Re: WWE CAW Editor, Titantron, & Arena Import v2.3.1.0

Originally Posted by
kidsampson
There's one issue I noticed today that I wanted to post to see if mine is an isolated incident or is shared by others:
Today I went into the create menu to update movesets with the new dlc moves. What I found is that many of the default superstars caused freezing when trying to load their moveset. Also, the caws I tried did the same.
To isolate the incident, I tried the same models with a fresh save. No problems whatsoever. Went back to test again, and this issue only occurs with the saves I've injected caws into. For others who have injected caws into your save, can you please try to edit a moveset and confirm that this feature still works? Some of the default roster who hangs for me are Sheamus and Chris Jericho '99. After multiple freezes I gave up testing the rest (although many did load correctly, such as Brock and Shamrock). If it's just my save, I'll try rebuilding it, although I've not edited it with any other program than this.
My program doesn't even come close to changing the moveset info for in-game wrestlers, the data locations aren't even close at all. Are you importing CAFs correctly? The only movesets that should have problems are the CAW movesets if you don't properly import the CAFs, but even that shouldn't lock them up. The editor imports the moveset info from the CAS files to your CAW, and only your CAW, but if your CAW's signature or finisher is set to a CAF, and you never imported the CAF, then it of course can't use that CAF, and it will be using whatever CAF is in the slot that the moveset is originally using for the CAF.

Originally Posted by
Grimms
Brien will you be adding this function (Real photo select) to WWE Caw Editor, for WWE 13 at some point in the near future?
Nope, unless you want your CAW to have a Selection Picture, but since you have to re-save each attire in the game if you change anything in the editor, you'll lose it anyway. So what's the point of adding it? My program which does it, only works on certain Xboxes too, and it's bad enough when people don't even read the instructions for some of my programs that are for non-retail only, and wonder why it doesn't work on retail, it will be even worse when people think it will work on their non-retail and it won't, and will actually just lock-up their Xbox when they try to run it. Probably only 0.0000001% of people who own an Xbox even have the correct type for the program to work for them.
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