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  1. #17
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    cowboy713 is offline
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    Re: [Repost][Tutorial] Dragon's Dogma Full Save Editing by Idlehands88

    Been working with the skill rings and got most of them figured out. Most of the blank ones I know exist for sure but I'm not 100% about all the Mystic Knight ones, just going off a wiki post with those. With some values you'll see (or). In my testing I was able to drop the mage skills onto a ring and it would work regardless of it was named Staff Bearers or Mages so pick your flavor I suppose. Code snippet below explaining where to drop codes, codes in spoiler since it's a long list, enjoy!

    Edit: Just realized that you can find the particular code for a skill by equipping the skill and then looking under the following area on your character. Just go to the appropriate weapon for the skill you have equipped.
    <array name="mWeaponSkill[nWeapon::SWORD]" type="s16" count="6">

    Code:
    <class type="sItemManager::cITEM_PARAM_DATA">
    <s16 name="data.mNum" value="1"/>
    <s16 name="data.mItemNo" value="1874"/> <-----Name of ring (ex. 1868 make's it Swordsman's Band)
    <u32 name="data.mFlag" value="131"/>
    <u16 name="data.mChgNum" value="210"/> <-----------------------first skill on the ring
    <u16 name="data.mDay1" value="212"/>     <-----------------------second skill on the ring
    <u16 name="data.mDay2" value="65535"/>
    <u16 name="data.mDay3" value="65535"/>
    <s8 name="data.mMutationPool" value="0"/>
    <s8 name="data.mOwnerId" value="0"/>
    <u32 name="data.mKey" value="0"/>
    </class>

    Shieldmans Ring~~~~~~~~~?????
    ?? = Shield Storm

    Magic Shieldsman Band~~~~~~~~~~~~~~1876 (or) 1892~~~~~~~~~~~~~~~~~~~~Mystic Knight
    ?? = High Sopor
    ?? = Holy Furor
    52 = Vortex Sigil
    54 = Stone Forest
    ?? = Blessed Riposte
    ?? = Abyssal Riposte
    ?? = Flame Riposte
    ?? = Thunder Riposte
    ?? = Frost Riposte
    ?? = Abyssal Trance
    ?? = Blessed Trance
    ?? = Flame Trance
    ?? = Lightning Trance
    ?? = Frost Trance

    Assassins~~~~~~~~~~~~~~~~~~~~~~~?????
    57 = Powder Blast
    58 = Dire Gouge
    ?? = Gale Harness
    ?? = Escape Onslaught
    ?? = Showdown
    ?? = Lyneean Sight

    Magick Archers~~~~~~~~~~~~~~~~~~~~~~~~~~~1894
    ??? = Shadowpin
    167 = Immolation

    Swordsmans~~~~~~~~~~~~~~~~~~~~~~1868
    40 = Burst Strike
    42 = Downcrack

    Daggerists~~~~~~~~~~~~~~~~~~~~~~~~1871
    150 = Cutting Wing
    152 = 100 Kisses

    Staff Bearers~~~~~~~~~1874 (or) 1884~~~~~~Mages
    210 = High Ingle
    212 = High Levin
    214 = High Frigor
    220 = High Anodyne
    222 = Fire Affinity
    223 = Ice Affinity
    224 = Thunder Affinity
    225 = Holy Affinity
    226 = Dark Affinity
    ??? = High Brontide

    Magick Bowmans~~~~~~~~~~~~~~~~~~1878
    359 = Sixfold Bolt
    361 = Explosive Rivet
    363 = Magical Gleam

    Fighters~~~~~~~~~~~~~~~~~~~~~~~~~~1880
    46 = Soul Skewer
    47 = Hindsight Sweep
    131 = Sheltered Assault

    Striders~~~~~~~~~~~~~~~~~~~~~~~~~~1882
    353 = Downpour Volley
    155 = Skull Splitter
    159 = Leaping Stone

    Warriors~~~~~~~~~~~~~~~~~~~~~~~~~~1886
    102 = Indomitable Lunge
    104 = Indomitable Lash
    106 = Corona Slash
    109 = Arc of Deliverance


    Rangers~~~~~~~~~~~~~~~~~~~~~~~~~~1888
    402 = Deathly Arrow
    403 = Body Binder
    407 = Spiral Arrow

    Sorcerers~~~~~~~~~~~~~~~~~~~~~~~~1890
    227 = High Bolide
    228 = High Gicel
    229 = High Fulmination
    230 = High Seism
    Last edited by cowboy713; 05-09-2013 at 03:56 AM.


