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[Tutorial] Diablo III - Item Modding - Page 34
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  1. #265
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
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    Re: Diablo III - Item Modding

    Quote Originally Posted by dose View Post
    The byte count dont change so theres nothing to fix. You are simply taking the affix id from one item deleting the bytes off that item then inserting them on the other item.
    LOL that doesn't work unless you fix the Byte Counts. There are 2 byte counts for EACH item. So if you do it the way you are saying, then you'll have 4 Byte Counts to fix.

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  2. #266
    dose

    Re: Diablo III - Item Modding

    Quote Originally Posted by Idlehands88 View Post
    LOL that doesn't work unless you fix the Byte Counts. There are 2 byte counts for EACH item. So if you do it the way you are saying, then you'll have 4 Byte Counts to fix.
    Yeah your right i copied more than just the ids when i did this lol. sorry i was half asleep when i was playin with stuff the other night since then i just been re-editing the same item just changing the affix and item id's

  3. #267
    IhazEvily

    Re: Diablo III - Item Modding

    Quote Originally Posted by Idlehands88 View Post
    For now I'll leave my old method I did for adding Effects.
    I've been thinking so hard, why the heck these modded items have crazy durability levels.
    Especially when Ignore durability loss uses just one affix.
    ...haha.

    I'm going to see if I can get the durability levels down when I'm done adding affixes.

    (Probably not as special bt...)
    I've found the dye id's, or at least the ones I could buy.
    ---DYES ---
    CA 70 0A F2 Desert Dye
    A9 70 0A F2 Infernal Dye
    C1 60 B7 DD All-Soap's Miraculous Dye Remover
    A2 70 0A F2 Tanner's Dye
    C7 70 0A F2 Mariner's Dye
    C2 70 0A F2 Lovely Dye
    A7 70 0A F2 Ranger's Dye
    AA 70 0A F2 Autumn Dye
    68 92 C3 88 Vanishing Dye
    C4 70 0A F2 Spring Dye
    C6 70 0A F2 Forester's Dye
    CB 70 0A F2 Purity Dye
    C3 70 0A F2 Summer Dye
    C5 70 0A F2 Elegant Dye
    A4 70 0A F2 Winter Dye
    A6 70 0A F2 Cardinal Dye
    C8 70 0A F2 Golden Dye

  4. #268
    Haven Donator
    POISONED AIR DUCTS is offline
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    Re: Diablo III - Item Modding

    Finally read the thread, it was like a fucking soap opera with these adding of bytes lol. People just need to realize that the amount of information already released is good enough for a tutorial. The fact that Idle actually edited the thread with a method to add bytes is proof enough to his commitment to the community. I would have never found the correct hexidecimal values to edit with out this tutorial, thanks a lot dude.

  5. #269
    Security
    Overlord

    reapermech is offline
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    Re: Diablo III - Item Modding

    Quote Originally Posted by POISONED AIR DUCTS View Post
    Finally read the thread, it was like a fucking soap opera with these adding of bytes lol. People just need to realize that the amount of information already released is good enough for a tutorial. The fact that Idle actually edited the thread with a method to add bytes is proof enough to his commitment to the community. I would have never found the correct hexidecimal values to edit with out this tutorial, thanks a lot dude.
    this exactly i think this is the best thing that could have been said thank you poisoned

  6. #270
    Junior Member
    theDresdenDoll is offline
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    Re: Diablo III - Item Modding

    Method #2, deleting an affix off one piece of equipment and adding an affix to another.
    I get that you would still need to balance the byte count like you said... But, how?

    It should make sense to me but for some reason it just isn't sinking in.

    The durability trick works, but I would prefer the items I create to not have 100,000,00++ dura

  7. #271
    Junior Member
    Akratos is offline
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    Re: Diablo III - Item Modding

    Quote Originally Posted by iWicked View Post
    I think it's 84 but it seemed to work. I have +672 Resist All Elements on my helmet. lol
    bonjours je suis un peux nouveau dans ce domaine et fait quelque recharche et vue qu'il y as un converteur j'ai donc tapper ton code en convertion hex et cela a donner BEC7B904 je ne suis pas sur mes si sa peux t'aider a mieux comprendre voila et sorry pour mon intervention si je me trompe de sujet ou si je nes pas compris je ne parle pas anglais et m'en sort pas avec le français me j'éseille merci a toi quand meme

  8. #272
    unreal

    Re: Diablo III - Item Modding

    Is it possible to mod the cooldowntime from a puzzle ring so that a treasure goblin spawns every 10secs or more?

 

 

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