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Thread: XCOM Editor

  1. #25
    Brotherivx

    Re: XCOM Editor v1.2

    Quote Originally Posted by Idlehands88 View Post
    Only way that'd be possible is if you send me your save...
    http://www.mediafire.com/?fny3iyk5wfd4i48

    Could you please mod it for me. Max Money & all resources. you can leave the soldiers alone. Thank you.

  2. #26
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
    Join Date : Dec 2010
    Location : Whitby, Ontario
    Age : 34
    Posts : 4,709
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    Re: XCOM Editor v1.2

    Quote Originally Posted by Brotherivx View Post
    http://www.mediafire.com/?fny3iyk5wfd4i48

    Could you please mod it for me. Max Money & all resources. you can leave the soldiers alone. Thank you.
    Looks like the Error is from the Weapon Fragments, if you don't have any, then the value isn't in the save...

    Here you go, max money, Engineers, Scientists, Elerium and Alloys. Let me know if the Elerium and Alloys worked...
    Attached Files Attached Files
    Downloads : 71 || Uploads : 4 || Rep Power : 14305 || Posts : 4,709 || Thanks : 1,168 || Thanked 16,733 Times in 1,843 Posts



  3. #27
    Brotherivx

    Re: XCOM Editor v1.2

    Cool thank you. The only thing that looks like it sticked is Money. Everything else still the same. I'll play a little bit to get more resources for you. I only have: 7 Sectoid Corpse, 9 Elerium, 32 Alloys, 16 Weapon Fragments. I'll re-upload to when i have over a 100 for everything. Also scientists i have 9 and engineers only 5.

    UPDATE: I got the scientist and engineers to stick when i put it at 75 each, but at 99999+ it doesn't stick. The resources i can't get to stick at any value
    Last edited by Brotherivx; 10-11-2012 at 11:05 PM.

  4. #28
    SanchoVilla

    Re: XCOM Editor v1.2

    i dont have the game but this looks like an awesome editor good job

  5. #29
    Member
    warhammer666 is offline
    Join Date : Feb 2012
    Posts : 38
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    Re: XCOM Editor v1.2

    doesnt work. I decompressed the file and when loading it into the edit it just hangs there with (not responding) message. then I am forced to quite the program. this bites.
    Last edited by warhammer666; 10-12-2012 at 02:09 AM.

  6. #30
    Haven Donator
    D3VILB3HINDYOU is offline
    Join Date : Sep 2011
    Location : Lynn, MA, USA
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    Re: XCOM Editor v1.2

    Quote Originally Posted by Idlehands88 View Post
    Hey guys, I want to start by saying thank you to fairchild for making the Compression Toolkit for this game, without it, modding the game wouldn't be possible!!!!

    Here is a basic Editor for the game XCOM: Enemy Unknown :P

    dmca Do not post this on any other website without my permission!!!


    REQUIREMENTS:
    fairchild's Compression Toolkit

    HOW TO USE:
    Code:
    1. Open your Save in Horizon and click the "Contents" tab
    2. Right-click the file in the list and select "Extract"
    3. Use fairchild's Compression Toolkit (Make sure for the output you name the file "save.d")
    4. Open the "save.d" file in the Editor (will take about 5-10 seconds to load)
    5. Mod what you want
    6. Press Save and Compress the "save.d" file back into your extracted file from Step 2
    7. Replace the "save.d.rebuilt" file back into your save using Horizon (Contents tab>>Right-click>>Replace)
    8. Rehash/Resign
    9. PLAY!
    HOW TO MOD YOUR SOLDIER(S):
    Code:
    1. After opening your save in the Editor, type in the Nickname of the Soldier you want to mod
    2. Press the "Load" button above the Nickname
    3. Wait 3-5 seconds
    4. Mod what you want and press "Save" (This does NOT save the Currency and Research values)
    5. Type in a new Nickname if you want to mod another Soldier (if not skip this step)
    EDITOR:




    UPDATE v1.3:
    Code:
    - Added Weapon Fragments
    PREVIOUS UPDATES:

    UPDATE v1.2:
    Code:
    - Added Elerium and Alloys


    dmca Do not post this on any other website without my permission!!!


    Thanks to feudalnate for PackageIO
    Thanks to fairchild for the Compression Toolkit
    Thanks for the save editor but I won't be using it til' I beat the game twice. I like the challenge (:
    Downloads : 10 || Uploads : 0 || Rep Power : 4988 || Posts : 354 || Thanks : 271 || Thanked 100 Times in 56 Posts



  7. #31
    Brotherivx

    Re: XCOM Editor

    Idle I tired to modify Weapon fragments, Elerium, Alloys in Hex editor in both spots, but it still doesn't change. Is there another spot? If you know please tell i could use the help.

  8. #32
    Haven Donator
    ThisGuyP1469 is offline
    Join Date : Apr 2012
    Location : USA
    Posts : 98
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    Re: XCOM Editor v1.2

    This is awesome, thank you idle as usual, and everyone that helped him put this together. Man i love modding =D

 

 
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