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Resident Evil Revelations Hex Values for all weapons & all parts
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  1. #1
    Prosodemic

    Re: Resident Evil Revelations Hex Values for weapons & all parts

    Hey Nastyweasel I tried using Damage 6 and auto loader on my HighRoller but I keep getting a message saying I don't have the dlc for it.

  2. #2
    Senior Member
    Nastyweasel is offline
    Join Date : Feb 2011
    Posts : 134
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    Re: Resident Evil Revelations Hex Values for weapons & all parts

    Quote Originally Posted by Prosodemic View Post
    Hey Nastyweasel I tried using Damage 6 and auto loader on my HighRoller but I keep getting a message saying I don't have the dlc for it.
    that happened to me also until i played through the ghost ship. i am assuming its because the ghost ship is a bonus level and the only place you can actually get some of the mods/parts

  3. #3
    Haven Donator
    iKing is offline
    Join Date : Dec 2010
    Location : Puerto Rico
    Posts : 187
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    Re: Resident Evil Revelations Hex Values for weapons & all parts

    but can i hex edit single player campaign weapons with these ?

    example i would like to have my aug assault rifle with inf ammo or a pistol with that ability thanks

  4. #4
    Senior Member
    Nastyweasel is offline
    Join Date : Feb 2011
    Posts : 134
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    Re: Resident Evil Revelations Hex Values for weapons & all parts

    Quote Originally Posted by iKing View Post
    but can i hex edit single player campaign weapons with these ?

    example i would like to have my aug assault rifle with inf ammo or a pistol with that ability thanks
    i never actually tries to mod campaign weapons, short of use Idlehands88's editor to give my self the inf rocket launcher.
    you can get his editor here if you don't already have it:
    http://www.360haven.com/forums/threa...ations-editor/

  5. #5
    Haven Donator
    iKing is offline
    Join Date : Dec 2010
    Location : Puerto Rico
    Posts : 187
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    Re: Resident Evil Revelations Hex Values for weapons & all parts

    i already have it im just tired of getting to go back on the editor then play then editor then play so i can get more ammo etc...

  6. #6
    Junior Member
    T H U G L U V is offline
    Join Date : May 2013
    Posts : 19
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    Re: Resident Evil Revelations Hex Values for weapons & all parts

    I think there may be a way to edit recoil as well

  7. #7
    peekatpanda

    Re: Resident Evil Revelations Hex Values for weapons & all parts

    Quote Originally Posted by T H U G L U V View Post
    I think there may be a way to edit recoil as well
    that would be great :o I hate the recoil on high roller lols. makes me want to use p90 instead, but I just like the way high roller looks, and the damage.

  8. #8
    Junior Member
    Diva is offline
    Join Date : Jul 2013
    Location : Denmark
    Posts : 14
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    Re: Resident Evil Revelations Hex Values for all weapons & all parts

    Wow, nice , really great informations
    however there are something you should expand if possible
    you know when you are upgrading a weapon to a rare weapon ?
    like "Dictator" it takes away some of your movement + Recoil

    If it is possible you should look into that and find somewhere to fix the movement and recoil of the characters if its possible
    or just movement maybe, like the main movement speed for your character and not by weapon or something like that
    that would be really great, because now it is really sweet to have one of these awesome weapons, but you are running so slow
    that you could get caught by monsters if you dont have stopping power and daze etc

    If you do find a way, please update it in your list :-)
    Regards Anne/Diva

 

 
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