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  1. #57
    Junior Member
    AdaWongLover is offline
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    Re: Resident Evil Revelations -Help Hex Editing some values

    this is what it looks like in my HxD.


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  3. #58
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    rpggamemaster is offline
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    Re: Resident Evil Revelations -Help Hex Editing some values

    It fixed my Raid level on RE.net, thanks. It now properly says 50.

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  5. #59
    Junior Member
    AdaWongLover is offline
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    Re: Resident Evil Revelations -Help Hex Editing some values

    glad to know it worked :)

  6. #60
    Haven Donator
    superdaz89 is offline
    Join Date : Apr 2012
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    Re: Resident Evil Revelations -Help Hex Editing some values

    i have found your equipped weapons on campaign and the code for damage 7 for it.
    if you have a pale rider for campaign then on hxd type in the code which is 05112080 and clicked find next until it says cannot find anymore then go to the one found before the last find and that should be your weapon in campaign i dont know about mod slots but how ever many you have in one of the previous post someone post someone has explained the mod slots so for campaign if you in the mod slot put the code 07 80 06 and that should give you damage 7 and if you put that on every slot for 6 slots it should be like one hit kill mostly especially with the pale rider hope this helps

  7. #61
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    rpggamemaster is offline
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    Re: Resident Evil Revelations -Help Hex Editing some values

    Quote Originally Posted by superdaz89 View Post
    i have found your equipped weapons on campaign and the code for damage 7 for it.
    if you have a pale rider for campaign then on hxd type in the code which is 05112080 and clicked find next until it says cannot find anymore then go to the one found before the last find and that should be your weapon in campaign i dont know about mod slots but how ever many you have in one of the previous post someone post someone has explained the mod slots so for campaign if you in the mod slot put the code 07 80 06 and that should give you damage 7 and if you put that on every slot for 6 slots it should be like one hit kill mostly especially with the pale rider hope this helps
    First, thank you for the info. But unfortunately your info is not complete, depending on how many of the 12 save slots you have and which one you are currently using will decide which one you edit. So what from what I've been messing around with I've found that after finding my campaign guns I edit the first one with a campaign custom part and that is the auto-save slot.

    As a bonus I shall you that putting Damage 7(07 80 06) in raid mode will provide a Damage 1 -4% bonus in Raid mode. So far no campaign parts work in raid but raid parts work(?) in campaign. For example cornucopia 4 shows up and 10 ammo every 30sec equitable to all guns, but it's effect never goes off. Others may work(?) tho, have not tested them all...
    Last edited by rpggamemaster; 06-25-2013 at 08:55 PM.

  8. #62
    yugito

    Re: Resident Evil Revelations -Help Hex Editing some values

    It worked. thanks a lot =)

  9. #63
    yugito

    Re: Resident Evil Revelations -Help Hex Editing some values

    Anyone know the hex value for burst 4? its the last part in raid mode i'm missing

  10. #64
    Junior Member
    rpggamemaster is offline
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    Re: Resident Evil Revelations -Help Hex Editing some values

    Quote Originally Posted by yugito View Post
    Anyone know the hex value for burst 4? its the last part in raid mode i'm missing
    There is no Burst 4, after Burst 3 is Full Burst.

 

 

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