07 2F 00 - Auto Fire - you fire upon enemies just by aiming at them
07 26 00 - Ammo Magnet 1 - pistol & machine gun - Enemies will have a 20% drop rate for ammo
07 26 01 - Ammo Magnet 2 - shotgun & rifle - Enemies will have a 18% drop rate for ammo
07 26 02 - Ammo Magnet 3 - magnum - Enemies will have a 15% drop rate for ammo
07 26 03 - Ammo Magnet 4 - pistol & machine gun - Enemies will have a 28% drop rate for ammo
07 26 03 - Ammo Magnet 5 - shotgun & rifle - Enemies will have a 24% drop rate for ammo
07 26 05 - Ammo Magnet 6 - magnum - Enemies will have a 20% drop rate for ammo
07 26 03 - Ammo Magnet 7 - pistol & machine gun - Enemies will have a 35% drop rate for ammo
07 26 07 - Ammo Magnet 8 - shotgun & rifle - Enemies will have a 32% drop rate for ammo
07 26 08 - Ammo Magnet 9 - magnum - Enemies will have a 28% drop rate for ammo
07 23 00 - Aura of Strength 1 - Your partner’s defense and attack will go up 10% if they are within 3 meters of you
07 23 01 - Aura of Strength 2 - Your partner’s defense and attack will go up 13% if they are within 4 meters of you
07 23 02 - Aura of Strength 3 - Your partner’s defense and attack will go up 16% if they are within 5 meters of you
07 10 00 - Auto Loader 1 - pistol - Fire your weapon without reloading
07 10 01 - Auto Loader 2 - shotgun - Fire your weapon without reloading
07 10 02 - Auto Loader 3 - machine gun - Fire your weapon without reloading
07 10 03 - Auto Loader 4 - rifle - Fire your weapon without reloading
07 10 04 - Auto Loader 5 - magnum - Fire your weapon without reloading
07 04 00 - Bind 1 - pistol & machine gun - Ups stopping power by 60%
07 04 01 - Bind 2 - shotgun, rifle & magnum - Ups stopping power by 75%
07 04 02 - Bind 3 - pistol, machine gun - Ups stopping power by 120%
07 04 03 - Bind 4 - shotgun, rifle & magnum - Ups stopping power by 150%
07 04 04 - Bind 5 - all weapons - Ups stopping power by 200%
07 22 00 - Bottomless Pouch 1 - 1 Hand Grenade will regenerate every 270 seconds
07 22 01 - Bottomless Pouch 2 - 1 Shock Grenade will regenerate every 270 seconds
07 22 02 - Bottomless Pouch 3 - 1 B.O.W Decoy will regenerate every 270 seconds
07 22 03 - Bottomless Pouch 4 - 1 Pulse Grenade will regenerate every 270 seconds
07 22 04 - Bottomless Pouch 5 - 1 Hand Grenade will regenerate every 210 seconds
07 22 05 - Bottomless Pouch 6 - 1 Shock Grenade will regenerate every 210 seconds
07 22 06 - Bottomless Pouch 7 - 1 B.O.W Decoy will regenerate every 210 seconds
07 22 07 - Bottomless Pouch 8 - 1 Pulse Grenade will regenerate every 210 seconds
07 21 00 - Brace Knuckle 1 - Ups Physical attack damage by 30%
07 21 01 - Brace Knuckle 2 - Ups Physical attack damage by 50%
07 0A 01 - Burst 2 - Fires 2 consecutive shots with one trigger pull
07 0A 02 - Burst 3 - Fires 3 consecutive shots with one trigger pull
07 07 00 - Cloak 1 - Lowers the degree of how much aggression an enemy will feel towards you when you attack it by -40%
07 07 01 - Cloak 2 - Lowers the degree of how much aggression an enemy will feel towards you when you attack it by -80%
07 19 00 - Charge Shot 1 - pistol & rifle - You can preform a charge shot by holding down the fire button Charge time is short
07 19 01 - Charge Shot 2 - everything but machine gun - You can preform a charge shot by holding down the fire button Charge time is long but firepower goes up
07 19 02 - Charge Shot 3 - pistol & rifle - You can preform a charge shot by holding down the fire button Charge time is longer than 1 but firepower goes up
07 19 03 - Charge Shot 4 - everything but machine gun - You can preform a charge shot by holding down the fire button Charge time is longer than 2 but firepower goes up
07 0F 00 - Cornucopia 1 - pistol & machine gun - Restores your ammo by 4 very 30 seconds
07 0F 01 - Cornucopia 2 - shotgun & rifle - Restores your ammo by 2 very 30 seconds
07 0F 02 - Cornucopia 3 - pistol & machine gun - Restores your ammo by 7 very 30 seconds
