cool on both. yeah 20 vs 4 is only a matter of download time ;)I am not a model guy. I know the basics of how model are constructed, but that's it. chrrox is the only person I know that can get a plug-in/converter for 3dsMax. Well, there are some other people, but once the word "WWE" comes out of your mouth, they ignore you ...
BTW, there will be an update coming for the program soon. I am going to package the assembly with all needed runtimes, this should reduce the risk of any errors running the program, but the size of the program will increase. Considering the size of HDs these days though, is there really much difference between a 4MB file and a 20MB file? Also, I have to update the instructions, because you do have to go into the edit screen and save your paint tool. It's like the hack last year unfortunately. Sure, it takes a little extra work to open each texture in the game editor and click save, but it's better than not having anything, right?