is offline
    Join Date : Sep 2014
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    Re: XCOM Editor v1.6

    hi, im blank with programmation, but i tried to opense the decompressed save1 to search the valu for ufo flight computer and ufo flight power, there is someone that can help me to find the value to modify for mod quantity?

  7. #263
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    Overlord

    reapermech is offline
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    Re: XCOM Editor v1.6

    if you are having issues with this tool please attach your save to your post so Idle can take a look at it , yes this is an older tool so there maybe some things that has changed from the release to now
    Downloads : 13 || Uploads : 0 || Rep Power : 4642 || Posts : 1,008 || Thanks : 169 || Thanked 177 Times in 113 Posts



  8. #264
    Junior Member
    pippopappo is offline
    Join Date : Sep 2014
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    Re: XCOM Editor v1.6

    save1.rar
    ok here is my save1.decompressed, anyone can explain how to modify value of item like UFO Power Source and UFO Flight Computer?
    Thanks.

 

 

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