07 0F 03 - Cornucopia 4 - shotgun & rifle - Restores your ammo by 3 very 30 seconds
07 0F 04 - Cornucopia 5 - magnum - Restores your ammo by 1 very 30 seconds
07 09 00 - Critical 1 - Ups critical hit rate by 10%
07 09 01 - Critical 2 - Ups critical hit rate by 20%
07 09 02 - Critical 3 - Ups critical hit rate by 30%
07 09 03 - Critical 4 - Ups critical hit rate by 40%
07 09 04 - Critical 5 - Ups critical hit rate by 50%
07 00 00 - Damage 1 - Ups fire power by 4%
07 00 01 - Damage 2 - Ups fire power by 6%
07 00 02 - Damage 3 - Ups fire power by 8%
07 00 03 - Damage 4 - Ups fire power by 10%
07 00 04 - Damage 5 - Ups fire power by 12%
07 00 05 - Damage 6 - Ups fire power by 15%
07 05 00 - Daze 1 - pistol & machine gun - Ups power to put enemy into a daze by 40%
07 05 01 - Daze 2 - shotgun, rifle & magnum - Ups power to put enemy into a daze by 30%
07 05 02 - Daze 3 - pistol & machine gun - Ups power to put enemy into a daze by 80%
07 05 03 - Daze 4 - shotgun, rifle & magnum - Ups power to put enemy into a daze by 60%
07 05 04 - Daze 5 - all weapons - Ups power to put enemy into a daze by 120%
07 2A 00 - Dehumanizer 1 - Ups the damage you do to humanoid enemies by 12% Damage to other enemies is decreased by 30%
07 2A 01 - Dehumanizer 2 - Ups the damage you do to humanoid enemies by 18% Damage to other enemies is decreased by 30%
07 2A 02 - Dehumanizer 3 - Ups the damage you do to humanoid enemies by 24% Damage to other enemies is decreased by 30%
07 0B 00 - Easy Hit 1 - every weapon but machine gun - Widens the area where shots will hit by 140%
07 0B 01 - Easy Hit 2 - every weapon but machine gun - Widens the area where shots will hit by 220%
07 0B 02 - Easy Hit 3 - every weapon but machine gun - Widens the area where shots will hit by 300%
07 11 00 - Edge Runner 1 - Firepower goes up as your health goes down Maximum change is 30%
07 11 01 - Edge Runner 2 - Firepower goes up as your health goes down Maximum change is 40%
07 11 02 - Edge Runner 3 - Firepower goes up as your health goes down Maximum change is 50%
07 06 00 - Enrage 1 - Raises the degree of how much aggression an enemy will feel towards you when you attack it by 200%
07 06 01 - Enrage 2 - Raises the degree of how much aggression an enemy will feel towards you when you attack it by 400%
07 29 00 - Fangs 1 - pistol, rifle & magnum - Every time you inflict damage on an enemy, you will regain 1.5% HP
07 29 01 - Fangs 2 - pistol, rifle & magnum - Every time you inflict damage on an enemy, you will regain 2.5% HP
07 29 02 - Fangs 3 - pistol, rifle & magnum - Every time you inflict damage on an enemy, you will regain 3.5% HP
07 25 00 - Fertilizer 1 - Enemies will have a 15% drop rate for herbs
07 25 01 - Fertilizer 2 - Enemies will have a 20% drop rate for herbs
07 25 02 - Fertilizer 3 - Enemies will have a 25% drop rate for herbs
07 01 00 - Fire Rate 1 - Ups fire rate by 10%
07 01 01 - Fire Rate 2 - Ups fire rate by 16%
07 01 02 - Fire Rate 3 - Ups fire rate by 22%
07 01 03 - Fire Rate 4 - Ups fire rate by 28%
07 0A 09 - Full Burst - Fires all remaining ammo consecutively with one trigger pull
07 2D 00 - Giant Rabbit’s Foot 1 - Ups the damage you do to strong enemies by 12% Damage to normal enemies is decreased by 30%
07 2D 01 - Giant Rabbit’s Foot 2 - Ups the damage you do to strong enemies by 18% Damage to normal enemies is decreased by 30%
07 2D 02 - Giant Rabbit’s Foot 3 - Ups the damage you do to strong enemies by 24% Damage to normal enemies is decreased by 30%
07 14 00 - Gluttony 1 - pistol - Ammo in your inventory will be used when ammo in weapon is depleted
07 14 01 - Gluttony 2 - shotgun - Ammo in your inventory will be used when ammo in weapon is depleted
07 14 02 - Gluttony 3 - machine gun - Ammo in your inventory will be used when ammo in weapon is depleted
07 14 03 - Gluttony 4 - rifle - Ammo in your inventory will be used when ammo in weapon is depleted
