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  1. #401
    Venomized

    Re: Diablo III - Item Modding

    Quote Originally Posted by 3mocryz View Post
    I hope this helps, I managed to find/mod a few items even though I modded a bunch but when I loaded up the game save, it only game me a few modded, equipped it only showed a few but here's what I did, drag the i.d. out of the heroes tab from your d3 game save from horizon, then decrypt it using the d3 decrypt/encrypt tool. Then open it up in the hex workshop editor. Find 1D in your "find" & then keep searching, it will be a few to several finds (meaning find next 1D). When you know you have something, you'll see the number "15" like 5 spaces behind the 1D, then when you're editing the 1D, you'll see about 4 more spaces in front of that 1D & then another 1D, 4 spaces & so on & so forth. You'll eventually get to the point where you'll see 50 for the item Rarity as well. Just keep trying. That's what I'm doing. I can't find where to mod the damage on anything though & armor value.
    There is actually a way... way... easier way of doing this. Go ahead and open up your save in the editor, Ctrl+F and type 070804 (beginning of an item). For example, if you have just the raven bow in your inventory, Ctrl+F and type 070804, make sure you change the text string to hex, then your line should look like this:

    07 08 04 15 95 9C 9F 10 1D ... 1D ... 1D
    this is your items id
    The 15 before is your rarity of that item, and 1D (4bytes) is your effects.

  2. #402
    Inactive Member
    3mocryz is offline
    Join Date : Oct 2011
    Posts : 25
    Array

    Re: Diablo III - Item Modding

    Quote Originally Posted by Venomized View Post
    There is actually a way... way... easier way of doing this. Go ahead and open up your save in the editor, Ctrl+F and type 070804 (beginning of an item). For example, if you have just the raven bow in your inventory, Ctrl+F and type 070804, make sure you change the text string to hex, then your line should look like this:

    07 08 04 15 95 9C 9F 10 1D ... 1D ... 1D
    this is your items id
    The 15 before is your rarity of that item, and 1D (4bytes) is your effects.
    Thanks a bunch! I'm not that good at doing this but I appreciate any easier way!

  3. #403
    Inactive Member
    3mocryz is offline
    Join Date : Oct 2011
    Posts : 25
    Array

    Re: Diablo III - Item Modding

    Quote Originally Posted by Venomized View Post
    There is actually a way... way... easier way of doing this. Go ahead and open up your save in the editor, Ctrl+F and type 070804 (beginning of an item). For example, if you have just the raven bow in your inventory, Ctrl+F and type 070804, make sure you change the text string to hex, then your line should look like this:

    07 08 04 15 95 9C 9F 10 1D ... 1D ... 1D
    this is your items id
    The 15 before is your rarity of that item, and 1D (4bytes) is your effects.
    Do you know how to mod this to get way better stats on your items? I've tried & tried & can't find nothing!

  4. #404
    iNvRG

    Re: Diablo III - Item Modding

    Quote Originally Posted by 3mocryz View Post
    Do you know how to mod this to get way better stats on your items? I've tried & tried & can't find nothing!

    First off ignore everything but the Awful Necklace codes on the bottom. Anyways I've been sick for some time and I had this on my PC before I went into the ER. The red is something that alters the items and does increase some stats but not all. It will increase chance item affixes like % to be surrounded by arcane orbs or % chance to explode with poison etc. I have that crossbow that can shoot through enemies shooting through enemies at a 73% which IMO is really good.

    What you want to do is change the red to FF FF FF FF 0F I haven't had much time to experiment more with these so best to experiment.

    The other green text is how to remove BoA items. Change the 30 0F to 30 09 and change the 58 04 to 58 00. Once you change the 58 04 to 00 in game those bytes get deleted and the item is unlocked. This only works for crafted BoA items.

    Anyone have the Windforce ID code? I'm too lazy to go through saves to find one.

