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[Release] WWE13 SavegameEditor By HackerT|Injectors,Entrance,Universe,Title,Moveset, CAF Editor - Page 91
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View Poll Results: What do you want next in the Savegame Editor?

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  1. #721

    Hacker-T

    Hacker-T is offline
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    ty guys for the patience and likes.
    Only a few things 2 code left.
    didnt got much time today im sry couldnt finish all the npcs. but tomorow i'll finish it.
    therefor ive added all pyros(3rd hardest mod of the entrance editor).

    Missing features in my entrance editor i have to add are:



    -20 CAWS
    -6 NPCs
    -and only some hidden stuffs.

    Damn only these remaining stuffs and im finally done coding tge entrance editor. everything + hidden stuffs + unlock npc entrances will be included :p

    After the entrance editor i just have to add 2 features in the universe editor and im done with the whole update.

    Send from my GT-I9000 using Taptalk 2
    Downloads : 41 || Uploads : 0 || Rep Power : 4554 || Posts : 736 || Thanks : 653 || Thanked 3,549 Times in 269 Posts


    WWE'13 Savegame Editor V1.8 by Hacker-T =) *CLICK HERE*
    WWE'13 - All DLC Packs *CLICK HERE*

    !!!CESARO RULES FTW!!!

  2. #722
    Haven's Warrior lv9

    WordUp is offline
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    Re: WWE13 HACK-Savegame Editor By Hacker-T V1.4+NPC,Finishers,Stable&championships Ed

    Alright man :) take your time.

  3. #723
    Haven Donator
    The Icon Jordan is offline
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    Re: WWE13 HACK-Savegame Editor By Hacker-T V1.4+NPC,Finishers,Stable&championships Ed

    but if u have a jtag and a retail, couldnt you edit the superstar then move the modded save to a profile on ur retail?

  4. #724
    Senior Member
    HAYABUSA DCLXVI is offline
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    Re: WWE13 HACK-Savegame Editor By Hacker-T V1.4+NPC,Finishers,Stable&championships Ed

    Quote Originally Posted by jt dunn View Post
    but if u have a jtag and a retail, couldnt you edit the superstar then move the modded save to a profile on ur retail?
    Facepalm.jpg
    The Models aren't stored in the gamesave... The file would be several gigabytes if they were and it'd take half hour to save LOL

    @Hacker T - Any chance of a copy, paste and move animation function on the CAF editor part of your tool?
    It would take way less time to code than adding all the animations.

    That way we'd be able to Take animations from other existing finishers and slice them together to create actual moves and not 15 part noob finishers with 15 Finishing parts LOL
    I want to make Jeff Hardy's Stunner Twist of Fate, the Psychodriver, Tiger Driver '98 Ect.

    But with only the standing Strikes, finishers and taunts coded and no grapple transitions this is but a pipe dream.

  5. #725

    Hacker-T

    Hacker-T is offline
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    Re: WWE13 HACK-Savegame Editor By Hacker-T V1.4+NPC,Finishers,Stable&championships Ed

    Quote Originally Posted by HAYABUSA DCLXVI View Post
    Facepalm.jpg
    The Models aren't stored in the gamesave... The file would be several gigabytes if they were and it'd take half hour to save LOL

    @Hacker T - Any chance of a copy, paste and move animation function on the CAF editor part of your tool?
    It would take way less time to code than adding all the animations.

    That way we'd be able to Take animations from other existing finishers and slice them together to create actual moves and not 15 part noob finishers with 15 Finishing parts LOL
    I want to make Jeff Hardy's Stunner Twist of Fate, the Psychodriver, Tiger Driver '98 Ect.

    But with only the standing Strikes, finishers and taunts coded and no grapple transitions this is but a pipe dream.
    Yep he is right with the Models. No chances without jtag/rgh sry dude.

    Oh almost forgetten thx remembering me to another req - gonna try it at the end out.^^
    I wanted to try out if its possible to add the reversed strikes.
    To your question: You can already Add any finishers without grapple moves or taunts. remove all fields and put in the 1st slot your desired finisher move.
    Next Update will contain much more moves in the editor.
    Downloads : 41 || Uploads : 0 || Rep Power : 4554 || Posts : 736 || Thanks : 653 || Thanked 3,549 Times in 269 Posts


    WWE'13 Savegame Editor V1.8 by Hacker-T =) *CLICK HERE*
    WWE'13 - All DLC Packs *CLICK HERE*

    !!!CESARO RULES FTW!!!