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  3. #18
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    Emerald Lance

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    Re: [Repost][Tutorial] Dragon's Dogma Full Save Editing by Idlehands88

    The original thread isn't locked or anything. In fact, there are fresh posts from today. Anything that's being discussed here can just as easily be talked about over there. So why was this reposted?
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    Quote Originally Posted by SaiyanPrince302, commenting on how to become a Super Saiyan,
    "I know where these guys are going, but in all seriousness, just trying to imagine loved ones being killed almost never works. Be a man and travel into space and shoot at asteroids until you get yourself in an actual life threatening situation."
    --Gamefaqs.com

  4. #19
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    Re: [Repost][Tutorial] Dragon's Dogma Full Save Editing by Idlehands88

    Quote Originally Posted by Emerald Lance View Post
    The original thread isn't locked or anything. In fact, there are fresh posts from today. Anything that's being discussed here can just as easily be talked about over there. So why was this reposted?
    It's flooded with 40+ Pages of people's questions and inactive users post as well, this is a thread to keep the information fresh and uncluttered. I don't think people would like rifling through those pages to find all the new information on DD: Dark Arisen. This makes it easier.
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  5. #20
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    Re: [Repost][Tutorial] Dragon's Dogma Full Save Editing by Idlehands88

    Quote Originally Posted by Xenoith View Post
    It's flooded with 40+ Pages of people's questions and inactive users post as well, this is a thread to keep the information fresh and uncluttered. I don't think people would like rifling through those pages to find all the new information on DD: Dark Arisen. This makes it easier.
    Good point. I noticed that too after looking through it a little. Carry on then. ^-^

    But if this one gets cluttered as well, I'm gonna close it in favor of the original. If this thread can stay clean then it's different enough to count, otherwise it's just a duplicate.
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    Quote Originally Posted by SaiyanPrince302, commenting on how to become a Super Saiyan,
    "I know where these guys are going, but in all seriousness, just trying to imagine loved ones being killed almost never works. Be a man and travel into space and shoot at asteroids until you get yourself in an actual life threatening situation."
    --Gamefaqs.com

  6. #21
    havenisthebest

    Re: [Repost][Tutorial] Dragon's Dogma Full Save Editing by Idlehands88

    thanks for the tutorial

  7. #22
    thelambofdeth

    Re: [Repost][Tutorial] Dragon's Dogma Full Save Editing by Idlehands88

    Man, this seems incredibly difficult to use..I know the ID of the item I want, how do I add it to my inventory?

  8. #23
    badzmaru

    Re: [Repost][Tutorial] Dragon's Dogma Full Save Editing by Idlehands88

    Hi everyone - started to mod my saves and enjoying it lots! For anyone who doesn't want to wade through the 40+ pages looking for item IDs, I found a list which might help noob modders like me:

    http://www13.atwiki.jp/xbox360analys...7.html?guid=on

    I couldn't get the mediafile link to work in the other thread (dead link) so I hope this helps. Cheers.

    btw - thanks for this repost tut.

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  10. #24
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    Re: [Repost][Tutorial] Dragon's Dogma Full Save Editing by Idlehands88

    i found some stuff that i believe wasn't posted here before. this was found on the game genie forum via ps3 users. will not post a link to the source topic as it contains online edits/mods and i refuse to support that. i will post the offline values however.

    Here is the way to change the stats on the history page.

    Search: mAdventureLog
    You will get lines like this:
    <class name="mAdventureLog" type="sSave::saveAdventureLog">
    <u32 name="mLogGamePlayTime" value="XXXXXX"/> ... Total play time (looks to be in

    seconds)
    <u32 name="mLogTotalMoney" value="XXXXXXXX"/> ... Total money collected in the game
    <u32 name="mLogTotalRim" value="XXXXXXX"/> ... Total Rift crystals
    <u32 name="mLogTotalInnRim" value="XXXXXXX"/> ... ?
    <u32 name="mLogTotalInn" value="XXX"/> ... Time stayed at an inn
    <u32 name="mLogHugebuleDeath" value="XX"/> ... Times taken by the Brine
    <u32 name="mLogTotalClearNum" value="XX"/> ... Times completed the game
    <u32 name="mLogPawnRentalMan" value="XX"/> ... Times rented male pawns
    <u32 name="mLogPawnRentalWoman" value="XX"/> ... Times rented female pawns
    <u32 name="mLogPawnRentalRom" value="0"/> ... ?
    <u32 name="mLogMyPawnBeRented" value="XX"/> ... Times Main Pawn has been rented
    <u32 name="mLogMyPawnChangeJob" value="XX"/> ... Times Main Pawn changed jobs
    <u32 name="mLogMyPawnEducate" value="0"/> ... Times your pawn learned something while

    hired
    <u32 name="mLogPawnHelp" value="XXX"/> ... Times revived a pawn
    <u32 name="mLogPawnStayMan" value="XXXXXXX"/> ... Total time with male pawns (seconds)
    <u32 name="mLogPawnStayWoman" value="XXXXXXX"/> ... Total time with female pawns

