-2.0.682.1 Public Release Candidate released
[Plugins/UnrealEngine3_Game] CHANGED: Version to 1.0.0.2
[Plugins/Doom3BFG] CHANGED: Version to 0.0.0.2
[Plugins/BionicCommando] CHANGED: Version to 0.0.0.2
[pnlExGpd_Read] FIXED: Not applying UnlockTime correctly
[Plugins/CoD6_8] CHANGED: Version to 0.0.0.2
[Plugins/CoD6_8] ADDED: CoD_Mission, CoD_Difficulty
-Will be useful later
[Plugins/CoD6_8] ADDED: RAW Table
-No editing yet
[pnlRecentFiles] FIXED: Would disapear on exception
[Game_Submit] CHANGED: Another check if an Image is null
[XDBF_ImageEntry] CHANGED: the way Images are loaded and stored
-Memory usage decreased by 70% :-)
[exProfileEditor_ModdingApi/XDBF] ADDED: TitleID, TitleID_Hex
[pnlGame] ADDED: Image for "Achievements"
[Plugins/*] ADDED: TitleImage
[exProfileEditor_ModdingApi/SupportedGame] ADDED: TitleImage
-Will be Shown in the Header
[Plugins/Borderlands2] ADDED: BadassToken, BadassRank and GoldenKeys
-Dunno what else to add
[pnlRecentFiles] FIXED: Would keep unused files in Registry
[Plugins/UnrealEngine3_Game] ADDED: 10 Games
- GoW 1/2/3/J, Borderlands 1/2, BioShock Infinite, Shadow Complex, Bulletstorm, Homefront
[exProfileEditor_ModdingApi/IMainForm] CHANGED: LoadGame() to LoadGame(Classes.XDBF)
-Because I want the game to be loaded when I ( that should be double capital ) want
-FFS need to check every Plugin AGAIN ( Im raging )
[exProfileEditor_ModdingApi/IPlugin] REMOVED: The XDBF for Load()
[Plugins/*] Size Changed
[Plugins/*] CHANGED: using IMainForm Interface now
-More control over the Plugin for exProfileEditor
[pnlGameEdit] ADDED
-For a standard Save/Load Form
-Also showing Plugin Version
[exProfileEditor_ModdingApi/IMainForm] ADDED
-To handle Loading/Saving on frmGame
[exProfileEditor_ModdingApi/IPlugin] ADDED: Documentation for "Version"
[CoD7] CHANGED: Now "CoD7_9"
-Support added for "Call of Duty: Black Ops 2"
[Games_Submit] FIXED: Some error handling in case of GDI+ Errors