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  1. #17
    robertobaggio

    Re: Resident Evil Revelations -Help Hex Editing some values

    Hello Staff! I would like to add much power to P90 . As you see I have P90 to max Level 50 ( 05121080 00 00 00 00 00 00 01 00 00 3C 06 ) but it is still very weak for the " GHOST SHIP " .......

    With the Hex Editor how can I do to increase the power of this weapons? Is already at level 50 .....
    I would like to increase the power of fire of P90 ----> like the power of fire of " L Hawk LVL50 " or " LVL50 Pale Rider " ---> there is a way to do this ?

    Wait your answer ! Thanks in advance guys !!

  2. #18
    robertobaggio

    Re: Resident Evil Revelations -Help Hex Editing some values

    Excuse me gentle Staff : is possible to know the " value " to increase the Herbs in RAID Mode with Hex Editor ???
    I don't know the correct " value " to have 999 herbs ( Raid Mode ) :°(
    You have speek about the editing of " weapons " ...

  3. #19
    yugito

    Re: Resident Evil Revelations -Help Hex Editing some values

    Quick question, how do you actually add the level 50 weapons or change the level and slots for it? im using HxD to hex edit.

  4. #20
    Junior Member
    Naraku is offline
    Join Date : May 2013
    Posts : 19
    Array

    Re: Resident Evil Revelations -Help Hex Editing some values

    Quote Originally Posted by yugito View Post
    Quick question, how do you actually add the level 50 weapons or change the level and slots for it? im using HxD to hex edit.
    Check this example
    If you want to edit lvl or mod slots
    In the example below
    L Hawk LVL50 with 6 mod slots
    Red is LVL
    Blue is mod slots

    05 11 10 80 00 00 00 00 00 00 01 00 00 3C 06

    L.Hawk is 05 11 10 80, then count 6 pairs of 0 then 01 and then 4 more ceros and the next pair will be Lvl if u want lvl 50 change it for 3C and the next pair are the slots in the weapon, just change it to 06

    Now we only need the part of the code for the rarity of the weapon - white,green,yellow,blue,red,pink,violet

    or to gt the Named weapons like the Muramasa "Zeroth" or Government "Dictator"

  5. The Following User Says Thank You to Naraku For This Useful Post:


  6. #21
    yugito

    Re: Resident Evil Revelations -Help Hex Editing some values

    Anyone know the values for the DLC weapons (Samurai Edge, Parkers Government, Jessica's G18)?

  7. #22
    yugito

    Re: Resident Evil Revelations -Help Hex Editing some values

    I figured it out, but something is strange to me. Say I have more than one L hawk. When i search for the value and change it only one would be changed. is there way to specifically target a certain weapon if you have more than one?

  8. #23
    bloodysnow

    Re: Resident Evil Revelations -Help Hex Editing some values

    jills samurai edge 05107080

    parkers govern 0510a080

    jessicas g18 0510b080



    fire rate-capacity-damage specified in code as ff

    0510B0800000000000000100003C0600FFFFFF80

  9. The Following User Says Thank You to bloodysnow For This Useful Post:


  10. #24
    Junior Member
    Naraku is offline
    Join Date : May 2013
    Posts : 19
    Array

    Re: Resident Evil Revelations -Help Hex Editing some values

    Quote Originally Posted by yugito View Post
    I figured it out, but something is strange to me. Say I have more than one L hawk. When i search for the value and change it only one would be changed. is there way to specifically target a certain weapon if you have more than one?
    i just endup working on that, if u are using the HxD hex editor use the search and Find it will send u to the first result, then use the Search again but this time use the Find Again option,it will send u to ur 2nd gun of that type, i just edited 3 pythons using this method. If u only want to edit one of them check the number of slots,u can identify ur gun easily that way.

    Im currently tying to figure out the exactp art of the code that changes a gun into his unique named version.ill put the values here if i get it right

 

 
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