
All this information is great!
But I am having trouble figuring out what line means what when trying to find items to mod inside of Hex Workshop. I guess I just don't understand any of the numbers.
Does anyone know where I could find a thread on how to read and edit the Hex coding?

can someone tell me how to modd in a stack of Iridescent Tears?
I have a quick question. the ID: BE DF 59 91 on Gloves (Immortal Kings Glove in my case) seem to give me both Intellect and Vitality as stats (cant recall what the exact numbers atm). I tried adding attack speed on the gloves in that area and took away both the intellect and vitality. While I was trying to get rid of either the Intellect or the Life Per Second (unknown id to me atm) i did not mean to get rid of the vitality... thus my question: Would I be able to add a new effect ID like attack speed since my Immortal Kings initially had 7 attributes(Strength, Intellect, Vitality, CritDmg, Crit%. LPS, -4%Dmg from Elites(or melee cant remember)), or would that add extra bytes and possibly corrupt my file?

I have a quick question about Idle's discription on how to add bytes on page one. I am using Hex workshop and when i try and move the bytes my save gets corrupted. I have been deleting a byte from the min durability so that it looks like 38 XX and i add the byte to the max and change it so it looks like 60 XX XX 00. I then change the minimum to 38 7F and the Max to 60 FF FF 7F but it always is corrupted when i try and load it up. Can someone please point out to me what I'm doing wrong and the correct way to do this? I know its probably something simple but i can't figure it out.
Do we have any idea when something will be released so we can have try it. Its torture watching others play about with items lol