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[Release] RE6SE: Resident Evil 6 Save Editor v1.0 - Page 6
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  1. #41
    Developer
    Guillian is offline
    Join Date : Oct 2012
    Posts : 55
    Array

    Re: RE6SE: Resident Evil 6 Save Editor v1.0

    Quote Originally Posted by ledbthand View Post
    You have to go in and out of the menu a few times and try it a couple times, and try switching to grenades or whatever and then switching weapons.

    Also, I added the "Bear Commander" and Leon sometimes gets stuck in a loop where he keeps trying to take the gun out of his back really fast, it makes him walk really slow and it's harder to switch weapons.
    Since it is a hack, and your are using weapons that you should not, the game can get stuck. There is no solution for that.
    As explained in the About->Weapons:
    CUSTOM WEAPONS:
    They will be added to subweapon menu (UP/DOWN D-PAD).
    After selecting a custom weapon, you must enter inventory menu
    to select another weapon (Y, RB)
    NOTE: Some weapon-character combinations can cause problems when
    reloading and/or changing weapon mode. Avoid doing it!

    FAST FIRING:
    If you used 'Increment stock' option you can fire without reloading for a while,
    but you must not reload (X) or change weapon mode (LT + Y).
    If you want to select a different weapon mode (i.e.: normal/explosive arrows),
    do it from item menu BEFORE using the weapon.

  2. #42
    Junior Member
    ledbthand is offline
    Join Date : May 2012
    Posts : 14
    Array

    Re: RE6SE: Resident Evil 6 Save Editor v1.0

    Quote Originally Posted by Guillian View Post
    Since it is a hack, and your are using weapons that you should not, the game can get stuck. There is no solution for that.
    As explained in the About->Weapons:
    CUSTOM WEAPONS:
    They will be added to subweapon menu (UP/DOWN D-PAD).
    After selecting a custom weapon, you must enter inventory menu
    to select another weapon (Y, RB)
    NOTE: Some weapon-character combinations can cause problems when
    reloading and/or changing weapon mode. Avoid doing it!

    FAST FIRING:
    If you used 'Increment stock' option you can fire without reloading for a while,
    but you must not reload (X) or change weapon mode (LT + Y).
    If you want to select a different weapon mode (i.e.: normal/explosive arrows),
    do it from item menu BEFORE using the weapon.
    Ya It's no big deal I just save and put it back through the editor :) Thanks a lot for this tool. I know it's "survival" horror but I just have to much fun mowing down all the zombies with edited/infinite ammo and weapons I'm not supposed to have. I remember using gameshark for RE2 on PS1 and having infinite rocket launcher/magnum ammo. So many friggen hours of fun!

  3. #43
    Junior Member
    Super Geek No 1 is offline
    Join Date : Mar 2012
    Posts : 28
    Array

    Re: RE6SE: Resident Evil 6 Save Editor v1.0

    Great job I'll give it a try now. Thank you

  4. #44
    Haven Donator

    Insane JIC is offline
    Join Date : Dec 2010
    Location : Freedom St. At the edge of insanity.
    Age : 36
    Posts : 1,042
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    Re: RE6SE: Resident Evil 6 Save Editor v1.0

    Real nice man, Props to you.
    Downloads : 61 || Uploads : 6 || Rep Power : 5950 || Posts : 1,042 || Thanks : 121 || Thanked 124 Times in 93 Posts


    Think about it! we consume, we reproduce, we spread, we infect, We're the real rats.

  5. #45
    Developer
    Guillian is offline
    Join Date : Oct 2012
    Posts : 55
    Array

    Re: RE6SE: Resident Evil 6 Save Editor v1.0

    Thank you all for testing the tool and your feedback!

    Quote Originally Posted by ledbthand View Post
    I know it's "survival" horror but I just have to much fun mowing down all the zombies with edited/infinite ammo and weapons I'm not supposed to have. I remember using gameshark for RE2 on PS1 and having infinite rocket launcher/magnum ammo. So many friggen hours of fun!
    Yep, I know what you mean. I tried 'rocket launcher' + 'increment stock' and the only zombies that were still moving were the ones in the videos.

  6. #46
    Senior Member
    finalfantasylinh is offline
    Join Date : Jan 2011
    Posts : 113
    Array

    Re: RE6SE: Resident Evil 6 Save Editor v1.0

    I tried 'flashbang' + 'increment stock' for Leon and Helena but only increment stock worked, not see flashbang grenade, I was enter inventory menu. Why?

  7. #47
    Developer
    Guillian is offline
    Join Date : Oct 2012
    Posts : 55
    Array

    Re: RE6SE: Resident Evil 6 Save Editor v1.0

    Quote Originally Posted by finalfantasylinh View Post
    I tried 'flashbang' + 'increment stock' for Leon and Helena but only increment stock worked, not see flashbang grenade, I was enter inventory menu. Why?
    I don't know. Perhaps the game resets some items value when starting a new game/chapter.

    EDIT: I have updated the tool to 1.2

  8. #48
    Haven Donator
    nicola37 is offline
    Join Date : Mar 2012
    Location : Italy
    Posts : 84
    Array

    Re: RE6SE: Resident Evil 6 Save Editor v1.0

    just a question about costumes: is there a way to unlock them in campaign mode? Anyway, thanks for this great editor!

 

 

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