  5. #405
    Inactive Member
    3mocryz is offline
    Join Date : Oct 2011
    Posts : 25
    Array

    Re: Diablo III - Item Modding

    Quote Originally Posted by iNvRG View Post

    First off ignore everything but the Awful Necklace codes on the bottom. Anyways I've been sick for some time and I had this on my PC before I went into the ER. The red is something that alters the items and does increase some stats but not all. It will increase chance item affixes like % to be surrounded by arcane orbs or % chance to explode with poison etc. I have that crossbow that can shoot through enemies shooting through enemies at a 73% which IMO is really good.

    What you want to do is change the red to FF FF FF FF 0F I haven't had much time to experiment more with these so best to experiment.

    The other green text is how to remove BoA items. Change the 30 0F to 30 09 and change the 58 04 to 58 00. Once you change the 58 04 to 00 in game those bytes get deleted and the item is unlocked. This only works for crafted BoA items.

    Anyone have the Windforce ID code? I'm too lazy to go through saves to find one.
    Sweet deal homie! Greatly Appreciated over here you are!

  6. #406
    OMGitsFKNdoodad

    Re: Diablo III - Item Modding

    (now that i got my computer back) i got all the files needed to start modding my gear... i made a char with nothing on it and saved it then added the black and white ring one to my char (not equipped not sure if it matters) and put the other in the stash. decrypted and compared both...

    knowledge as i know it *please correct me if wrong*
    07 08 04 =alwayz the start of an item/ring/weapon/etc..
    15 =item
    ?? ?? ?? ?? =items id
    1D =effect
    ?? ?? ?? ?? =effect id
    (items with no effects wouldn't list any 1d correct? and theirs a max of 32 effects to be on an item??)
    22 =prefix/affix (not on legendary)
    30 =identified or not
    38 =min durability
    40 =item quality ( no effect on weapons/gear/)
    48= dye color
    dye color doesnt show if not dyed or legandary
    50 =item rarity (1-12...12 being legendary)
    60 =max durability


    so this is what im looking at right

    07 08 04 (start)
    15 (item)
    11 55 5D 44 (white/black ring)
    1D73230650 (effect)
    1D6D9257C2 (effect)
    1D6D9257C2 (effect)
    1D6D9257C2 (effect)
    1D6D9257C2 (effect)
    1D6D9257C2 (effect)
    1D83273BC8 (effect)
    1D83273BC8 (effect)
    1D83273BC8 (effect)
    1D83273BC8 (effect)
    1D83273BC8 (effect)
    1D96AFB9EC (effect)
    1D96AFB9EC (effect)
    1D96AFB9EC (effect)
    1D96AFB9EC (effect)
    1D96AFB9EC (effect)
    1DE83E22AA (effect)
    1DE83E22AA (effect)
    1DE83E22AA (effect)
    1DE83E22AA (effect)
    1DE83E22AA (effect)
    1D8A0F6428 (effect)
    1D8A0F6428 (effect)
    1D8A0F6428 (effect)
    1D8A0F6428 (effect)
    1D8A0F6428 (effect)
    1DE9E2E405 (effect)
    1DE9E2E405 (effect)
    1DA129DC05 (effect)
    1DA129DC05 (effect)
    1DA129DC05 (effect)
    1DA129DC05 (effect)
    22 = prefix/affix
    0B 08 00 15 C6 FE 01 00 18 18 20 0C (i have no idea)
    30 = identified flag
    09 ( once again idk)
    38 = min durability
    F9 93 EB DC 03 (items durability)
    40 = item quality
    00 (this is were i would make changes if i want 1 potion to be 10000???)
    50= rarity
    10 (signifies the rarity)
    60= max durability
    80 94 (sets my max durability)

    so my questions what all the stuff after 80 94.....and is their a way to known where the item ends maybe...and am i getting anywhere or should i just hang up the gloves??
    Attached Thumbnails Attached Thumbnails d3.jpg  