    (seconds)
    <u32 name="mLogGivePresent" value="XX"/> ... Times given a present to npc
    <u32 name="mLogSightSeeing" value="11"/> ... ?
    <u32 name="mLogImpressionMAXMan" value="XX"/> ... Max affinity with males
    <u32 name="mLogImpressionMAXWoman" value="XX"/> ... MAx affinity with females
    <u32 name="mLogGiveLinkRing" value="X"/> ... Times given out Arisen's Bond
    <f32 name="mLogMaxDamage" value="XXXXXX.XXXX"/> ... Max damage dealt
    <f32 name="mLogTotalDamage" value="XXXXXXXXX.XXXX"/> ... Total Damage Done
    <u32 name="mLogTotalExp" value="XXXXXXXX"/> ... Total exp gained
    <u32 name="mLogChangeJob" value="XX"/> ... Total job changes
    <u32 name="mLogDeath" value="XX"/> ... Total times died
    <u32 name="mLogJailed" value="XX"/> ... Total times jailed
    <u32 name="mLogNormalSkillNum" value="XX"/> ... Total core skills learned
    <u32 name="mLogCustomSkillNum" value="XXX"/> ... Total weapons skills learned
    <u32 name="mLogAbilityNum" value="XX"/> ... Total Augments learned
    <u32 name="mLogGetWeaponNum" value="XXX"/> ... Number of weapons obtained
    <u32 name="mLogGetArmorNum" value="XXX"/> ... Number of armor obtained
    <u32 name="mLogWeaponUpgrade" value="XXX"/> ... Number of weapons upgraded
    <u32 name="mLogArmorUpgrade" value="XXX"/> ... Number of armor upgraded
    <u32 name="mLogAwakenWeaponNum" value="XXX"/> ... Number of weapons dragon forged
    <u32 name="mLogAwakenArmorNum" value="XXX"/> ... Number of armor dragon forged
    <u32 name="mLogUseReturnItem" value="XXX"/> ... Number of ferrystones used
    <u32 name="mLogUseDragonHeart" value="XX"/> ... Number of wakestones used
    <u32 name="mLogCompound" value="XX"/> ... Number of items combined
    <u32 name="mLogLuckyFind" value="0"/> ... ?
    <u32 name="mLogGather" value="XXXX"/> ... Number of times "gathered" items
    <u32 name="mLogExcavation" value="XXX"/> ... Number of times mined itmes
    <u32 name="mLogDip" value="XX"/> ... Total flasks filled
    <u32 name="mLogStay" value="415"/> ... ?
    <u32 name="mLogLandMarkNum" value="XXX"/> ... Land marks found
    <u32 name="mLogGetTreasureBox" value="XXXX"/> ... Number of chests opened
    <u32 name="mLogClearQuest" value="XX"/> ... Number of quests clear on current play through
    <u32 name="mLogTotalClearQuest" value="XXX"/> ... Total quests cleared
    <u32 name="mLogClearBoardQuest" value="XX"/> ... Number of board quests clear on current

    play through
    <u32 name="mLogTotalClearBoardQuest" value="XXX"/> ... Total board quests cleared
    <u32 name="mLogRepulseUrDragon" value="XX"/> ... Repelled Ur-Dragon
    <array name="mLogKillEnemy" type="u32" count="62"> ... After this there are 62 lines that are

    for the 62 enemies.

    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    These are your 10 port crystal locations.

    To find your present location search: mPlPos

    You will get lines like this:
    <vector3 name="mPlPos" x="6232.000000" y="550.000000" z="-2594.000000"/>
    <array name="mCmcPos" type="vector3" count="3">
    <vector3 x="6057.000000" y="550.000000" z="-2574.000000"/>
    <vector3 x="6265.000000" y="550.000000" z="-3583.000000"/>
    <vector3 x="5850.000000" y="550.000000" z="-3523.000000"/>
    </array>

    The first one is the Arisen. The 3 below are your pawns.

    So to add a portcrystal location, go on the world map to a place where you want to set a

    portcrystal. Save it. Then load up the Game Genie and put your location numbers into one of

    the portcrystal lines.

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