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  1. #161
    ashleylewis

    Re: [New GUI] Bioshock Infinite Save Editor 2013

    thankyou very much indeed :)


  2. #162
    Avoids

    Re: [New GUI] Bioshock Infinite Save Editor 2013

    very awesome, took me about 2 hours to find the right save -_- thanks!!

  3. #163
    Haven Donator
    evilhotice is offline
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    Re: [New GUI] Bioshock Infinite Save Editor 2013

    I just tried modding my save using the load from usb option. After modding i loaded up the game and my money didn't change so i went to the dashboard to look at my saves and noticed i had over 30 .bkm files under bioshock infinite. Did the editor not compress the save correctly? Glad i had a back up of my gamesave.
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  4. #164
    Program Engineer
    Jappi88


    Jappi88 is offline
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    Re: [New GUI] Bioshock Infinite Save Editor 2013

    Quote Originally Posted by evilhotice View Post
    I just tried modding my save using the load from usb option. After modding i loaded up the game and my money didn't change so i went to the dashboard to look at my saves and noticed i had over 30 .bkm files under bioshock infinite. Did the editor not compress the save correctly? Glad i had a back up of my gamesave.
    the fact that u have 30 more files on your usb has nothing to do with this tool... the game creates that many files ... for each checkpoint it creates a new save file.
    the reason why it prob did not change for u is because u prob edited the wrong file... look for the latest saved file , and try editing that.
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  5. #165
    Haven Donator
    Genepool is offline
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    Re: [New GUI] Bioshock Infinite Save Editor 2013

    Quote Originally Posted by evilhotice View Post
    I just tried modding my save using the load from usb option. After modding i loaded up the game and my money didn't change so i went to the dashboard to look at my saves and noticed i had over 30 .bkm files under bioshock infinite. Did the editor not compress the save correctly? Glad i had a back up of my gamesave.
    That's how Bioshock's save system works (It makes .sav and .bkm; there will be a lot of them if you're far into the game.), it wasn't the editor. If you didn't notice in-game changes I suggest carefully looking at the timestamps and making sure you're editing the correct .sav.

  6. #166
    Junior Member
    DaSage is offline
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    Re: Bioshock Infinite Save Editor 2013

    awesome work, cant wait to try
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  7. #167
    Member
    myrddraal3 is offline
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    Re: Bioshock Infinite Save Editor 2013

    Wicked editor mad props

  8. #168
    TheZero

    Re: Bioshock Infinite Save Editor 2013

    THX must try!

 

 

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