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  1. #81
    sheraph

    Re: Borderlands 2: Save Editor

    Thanks, Great editor :-)


  2. #82
    Senior Member
    Zaid is offline
    Join Date : Mar 2012
    Location : New Hampshire
    Posts : 218
    Array

    Re: Borderlands 2: Save Editor

    Revision 77 is now out!
    Downloads : 3 || Uploads : 0 || Rep Power : 3403 || Posts : 218 || Thanks : 54 || Thanked 175 Times in 17 Posts



  3. #83
    Senior Member
    vicious350z is offline
    Join Date : May 2011
    Posts : 154
    Array
    Anyone have luck with shields and items yet?

  4. #84
    Junior Member
    john1712345 is offline
    Join Date : Jan 2011
    Posts : 26
    Array

    Re: Borderlands 2: Save Editor

    Woot! Just figured out that you can use the editor to remove lockout of the new DLC Raid bosses. xD

    Now I can farm them as much as i want.

  5. #85
    Member
    skoolchild is offline
    Join Date : Sep 2011
    Posts : 73
    Array

    Re: Borderlands 2: Save Editor

    thanks for the great find and share..

  6. #86
    Senior Member
    Zaid is offline
    Join Date : Mar 2012
    Location : New Hampshire
    Posts : 218
    Array

    Re: Borderlands 2: Save Editor

    Quote Originally Posted by john1712345 View Post
    Woot! Just figured out that you can use the editor to remove lockout of the new DLC Raid bosses. xD

    Now I can farm them as much as i want.
    How do you do so? Do you mean adding Fast Travel Locations?
    Downloads : 3 || Uploads : 0 || Rep Power : 3403 || Posts : 218 || Thanks : 54 || Thanked 175 Times in 17 Posts



  7. #87
    Jiive Turkey

    Re: Borderlands 2: Save Editor

    Amazing Share

  8. #88
    iPhorcys

    Re: Borderlands 2: Save Editor

    Great editor. Most everything that I have tested works great. Modding bank space was a bit glitchy in my experiments. You can take items in your inventory and bank and change the level on them. (ex. Took a level 30 Assassin health regen. class mod and turned it into a 50 class mod, and the health regeneration amount scaled with the level change.) There is also a forum over on Se7en that has a compilation of everyone's attempt at creating items from scratch. There is room for progress on this editor for improvement, like adding pictures or visual aids to the actual item creation process, but for one of the first editors out, it's an amazing start.

 

 
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