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  1. #169
    Developer
    Guillian is offline
    Join Date : Oct 2012
    Posts : 55
    Array

    Re: RE6SE: Resident Evil 6 Save Editor v1.0

    Quote Originally Posted by KimCheeWarrior View Post
    expanding on somebody else's question, would it be possible to make the training skill available for all the new modes
    they introduced on the 19th? in addition to that, not sure if this can be fixed but the training skill no longer prevents
    knockdowns like it used to in campaign mode. also, thanks for fulfilling my request by adding the first aid spray as a
    custom weapon. after i suggested it, i didnt think it could be done but you proved me wrong. with each passing revision, this editor inches ever closer to being the best editor ive ever used on this site and im not just saying that out of flattery. great work, keep it up.
    Thanks!
    Probably it is not possible to fix the training skill in the editor. Now, the game code seems to ignore that skill.


  2. #170
    Member
    Irishzone is offline
    Join Date : Jul 2012
    Posts : 35
    Array

    Re: RE6SE: Resident Evil 6 Save Editor v1.0

    thanks for this, always apprecaited especially the hard work that goes into it!

  3. #171
    KimCheeWarrior

    Re: RE6SE: Resident Evil 6 Save Editor v1.0

    actually, training still works to an extent in mercenaries. it still gives you infinite ammo/clip and stamina for melee and quick attack. however, you can still take damage but your herb amount will not decrease when you heal yourself or anyone else but this is how the training skill always worked in mercenaries, seems like they didnt change the training skill for the mercenaries modes. it even works on the two new maps, i tried it myself.

  4. #172
    Senior Member
    eje is offline
    Join Date : Jun 2011
    Posts : 173
    Array

    Re: RE6SE: Resident Evil 6 Save Editor v1.0

    the download does not work how do you download is jar?

  5. #173
    One Hit Wonder
    timstim is offline
    Join Date : Dec 2012
    Posts : 1
    Array

    Re: RE6SE: Resident Evil 6 Save Editor v1.4

    thanks ill give it a go
    Downloads : 0 || Uploads : 0 || Rep Power : 0 || Posts : 1 || Thanks : 0 || Thanked 0 Times in 0 Posts


    [IMG]http://i48.tinypic.com/s62k2x.gif[/IMG]

  6. #174
    Inactive Member
    luis rash is offline
    Join Date : Oct 2011
    Posts : 13
    Array
    Nice editor.... thxz

    Enviado desde mi GT-I9300 usando Tapatalk 2

  7. #175
    Developer
    Guillian is offline
    Join Date : Oct 2012
    Posts : 55
    Array

    Re: RE6SE: Resident Evil 6 Save Editor v1.0

    Quote Originally Posted by eje View Post
    the download does not work how do you download is jar?
    My tool is made in java, that's why it is a JAR file. You need java installed in your system to use it.

  8. #176
    edlonsc

    Re: RE6SE: Resident Evil 6 Save Editor v1.4

    Quote Originally Posted by Guillian View Post
    I have tested it only on my own save, but I hope it works also for you (^_^!)
    Requieres Java installed on your computer.

    Features:
    • All campaing chapters with S rank
    • All mercenaries levels with S rank
    • All characters and costumes
    • All skills
    • Training skill: Set in the first skill slot in both campaing and mercenaries modes.
    • All extras
    • All medals
    • Stats for mercenaries and agent hunt
    • Stats for enemies
    • Stats for weapons
    • Miscellaneous stats (game time, distances, rescues...)
    • Dog tags
    • Skill points
    • Custom weapon for any character (i.e.: Ada with rocket launcher)
    • Increment stock: increments your items and weapons. Lets you fire without reloading for a while



    How to use:
    1. Extract your save from your X360 storage device
    2. Load it in this tool, modify and save it.
    3. Rehash, resign and inject it to your X360 storage device
    4. Load your new save and enjoy it!

    Note: Use Horizon or a similar tool to extract, rehash, resign and inject your save

    CAUTION!
    Make a backup of your original save.
    Use this tool at your own risk.

    Changes v1.4:
    - Added "Mutant hand" to custom weapon
    - Added "First aid spray" to custom weapon
    - Fixed some weapon names

    Changes v1.3:
    - Added "Hand to hand" to custom weapon
    - Added its own button to "Training skill"

    Changes v1.2:
    - Added "Dog tags"
    - Added "Stats: Miscellaneous"
    - "All extras" now also sets the number of found serpent emblems to 80
    - "All mercenaries levels with S rank" now clears 10 levels instead of 6

    Attachment 9951


    Thanks. Great tools......

 

 

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