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Thread: WWE 13 Mod Tool

  1. #65
    Member
    keherese is offline
    Join Date : Feb 2013
    Location : Indonesia
    Posts : 50
    Array

    Re: WWE 13 Mod Tool

    OMG, you really did it! Thanks PUR3 RAF3X!

  2. #66
    Developer

    PUR3 RAF3X is offline
    Join Date : Dec 2010
    Location : Germany
    Age : 45
    Posts : 722
    Array

    Re: WWE 13 Mod Tool

    Yes I did it ;) Caw 10-49 fix done. Current Version 2.0.0.1

    Have Fun guys.

  3. #67
    Mercurius

    Re: WWE 13 Mod Tool

    Quote Originally Posted by FuzzBallDog View Post
    if you followed the video and did rehash and resign BOTH files. then you probably butchered the settings

    if you have renders from last year you made they work with no altering needed.
    So, what is the proper way to rehash and resign so it works in-game?

  4. #68
    Developer

    PUR3 RAF3X is offline
    Join Date : Dec 2010
    Location : Germany
    Age : 45
    Posts : 722
    Array

    Re: WWE 13 Mod Tool

    I use allways for WWE13
    extract from USB
    USBXTAFGUI_v44
    Rehash & Resign
    CONcept 0.3 coz this have multiple file support and work allways for me ;)

    Maybe I can edit more then the Selection Screen Picture :)
    I need try around with the Skin Image. I can extract this Texture to:
    Name:  Untitled1.jpg
Views: 377
Size:  40.7 KB
    Last edited by PUR3 RAF3X; 03-09-2013 at 01:14 PM.

  5. #69
    havenisthebest

    Re: WWE 13 Mod Tool

    Isnt this a caw template cant i extract caws full body textures

  6. #70
    havenisthebest

    Re: WWE 13 Mod Tool

    Quote Originally Posted by havenisthebest View Post
    i applied a caw render and shared it when other people injected it with brienj program the render is gone so must it be injected with ur program or it only works for the one who apply it
    PUR3 RAF3X can u answer me ? :)

  7. #71
    Developer

    PUR3 RAF3X is offline
    Join Date : Dec 2010
    Location : Germany
    Age : 45
    Posts : 722
    Array

    Re: WWE 13 Mod Tool

    Yes extracted from my CSS.cas file ;) Im sure the Game use this for the Wrestler shape.

  8. #72
    kidsampson

    Re: WWE 13 Mod Tool

    Two questions: for you caw importer you say it "supports all caw infos." Does this mean it also imports created finishers assigned to that caw?
    Second question: do we still have to resave imported caws in game in order for them to work? I don't understand when to use the caw updater tool.

 

 

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