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[Release] RE6SE: Resident Evil 6 Save Editor v1.0 - Page 9
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  1. #65
    Developer
    Guillian is offline
    Join Date : Oct 2012
    Posts : 55
    Array

    Re: RE6SE: Resident Evil 6 Save Editor v1.2

    Quote Originally Posted by PUR3 RAF3X View Post
    Not many Dev here share infos with me this is why the Tool need more time. Maybe you want share something with me :) I need the Checksum info
    Checksum is stored at 0xd008;

    Here is how I do it:
    Code:
    CHECKSUM_START= 0xd010;
    CHECKSUM_END= 0x12fff;
    
    int calcChecksum(){
    		int val = 0;
    		for (int i = CHECKSUM_START; i <= CHECKSUM_END; i++){
    			val += fileDat[i] << (24 -  (i & 3) * 8);
    		}
    		return val;
    	}

    Quote Originally Posted by PUR3 RAF3X View Post
    @Guillian with the skills your way not 100% right.
    Ok the skills use more then the value 3 for purchased.
    0 = hidden
    1= unlocked
    2= no idea
    3= purchased
    From my notes:
    bit 0: Available / Not available
    bit 1: Purchased / Not purchased

    Well, as you can see my tool is quite simple. The "All skill" button just give you all skills ^^!
    Of course, it can be done as you said. And probably it is a better way of doing it.

    Your editor looks great. I hope you translate it to English (or Spanish ^^!)

  2. #66
    Dmas

    Re: RE6SE: Resident Evil 6 Save Editor v1.0

    @Guillian Thanks for the lastest update it works great :)

    @PUR3 RAF3X wow that looks awesome.

    Would be cool if you both could work together on the tool to further expand it

  3. #67
    Junior Member
    darkroad777 is offline
    Join Date : Feb 2012
    Age : 37
    Posts : 3
    Array

    Re: RE6SE: Resident Evil 6 Save Editor v1.3

    Downloading and cant wait to have some fun thanks Guillian for the editor!

  4. #68
    Ragnarok

    Re: RE6SE: Resident Evil 6 Save Editor v1.0

    Thanks Guillian!!

  5. #69
    Junior Member
    ledbthand is offline
    Join Date : May 2012
    Posts : 14
    Array

    Re: RE6SE: Resident Evil 6 Save Editor v1.0

    Game is much better with this tool. Definitely helps out with the "Shoot this enemy 500 times with a shotgun and do nothing, but shot them in a cut scene with one pistol round and they die." crap.

  6. #70
    Senior Member
    finalfantasylinh is offline
    Join Date : Jan 2011
    Posts : 113
    Array

    Re: RE6SE: Resident Evil 6 Save Editor v1.0

    How to custom with grenade. I tried custom flashbang grenade with Leon and Helene but nothing happen. Please help me. Thanks

  7. #71
    Developer

    PUR3 RAF3X is offline
    Join Date : Dec 2010
    Location : Germany
    Age : 45
    Posts : 722
    Array

    Re: RE6SE: Resident Evil 6 Save Editor v1.0

    Thanks Guillian!! When you need all Skill ID`s I have this + the Campaign and Merceneries slots location. Yes I work atm on the last step English translation then I release the tool ;)

  8. #72
    Developer
    Guillian is offline
    Join Date : Oct 2012
    Posts : 55
    Array

    Re: RE6SE: Resident Evil 6 Save Editor v1.0

    Quote Originally Posted by PUR3 RAF3X View Post
    Thanks Guillian!! When you need all Skill ID`s I have this + the Campaign and Merceneries slots location. Yes I work atm on the last step English translation then I release the tool ;)
    Thanks. I already have that information.
    I got the skills IDs and names when I searched the trainig skill.
    Also found the slots for putting in there the training skill.

    I'm looking forward for your tool.

 

 

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