  6. #726
    Senior Member
    HAYABUSA DCLXVI is offline
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    Re: WWE13 HACK-Savegame Editor By Hacker-T V1.4+NPC,Finishers,Stable&championships Ed

    Quote Originally Posted by Hacker-T View Post
    Oh almost forgetten thx remembering me to another req - gonna try it at the end out.^^
    I wanted to try out if its possible to add the reversed strikes.
    To your question: You can already Add any finishers without grapple moves or taunts. remove all fields and put in the 1st slot your desired finisher move.
    Next Update will contain much more moves in the editor.
    I know that but i want is actual fluid looking moves, Besides - Just the finisher part on it's own does zero damage.
    Here's what i'm wanting to make....
    Examples:
    Gut kick - Taunt raise arm (Twist Of Fate) - Stunner 02 (You can only select Stunner 02 after the stunner clutch moves. Which are all lame)
    Piledriver clutch - Pedigree clutch - Vertical drop tiger driver clutch/Dragon wings lift - Step Piledriver impact(Tigerdriver '98)

    Without being able to select each part in the editor it's not possible. If you added a copy, paste & Move function we cold make finishers containing the parts we need and splice them together in your tool. Plus it would take much less time to code and we'd be able to make do until you finished coding al the moves.Which i'm guessing would take much longer.

    As it is, that part of your tool is only useful to stupid noobs and their 15 stunner combos...

  7. #727

    Hacker-T

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    Re: WWE13 HACK-Savegame Editor By Hacker-T V1.4+NPC,Finishers,Stable&championships Ed

    Quote Originally Posted by HAYABUSA DCLXVI View Post
    I know that but i want is actual fluid looking moves, Besides - Just the finisher part on it's own does zero damage.
    Here's what i'm wanting to make....
    Examples:
    Gut kick - Taunt raise arm (Twist Of Fate) - Stunner 02 (You can only select Stunner 02 after the stunner clutch moves. Which are all lame)
    Piledriver clutch - Pedigree clutch - Vertical drop tiger driver clutch/Dragon wings lift - Step Piledriver impact(Tigerdriver '98)

    Without being able to select each part in the editor it's not possible. If you added a copy, paste & Move function we cold make finishers containing the parts we need and splice them together in your tool. Plus it would take much less time to code and we'd be able to make do until you finished coding al the moves.Which i'm guessing would take much longer.

    As it is, that part of your tool is only useful to stupid noobs and their 15 stunner combos...
    Bro its the same result.You can not set up a created finisher with more than 1 finisher!
    If it includes more then 1 than its gonna freeze after the finisher or a few more grapples or nothing will happen after the 1.st finisher hit.
    Already tested it many times to copy and paste 2 diffrent created finishers with grapples,strikes,taunts and finishing moves to ONE but
    the created finisher got interrupted at the moment where the 2nd started and my character got freezed or sometimes it dont even start the 2nd created finisher part.
    Sry bro.

    Im going to try out some normal Moves from the create a moveset suite ingame and add moves like the new Austin Stunners or any another move like Batista Bomb,Roll Ups,Huricanranas,suplexes,codebreaker,spear or anything else to see if the they would be able to work together with the created finisher mode. If it would work then the finishers should (hopefully) damage the opponent and knock him for a moment out.
    or i could try some submission moves like cross arm breaker,liontamer,kimora lock etc. at the end of the created finisher.
    but i dont think thats gona work, nevertheless wroth to test it out.
    I'll post the result of the test later.

    ++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++ +

    Entrance Editor Update status:
    - Added NPC's - 100%!
    - Added the first 5 CAWS Slots !

    Going to finish the caws slots and after that the hidden stuffs will be added!!!
    Downloads : 41 || Uploads : 0 || Rep Power : 4554 || Posts : 736 || Thanks : 653 || Thanked 3,549 Times in 269 Posts


    WWE'13 Savegame Editor V1.8 by Hacker-T =) *CLICK HERE*
    WWE'13 - All DLC Packs *CLICK HERE*

    !!!CESARO RULES FTW!!!

  8. #728
    Haven's Warrior lv9

    WordUp is offline
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    Re: WWE13 HACK-Savegame Editor By Hacker-T V1.4+NPC,Finishers,Stable&championships Ed

    cant wait for the hidden stuff! I dont know if you could tell me but is John Morrison entrance hidden in the game?

 

 

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