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  1. #41
    bloodysnow

    Re: Resident Evil Revelations -Help Hex Editing some values

    Anyone able to find ammo upgrades for weapons yet like ammo pouch upgrades or inf ammo mainly pistol?

  2. #42
    Haven Donator
    superdaz89 is offline
    Join Date : Apr 2012
    Location : UK
    Posts : 33
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    Re: Resident Evil Revelations -Help Hex Editing some values

    i have been messing around with my resi save on hxd for a bit and i have found some weapons
    05110080 - python
    05130080 - windham
    05125080 - highroller
    05112080 - palerider

    after changing the specific numbers to 3C 06 i cant remember if someone said but after them are 8 0's after the first 2 you can change the last 6 all to F to max them out.
    If you do all 6 you weapon will be +765 but i didnt want incredible fire rate on my magnums or shotguns so the last 4 change to F will do fine and put your weapon to +510 as they go in the order of fire rate,capacity,damage as Naraku had mentioned.
    After the weapon code are 12 0's and then 01 which mean they are the guns that you have equiped in raid mode which made them easier to find.
    I also found out you can switch weapons which i done accidentally i changed the python code from 05110080 to 50111080 which is the code for lightning hawk which will be helpful for you Prosodemic since you said you couldnt find yours, if you have it equiped in raid mode then search the code 05111080 the you should find it it will look like 0511108000000000000001 since the 01 at the end means equiped sorry im repeating.
    To get the rare versions of the weapons i dont think it will freeze if its not store bought as i found a muramasa on a level and done a mod test on it to see if it would freeze so i changed the level mod slots capacity and fire power then after the 00 FF FF FF coding there should be 80 change the numbers after that to 09 00 0B and it should work as it did for me i hope this has helped


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  4. #43
    ford mustang

    Re: Resident Evil Revelations -Help Hex Editing some values

    how to hex editing ammo in campaign thank u

  5. #44
    ford mustang

    Re: Resident Evil Revelations -Help Hex Editing some values

    delete double posts
    Last edited by ford mustang; 06-16-2013 at 11:21 PM. Reason: dodouble posts

  6. #45
    Junior Member
    rpggamemaster is offline
    Join Date : Nov 2012
    Posts : 21
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    Re: Resident Evil Revelations -Help Hex Editing some values

    Quote Originally Posted by zeick View Post
    The code below is A lvl 50 Revelator
    The ID of the weapon is the same as M92f
    3C is lvl 50
    06 is weapon mod slots
    So the only thing left is the 09 or 0B that can make it A special weapon

    Code:
    051000800000000000000100003C06000000008009000B800000008000000080000000
    80000000800000008000000080000000800000008000000080000000800000008000000080
    So we know "051000800000000000000100003C06000000008009000 B" is for the weapon id, etc. but what about the rest "800000008000000080000000
    80000000800000008000000080000000800000008000000080 000000800000008000000080"? Well these vales are for customs parts. So first custom I want to list Damage 6. So if I put this into slot 1 it will look like this
    Code:
    051000800000000000000100003C06000000008009000B80070005800000008007000580000000800700058000000080070005800000008000000080070005800000008007000580
    The bold parts are a custom slot and the custom part Damage 6.


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  8. #46
    Junior Member
    dragonrising is offline
    Join Date : Mar 2013
    Posts : 9
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    Re: Resident Evil Revelations -Help Hex Editing some values

    very good info perfect then. So more or less knows what Autoloader IDs and gluttony?

  9. #47
    Junior Member
    rpggamemaster is offline
    Join Date : Nov 2012
    Posts : 21
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    Re: Resident Evil Revelations -Help Hex Editing some values

    Quote Originally Posted by dragonrising View Post
    very good info perfect then. So more or less knows what Autoloader IDs and gluttony?
    07 10 00 - Auto-reload pistol
    07 10 01 - Auto-reload shotgun
    07 10 02 - Auto-reload machine gun
    07 10 03 - Auto-reload rifle
    07 10 04 - Auto-reload magnum
    07 14 00 - Gluttony pistol
    07 14 01 - Gluttony shotgun
    07 14 02 - Gluttony machine gun
    07 14 03 - Gluttony rifle
    07 14 04 - Gluttony magnum
    07 00 05 - Damage 6
    07 0F 00 - Cornucopia 1
    07 0F 01 - Cornucopia 2
    07 0F 02 - Cornucopia 3
    07 0F 03 - Cornucopia 4
    07 0F 04 - Cornucopia 5
    Last edited by rpggamemaster; 06-17-2013 at 07:12 PM. Reason: updae 1


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  11. #48
    One Hit Wonder
    diegoramon is offline
    Join Date : Jun 2013
    Posts : 1
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    Re: Resident Evil Revelations -Help Hex Editing some values

    Hola a todos hay alguien por hay que lo pueda explicar en castellano mi traductor no va bien...lo del daño 6 y lla recargar el arma

    Muchas Gracias y un placer

    Didac35

 

 
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