07 14 04 - Gluttony 5 - magnum - Ammo in your inventory will be used when ammo in weapon is depleted
07 2E 00 - Green Belt 1 - Ups the damage you do to normal enemies by 12% Damage to strong enemies is decreased by 30%
07 2E 01 - Green Belt 2 - Ups the damage you do to normal enemies by 18% Damage to strong enemies is decreased by 30%
07 2E 02 - Green Belt 3 - Ups the damage you do to normal enemies by 24% Damage to strong enemies is decreased by 30%
07 0E 00 - Grenade Launcher - pistol, shotgun & machine gun - Throwing grenades while aiming will allow you to throw them in line with your aim
07 2C 00 - Hunting Gear 1 - Ups the damage you do to enemies like Hunter and wolf-like creatures by 12%
07 2C 01 - Hunting Gear 2 - Ups the damage you do to enemies like Hunter and wolf-like creatures by 18%
07 2C 02 - Hunting Gear 3 - Ups the damage you do to enemies like Hunter and wolf-like creatures by 24%
07 12 00 - Infighter 1 - Firepower goes up as your distance from the target closes in under 4 meters. Maximum change is 10%
07 12 01 - Infighter 2 - Firepower goes up as your distance from the target closes in under 4 meters. Maximum change is 16%
07 12 02 - Infighter 3 - Firepower goes up as your distance from the target closes in under 4 meters. Maximum change is 22%
07 02 00 - Long Magazine 1 - Ups capacity by 10%
07 02 01 - Long Magazine 2 - Ups capacity by 20%
07 02 02 - Long Magazine 3 - Ups capacity by 30%
07 02 03 - Long Magazine 4 - Ups capacity by 40%
07 02 04 - Long Magazine 5 - Ups capacity by 50%
07 02 05 - Long Magazine 6 - Ups capacity by 60%
07 02 06 - Long Magazine 7 - Ups capacity by 70%
07 02 07 - Long Magazine 8 - Ups capacity by 80%
07 02 08 - Long Magazine 9 - Ups capacity by 90%
07 02 09 - Long Magazine 10 - Ups capacity by 100%
07 28 00 - Medal of Courage – Your adjusted level will be ignored when calculating damage
07 24 00 - Medical Kit 1 - Your partner will also recover health if they are within 2 meters of you when you use a herb
07 24 01 - Medical Kit 2 - Your partner will also recover health if they are within 5 meters of you when you use a herb
07 24 02 - Medical Kit 3 - Your partner will also recover health if they are within 8 meters of you when you use a herb
07 27 00 - Metal Detector 1 - Enemies will have 16% drop rate for BP
07 27 01 - Metal Detector 2 - Enemies will have 23% drop rate for BP
07 27 02 - Metal Detector 3 - Enemies will have 30% drop rate for BP
07 17 00 - Narrow 1 - Shotgun’s scatter range becomes narrower by -5º
07 17 01 - Narrow 2 - Shotgun’s scatter range becomes narrower by -10º
07 13 00 - Outrange 1 - Firepower goes up as your distance from the target exceeds 4 meters. Maximum change is 10%
07 13 01 - Outrange 2 - Firepower goes up as your distance from the target exceeds 4 meters. Maximum change is 16%
07 13 02 - Outrange 3 - Firepower goes up as your distance from the target exceeds 4 meters. Maximum change is 22%
07 08 00 - Piercing 1 - Ups the piercing power by 1
07 08 01 - Piercing 2 - Ups the piercing power by 2
07 2B 00 - Poisonous Lure 1 - Ups the damage you do to creatures of the sea by 12%
07 2B 01 - Poisonous Lure 2 - Ups the damage you do to creatures of the sea by 18%
07 2B 02 - Poisonous Lure 3 - Ups the damage you do to creatures of the sea by 24%
07 20 00 - Reloader 1 - pistol - Ups reload speed by28%
07 20 01 - Reloader 2 - shotgun - Ups reload speed by 20%
07 20 02 - Reloader 3 - machine gun - Ups reload speed by 20%
07 20 03 - Reloader 4 - rifle - Ups reload speed by 20%
07 20 04 - Reloader 5 - magnum - Ups reload speed by 15%
07 20 05 - Reloader 6 - pistol - Ups reload speed by 40%
07 20 06 - Reloader 7 - shotgun - Ups reload speed by 30%
07 20 07 - Reloader 8 - machine gun - Ups reload speed by 30%
07 20 08 - Reloader 9 - rifle - Ups reload speed by 30%
07 20 09 - Reloader 10 - magnum - Ups reload speed by 25%
07 18 00 - Wide 1 - Shotgun’s scatter range becomes wider by 3º
07 18 01 - Wide 2 - Shotgun’s scatter range becomes wider by 6º