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Especially when Ignore durability loss uses just one affix.
...haha.
I'm going to see if I can get the durability levels down when I'm done adding affixes.
(Probably not as special bt...)
I've found the dye id's, or at least the ones I could buy.
---DYES ---
CA 70 0A F2 Desert Dye
A9 70 0A F2 Infernal Dye
C1 60 B7 DD All-Soap's Miraculous Dye Remover
A2 70 0A F2 Tanner's Dye
C7 70 0A F2 Mariner's Dye
C2 70 0A F2 Lovely Dye
A7 70 0A F2 Ranger's Dye
AA 70 0A F2 Autumn Dye
68 92 C3 88 Vanishing Dye
C4 70 0A F2 Spring Dye
C6 70 0A F2 Forester's Dye
CB 70 0A F2 Purity Dye
C3 70 0A F2 Summer Dye
C5 70 0A F2 Elegant Dye
A4 70 0A F2 Winter Dye
A6 70 0A F2 Cardinal Dye
C8 70 0A F2 Golden Dye
Finally read the thread, it was like a fucking soap opera with these adding of bytes lol. People just need to realize that the amount of information already released is good enough for a tutorial. The fact that Idle actually edited the thread with a method to add bytes is proof enough to his commitment to the community. I would have never found the correct hexidecimal values to edit with out this tutorial, thanks a lot dude.

Method #2, deleting an affix off one piece of equipment and adding an affix to another.
I get that you would still need to balance the byte count like you said... But, how?
It should make sense to me but for some reason it just isn't sinking in.
The durability trick works, but I would prefer the items I create to not have 100,000,00++ dura
bonjours je suis un peux nouveau dans ce domaine et fait quelque recharche et vue qu'il y as un converteur j'ai donc tapper ton code en convertion hex et cela a donner BEC7B904 je ne suis pas sur mes si sa peux t'aider a mieux comprendre voila et sorry pour mon intervention si je me trompe de sujet ou si je nes pas compris je ne parle pas anglais et m'en sort pas avec le français me j'éseille merci a toi quand meme
Is it possible to mod the cooldowntime from a puzzle ring so that a treasure goblin spawns every 10secs or more?