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  1. #169
    brezzles

    Re: Diablo III - Item Modding

    908C21DA Reduce zombie dogs, there ya go.


  2. #170
    Member
    DT2 is offline
    Join Date : Nov 2011
    Posts : 49
    Array

    Re: Diablo III - Item Modding

    Quote Originally Posted by brezzles View Post
    908C21DA Reduce zombie dogs, there ya go.
    Well I'm convinced that the "0 dog" tactic on the 360 doesn't work like it does on the PC. Tried with a total cooldown of 54 seconds from items and the passive that reduces it another 25%. It still has a cooldown on it.

  3. #171
    brezzles

    Re: Diablo III - Item Modding

    Quote Originally Posted by DT2 View Post
    Well I'm convinced that the "0 dog" tactic on the 360 doesn't work like it does on the PC. Tried with a total cooldown of 54 seconds from items and the passive that reduces it another 25%. It still has a cooldown on it.
    Yep I tried it as well. It does have a minor cool down similar to how sprint is working. The skill isn't completely spammable but still viable. It's kinda unfortunate in that aspect but oh well! Figured it was worth a try regardless. Some people may still enjoy it.

  4. #172
    DJEcko

    Re: Diablo III - Item Modding

    I edited stats on a lvl 1 item and when i loaded it it was lvl 60 any reason it would do that? i did put a 3 socket in there maybe it was that?

  5. #173
    Semetric

    Re: Diablo III - Item Modding

    Specific Effects have their own level requirements, example would be a level 1 item with cold damage 3-10 would have a lvl 1 requirement a lvl 60 effect cold damage is 1000-2000, level determined is the average lvl of all the effects put together. On the xbox max lvl is 60 so it will never go over 60 but there is lvl 63+ effects for the new max cap of 70 upcoming expansion.

  6. #174
    XgAChrisMc

    Re: Diablo III - Item Modding

    Quote Originally Posted by DJEcko View Post
    I edited stats on a lvl 1 item and when i loaded it it was lvl 60 any reason it would do that? i did put a 3 socket in there maybe it was that?
    Did you reduce the level requirement or replace the code for it when adding your stats?

  7. #175
    Junior Member
    theDresdenDoll is offline
    Join Date : Sep 2013
    Posts : 13
    Array

    Re: Diablo III - Item Modding

    Something I'm still a bit ignorant on: Durability and item names.
    Let's say I had a rare amulet called "Grim Wheel". Where would that be stored (My brain tells me it's right before the Effect IDs)... but more importantly how do I change it?
    That's a stupid question I know but this is all a bit new to me.

    And second - A project I've been working on is reverse engineering the Black Prize ring back to a normal durability. Has anyone gotten this to work yet? Or something similar?

  8. #176
    Junior Member
    StonedSlobro is offline
    Join Date : Sep 2013
    Posts : 18
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    Re: Diablo III - Item Modding

    I keep seeing the pictures of Idlehands88's items and reading posts of people talking about having them but can't find a place to download a save with them or any way to acquire one of the dupes. Can someone please point me in the right direction to finding one? I'd really like to be able to play with an item like that but I'm not good enough at hex editing to even come close to creating one of my own.
    Last edited by StonedSlobro; 09-27-2013 at 03:07 PM.

 

 

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