UPDATE: Item Chart is done, thanks to Mnmboy.
Leveling Chart is done.
Completely finished.
1) Play Avatar Adventurers Online for 10 minutes or until it autosaves. If you already have a save, skip this step.
2) Open Xport 360 and find Avatar Adventurers Online or open XTAF GUI and drag and drop your save onto your Desktop or somewhere you can find it.
Protip: If using Xport 360 or Xplorer360, use this path to find your Avatar Adventurers Online save: 0000000000000000 > 584E07D2 > 000E0000 Your save will be the one that is 0.10mb or more.
>IT'S NOT THE 0.6MB FILE!<
Here's a pic.
3) Open your save in Horizon and click on the Contents tab and then Extract the .xml, it will be your gamertag.
Modio won't open the file, I don't like Modio anyways. :3
Here's a pic.
4) Now, open the .xml in Notepad++. I recommend using Notepad++ because after I'm done moving, I'll be adding what numbers contain what items, as there are at least 200 items but most of them are just "spare" items, which have no use in the game.
5) You can edit the number of money you have, your experience, your items, the quests and missions you've done, the equipment your holding, and the spells you have unlocked. I didn't include level because if you mod your level but don't mod your experience, your level will be converted to what it was before. Your level corresponds to the amount of experience you have. You can only equip weapons and armor that you are able to hold/wear, example: You can't equip the Hero Sword if you are level 1, you have to be level 98 to equip the Hero's Sword.
Key to what some things are:
Item List (Credit for list goes to
Mnmboy)
The number's in parenthesis, (), are the numbers you would put in the <weaponEquipped>, <shieldEquipped>, and the other equipment properties. You don't have to actually have them in your inventory to equip them through modding, so you don't have to go and find the line and change the 0 to a 1 or anything. But you still have to have the right level in order to equip an item.
You can only have one of each weapon and armor, those are not stackables. Normal items like potions are stackables and stuff you collect from monsters. You can't make your Health and Magic to 9999 because it will just revert back to the Health and Magic your suppose to have at the level your at. For Boolean values, just set the ones you want to have to
true and disable the ones you don't want by putting it to
false. For integer values,
int, this mostly applies to items but to enable it, replace the
0 with a
1, to disable the item(make is so you don't have it anymore) set it to
0 if it's a
1.
See it as
0's = off/disable and
1's = on/enable. Same goes with true and false,
false =
0 and
true =
1. I tried to make that as clear as I could, I hope you understand.
Experience Required for each level. [Needs some testing]
Everything in
Italics and
Bold are ones I'm not sure of but in theory, should be correct. My legit level 13 character has 25877 exp and 25800 is where the level starts so I think I got the leveling system down, but it still needs testing. What I think it is, is that whenever you gain a new level, it just adds 300 to the previous number of experience.
All I did was take the number in ()'s and add it to the number on the left.
Example: 0 + 500 = 500, 800 + 500 = 1300, 1100 + 1300 = 2400, so on and so on. You should get the point after staring at it for a little bit.
6) Change whatever you need to. Then replace the .xml file in Horizon with the one your just made changes to.
7) Now Save, Rehash, and Resign. Then put the file back on your HDD or USB. You're now done!
In Progress:
-Nothing right now.
What I will be adding:
Code:
-Anything you guys suggest