  7. #407
    iNvRG

    Re: Diablo III - Item Modding

    Quote Originally Posted by OMGitsFKNdoodad View Post
    (now that i got my computer back) i got all the files needed to start modding my gear... i made a char with nothing on it and saved it then added the black and white ring one to my char (not equipped not sure if it matters) and put the other in the stash. decrypted and compared both...

    knowledge as i know it *please correct me if wrong*
    07 08 04 =alwayz the start of an item/ring/weapon/etc..
    15 =item
    ?? ?? ?? ?? =items id
    1D =effect
    ?? ?? ?? ?? =effect id
    (items with no effects wouldn't list any 1d correct? and theirs a max of 32 effects to be on an item??)
    22 =prefix/affix (not on legendary)
    30 =identified or not
    38 =min durability
    40 =item quality ( no effect on weapons/gear/)
    48= dye color
    dye color doesnt show if not dyed or legandary
    50 =item rarity (1-12...12 being legendary)
    60 =max durability


    so this is what im looking at right

    07 08 04 (start)
    15 (item)
    11 55 5D 44 (white/black ring)
    1D73230650 (effect)
    1D6D9257C2 (effect)
    1D6D9257C2 (effect)
    1D6D9257C2 (effect)
    1D6D9257C2 (effect)
    1D6D9257C2 (effect)
    1D83273BC8 (effect)
    1D83273BC8 (effect)
    1D83273BC8 (effect)
    1D83273BC8 (effect)
    1D83273BC8 (effect)
    1D96AFB9EC (effect)
    1D96AFB9EC (effect)
    1D96AFB9EC (effect)
    1D96AFB9EC (effect)
    1D96AFB9EC (effect)
    1DE83E22AA (effect)
    1DE83E22AA (effect)
    1DE83E22AA (effect)
    1DE83E22AA (effect)
    1DE83E22AA (effect)
    1D8A0F6428 (effect)
    1D8A0F6428 (effect)
    1D8A0F6428 (effect)
    1D8A0F6428 (effect)
    1D8A0F6428 (effect)
    1DE9E2E405 (effect)
    1DE9E2E405 (effect)
    1DA129DC05 (effect)
    1DA129DC05 (effect)
    1DA129DC05 (effect)
    1DA129DC05 (effect)
    22 = prefix/affix
    0B 08 00 15 C6 FE 01 00 18 18 20 0C (i have no idea)
    30 = identified flag
    09 ( once again idk)
    38 = min durability
    F9 93 EB DC 03 (items durability)
    40 = item quality
    00 (this is were i would make changes if i want 1 potion to be 10000???)
    50= rarity
    10 (signifies the rarity)
    60= max durability
    80 94 (sets my max durability)

    so my questions what all the stuff after 80 94.....and is their a way to known where the item ends maybe...and am i getting anywhere or should i just hang up the gloves??
    Is that Hex Workshop? The ID's are aligned neatly, I use HxD.

  8. #408
    smikizm

    Re: Diablo III - Item Modding

    Quote Originally Posted by iNvRG View Post

    First off ignore everything but the Awful Necklace codes on the bottom. Anyways I've been sick for some time and I had this on my PC before I went into the ER. The red is something that alters the items and does increase some stats but not all. It will increase chance item affixes like % to be surrounded by arcane orbs or % chance to explode with poison etc. I have that crossbow that can shoot through enemies shooting through enemies at a 73% which IMO is really good.

    What you want to do is change the red to FF FF FF FF 0F I haven't had much time to experiment more with these so best to experiment.

    The other green text is how to remove BoA items. Change the 30 0F to 30 09 and change the 58 04 to 58 00. Once you change the 58 04 to 00 in game those bytes get deleted and the item is unlocked. This only works for crafted BoA items.

    Anyone have the Windforce ID code? I'm too lazy to go through saves to find one.
    awesome work dude, thanks for the info.

    any idea how to make this work for demonic essence etc?

    and here you go.
    8AABB110
    Last edited by smikizm; 10-12-2013 at 10:49 PM.

 

 

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