//CheckBox Enable and Disable PokeCode
private void checkBox3_CheckedChanged(object sender, EventArgs e)
{
if (checkBox3.Checked)
{
checkBox3.Checked = true;
_rtm.Poke(0x823EB6B8, "60000000"); //offset + value
status.Text = "Enabled"; //if checked enable text
}
else
{
checkBox3.Checked = false;
_rtm.Poke(0x82378E20, "90DF0474"); //offset + value
status.Text = "Disabled"; //if checked changed - disable text
}
}
//if CheckBox Checked - Poke and Hold The value
private void checkBox4_CheckedChanged(object sender, EventArgs e)
{
var pulse = new Thread(p1health);
pulse.Start();
}
private void p1health()
{
do
{
if (checkBox4.Checked) Thread.Sleep(200); //200 = PokeTime / 1000 = 1sec
_rtm.Poke(0x824C550E, "FFFF"); //offset + value
status.Text = "Enabled"; //if checked enable text
}
while (checkBox4.Checked);
status.Text = "Disabled"; //if checked changed - disable text
}