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[Release] RE6SE: Resident Evil 6 Save Editor v1.0 - Page 35
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  1. #273
    knavedark

    Re: RE6SE: Resident Evil 6 Save Editor v1.0

    This is really great it kinda funny how Leon can use a crossbow and stuff now also it helps with my boredom


  2. #274
    Tatiana

    Re: RE6SE: Resident Evil 6 Save Editor v1.0

    i'd like to know how to do to have Training Skill in Oslaught, predator survival and siege, because i see some people with that skill on this mod

  3. #275
    Developer
    Guillian is offline
    Join Date : Oct 2012
    Posts : 55
    Array

    Re: RE6SE: Resident Evil 6 Save Editor v1.0

    Quote Originally Posted by Tatiana View Post
    i'd like to know how to do to have Training Skill in Oslaught, predator survival and siege, because i see some people with that skill on this mod
    I don't have those levels, so I can't test it.

  4. #276
    ollsie

    Re: RE6SE: Resident Evil 6 Save Editor v1.4

    thanks for this, gonna try

  5. #277
    Jackoajl

    Re: RE6SE: Resident Evil 6 Save Editor v1.4

    Awesome!!! :D

  6. #278
    One Hit Wonder
    vashorchihide is offline
    Join Date : Jun 2013
    Posts : 1
    Array

    Re: RE6SE: Resident Evil 6 Save Editor v1.0

    great editor thou for some reason I can't get the custom weapons to work. ill create a save and do all the steps without using them and it'll work but with them the save then becomes corrupt.everything I've used ever thing else and it'll use the file still. just when I custom weapon anyone with any weapon is when it says save is corrupt or damaged please help someone

  7. #279
    Junior Member
    laurence is offline
    Join Date : May 2013
    Posts : 5
    Array

    Re: RE6SE: Resident Evil 6 Save Editor v1.4

    Quote Originally Posted by Guillian View Post
    I have tested it only on my own save, but I hope it works also for you (^_^!)
    Requieres Java installed on your computer.

    Features:
    • All campaing chapters with S rank
    • All mercenaries levels with S rank
    • All characters and costumes
    • All skills
    • Training skill: Set in the first skill slot in both campaing and mercenaries modes.
    • All extras
    • All medals
    • Stats for mercenaries and agent hunt
    • Stats for enemies
    • Stats for weapons
    • Miscellaneous stats (game time, distances, rescues...)
    • Dog tags
    • Skill points
    • Custom weapon for any character (i.e.: Ada with rocket launcher)
    • Increment stock: increments your items and weapons. Lets you fire without reloading for a while



    How to use:
    1. Extract your save from your X360 storage device
    2. Load it in this tool, modify and save it.
    3. Rehash, resign and inject it to your X360 storage device
    4. Load your new save and enjoy it!

    Note: Use Horizon or a similar tool to extract, rehash, resign and inject your save

    CAUTION!
    Make a backup of your original save.
    Use this tool at your own risk.

    Changes v1.4:
    - Added "Mutant hand" to custom weapon
    - Added "First aid spray" to custom weapon
    - Fixed some weapon names

    Changes v1.3:
    - Added "Hand to hand" to custom weapon
    - Added its own button to "Training skill"

    Changes v1.2:
    - Added "Dog tags"
    - Added "Stats: Miscellaneous"
    - "All extras" now also sets the number of found serpent emblems to 80
    - "All mercenaries levels with S rank" now clears 10 levels instead of 6

    Attachment 9951
    Dear Guillian -

    Your editor so perfectly, thanks for your sharing.

    Besides, this is the best editor for this game.

    I would like to require about another game....

    May you make the editor for Resident Evil Revelations.

    waiting for your news.

    Yours Sincerely
    the fans

    encl. thanks for your patient.

  8. #280
    izabelcedro

    Re: RE6SE: Resident Evil 6 Save Editor v1.0

    Wow, what a wonderful editor ... much better than some I've seen on the net ... Thanks for sharing

 

 

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