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[Release] WWE CAW Editor, Titantron, & Arena Import v2.3.1.0 - Page 23
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  1. #177
    machida

    Re: WWE CAW Editor, Titantron, & Arena Import v2.3.1.0

    How exactly?


  2. #178
    kidsampson

    Re: WWE CAW Editor, Titantron, & Arena Import v2.3.1.0

    There's one issue I noticed today that I wanted to post to see if mine is an isolated incident or is shared by others:

    Today I went into the create menu to update movesets with the new dlc moves. What I found is that many of the default superstars caused freezing when trying to load their moveset. Also, the caws I tried did the same.

    To isolate the incident, I tried the same models with a fresh save. No problems whatsoever. Went back to test again, and this issue only occurs with the saves I've injected caws into. For others who have injected caws into your save, can you please try to edit a moveset and confirm that this feature still works? Some of the default roster who hangs for me are Sheamus and Chris Jericho '99. After multiple freezes I gave up testing the rest (although many did load correctly, such as Brock and Shamrock). If it's just my save, I'll try rebuilding it, although I've not edited it with any other program than this.

  3. #179
    Grimms

    Re: WWE CAW Editor, Titantron, & Arena Import v2.3.1.0

    Thanky ou very much for this program. I am also a first time user and will play around with it while waiting for a response to my question. How do you make a Real User Select Photo? Similar to the Great Muta Caw in WWE 13 Xbox 360? I would like to do this with all of my caws if possible?

  4. #180
    kidsampson

    Re: WWE CAW Editor, Titantron, & Arena Import v2.3.1.0

    The program allows you to do this for WWE 12, but only Brien can do them for WWE 13. That function is not available within the tool currently.

  5. #181
    smoggychris

    Re: WWE CAW Editor, Titantron, & Arena Import v2.3.1.0

    Cheers Brien.....this is the only modding I ever do to my xbox. You make the games actually last the full year till the next release

  6. #182
    Grimms

    Re: WWE CAW Editor, Titantron, & Arena Import v2.3.1.0

    Quote Originally Posted by kidsampson View Post
    The program allows you to do this for WWE 12, but only Brien can do them for WWE 13. That function is not available within the tool currently.
    Brien will you be adding this function (Real photo select) to WWE Caw Editor, for WWE 13 at some point in the near future?

  7. #183
    Developer

    brienj is offline
    Join Date : Dec 2010
    Location : Louisville, KY
    Age : 49
    Posts : 349
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    Re: WWE CAW Editor, Titantron, & Arena Import v2.3.1.0

    Quote Originally Posted by kidsampson View Post
    There's one issue I noticed today that I wanted to post to see if mine is an isolated incident or is shared by others:

    Today I went into the create menu to update movesets with the new dlc moves. What I found is that many of the default superstars caused freezing when trying to load their moveset. Also, the caws I tried did the same.

    To isolate the incident, I tried the same models with a fresh save. No problems whatsoever. Went back to test again, and this issue only occurs with the saves I've injected caws into. For others who have injected caws into your save, can you please try to edit a moveset and confirm that this feature still works? Some of the default roster who hangs for me are Sheamus and Chris Jericho '99. After multiple freezes I gave up testing the rest (although many did load correctly, such as Brock and Shamrock). If it's just my save, I'll try rebuilding it, although I've not edited it with any other program than this.
    My program doesn't even come close to changing the moveset info for in-game wrestlers, the data locations aren't even close at all. Are you importing CAFs correctly? The only movesets that should have problems are the CAW movesets if you don't properly import the CAFs, but even that shouldn't lock them up. The editor imports the moveset info from the CAS files to your CAW, and only your CAW, but if your CAW's signature or finisher is set to a CAF, and you never imported the CAF, then it of course can't use that CAF, and it will be using whatever CAF is in the slot that the moveset is originally using for the CAF.

    Quote Originally Posted by Grimms View Post
    Brien will you be adding this function (Real photo select) to WWE Caw Editor, for WWE 13 at some point in the near future?
    Nope, unless you want your CAW to have a Selection Picture, but since you have to re-save each attire in the game if you change anything in the editor, you'll lose it anyway. So what's the point of adding it? My program which does it, only works on certain Xboxes too, and it's bad enough when people don't even read the instructions for some of my programs that are for non-retail only, and wonder why it doesn't work on retail, it will be even worse when people think it will work on their non-retail and it won't, and will actually just lock-up their Xbox when they try to run it. Probably only 0.0000001% of people who own an Xbox even have the correct type for the program to work for them.

  8. #184
    kidsampson

    Re: WWE CAW Editor, Titantron, & Arena Import v2.3.1.0

    Quote Originally Posted by brienj View Post
    My program doesn't even come close to changing the moveset info for in-game wrestlers, the data locations aren't even close at all. Are you importing CAFs correctly? The only movesets that should have problems are the CAW movesets if you don't properly import the CAFs, but even that shouldn't lock them up. The editor imports the moveset info from the CAS files to your CAW, and only your CAW, but if your CAW's signature or finisher is set to a CAF, and you never imported the CAF, then it of course can't use that CAF, and it will be using whatever CAF is in the slot that the moveset is originally using for the CAF.
    I tend to be obsessive about the details and am quite sure I'm importing the CAFs correctly. Got a lot of practice with that last year. :) Also, those work just fine in-game and I can browse and use those freely. As for my random issue, it's taken another strange turn. After playing a few matches in Universe mode, those models that didn't work do now and others hang. Oh well. When you release your new tool I'll need to create a new save anyway.

 

 

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