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[Tutorial] Borderlands 2 Save Editor Revision 70 - Page 2
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  1. #9
    Senior Member
    ekardreno is offline
    Join Date : Dec 2011
    Location : North American Union
    Posts : 178
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    Re: Borderlands 2 Save Editor Revision 70

    The only ammo that managed to hit 999999 were my gernades. Evertything else stood the same


    Downloads : 6 || Uploads : 0 || Rep Power : 3428 || Posts : 178 || Thanks : 67 || Thanked 14 Times in 11 Posts



  2. #10
    taco543

    Re: Borderlands 2 Save Editor Revision 70

    Quote Originally Posted by Gudz View Post
    Max Amp Damage The Bee
    GD_Shields.A_Item.Shield_Impact_05_Legendary
    GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Impact _05_Legendary
    GD_Manufacturers.Manufacturers.Hyperion
    50
    GD_Shields.Body.Body6_Torgue
    GD_Shields.Battery.Battery5_Maliwan
    GD_Shields.Capacitor.Capacitor5_Maliwan_(Corrosive Res\FireRes\ShockRes)
    GD_Shields.Accessory.Accessory7_Impact_Legendary
    None
    None
    None
    None
    GD_Shields.Material.Material5_Legendary_Impact
    None
    GD_Shields.Titles.Title_Impact05_Legendary
    50

    ================================================== ===

    Max Amp Damage Best Recharge Rate Grounded the Bee Shield
    GD_Shields.A_Item.Shield_Impact_05_Legendary
    GD_ItemGrades.Shields.ItemGrade_Gear_Shield_Impact _05_Legendary
    GD_Manufacturers.Manufacturers.Hyperion
    Blank
    GD_Shields.Body.Body6_Torgue
    GD_Shields.Battery.Battery5_Maliwan
    GD_Shields.Capacitor.Capacitor5_Maliwan_ShockRes
    GD_Shields.Accessory.Accessory7_Impact_Legendary
    None
    None
    None
    None
    GD_Shields.Material.Material5_Legendary_Impact
    GD_Shields.Prefixes.Prefix_ShockResistant
    GD_Shields.Titles.Title_Impact05_Legendary
    dude i freaking love u thanks so much! now to make a beast sniper and rocket launcher!

  3. #11
    Senior Member
    CptJackRabbit is offline
    Join Date : Sep 2011
    Posts : 117
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    Re: Borderlands 2 Save Editor Revision 70

    Just a curious question... though may not be possible.. I have made level 99 weapons and such, giving stupid power to them and what-have-you. What I cant do is change the level requirement. There is manufacturing grade and game grade, or something like that. Changing that made them have ludicrous numbers on it.. but the level requirement shot up as well... Anyway around this? I don't want to level up..

  4. #12
    Senior Member
    ixc_dee is offline
    Join Date : Feb 2012
    Posts : 109
    Array

    Re: Borderlands 2 Save Editor Revision 70

    The manufacturer grade is the level requirement.

  5. #13
    Gudz

    Re: Borderlands 2 Save Editor Revision 70

    Quote Originally Posted by ekardreno View Post
    The only ammo that managed to hit 999999 were my gernades. Evertything else stood the same
    Then you may have done something wrong or you did not already have all sdu's bought from the blackmarket.

    But looks like the ammo in your gun is 2147483835 to me if so it worked that is max. Grenades is lower because it only goes up by 3x999999 versus like 54x999999

  6. #14
    Gudz

    Re: Borderlands 2 Save Editor Revision 70

    Quote Originally Posted by ixc_dee View Post
    I also want to add something as this was a question I had myself.

    If you have the Mech DLC and don't want to level it up and go straight to PT2.5. You can take the .sav from you completed character and change it to the Mech. Then just load it up in your Xbox save it and add the skill points to max out.

    Has anyone figured out how to mod in Mechro class mods? Doesn't seem to be working.


    Thats the mod as far as changing its stats not sure on that.

  7. #15
    galdy001

    Re: Borderlands 2 Save Editor Revision 77

    great share thanks

  8. #16
    taco543

    Re: Borderlands 2 Save Editor Revision 77

    I can post pics on how to get the skins and heads in inventory so theyre permanent not temp if anybodys interested

 

 
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