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  1. #369
    Junior Member
    StonedSlobro is offline
    Join Date : Sep 2013
    Posts : 18
    Array

    Re: Diablo III - Item Modding

    Just posting a few more ID's i found

    +50% cast fireball
    EF 64 4B 17

    Reduce cost of disintegrate -2 arcane
    22 BC 5B 2F

    reduce cost of zombie charger by 4 mana
    1B A5 39 4A



    + damage % plague of toads
    29 1E CB 00

    + Damage % cold
    36 F5 D7 44

    Reduce control effects Duration %
    48 B5 F9 4B

    large bleed chance *
    85 A5 D5 E4

    +80 Max Mana
    1A 32 3B 5F

    Frostburn Gauntlets
    15 D7 66 7C 6B

    Compass rose (set ring)
    15 39 02 DF DF

    Maloth's Focus (Legendary 2H staff)
    7F 25 89 B4

    Does anyone have the item ID's for Inna's Reach, Zunimassa's String of Skulls and Tal Rasha's Unwavering Gaze? Been looking all over but can't find them anywhere and not lucky enough to get them to drop in game lol.
    Last edited by StonedSlobro; 10-10-2013 at 05:02 AM.

  2. #370
    dupedupe

    Re: Diablo III - Item Modding

    Quote Originally Posted by StonedSlobro View Post
    Just posting a few more ID's i found

    +50% cast fireball
    EF 64 4B 17

    Reduce cost of disintegrate -2 arcane
    22 BC 5B 2F

    reduce cost of zombie charger by 4 mana
    1B A5 39 4A

    + damage % plague of toads
    29 1E CB 00

    + Damage % cold
    36 F5 D7 44

    Reduce control effects Duration %
    48 B5 F9 4B

    large bleed chance *
    85 A5 D5 E4

    +80 Max Mana
    1A 32 3B 5F

    Frostburn Gauntlets
    15 D7 66 7C 6B

    Compass rose (set ring)
    15 39 02 DF DF

    Maloth's Focus (Legendary 2H staff)
    7F 25 89 4B

    Does anyone have the item ID's for Inna's Reach, Zunimassa's String of Skulls and Tal Rasha's Unwavering Gaze? Been looking all over but can't find them anywhere and not lucky enough to get them to drop in game lol.

    Thank you for new ID's.
    I did get the achivement 'wear all the set parts' by doing these steps:

    - Go to this site and find the set part you're looking for, in your example its Zunimassa's String: http://d3db.com/item/i/zunimassas-string-of-skulls
    - Take the Decimal number of Item ID'S and convert it to Hex code, Decimal: 2665445328 Hex: 9EDF77D0
    - Reverse it, D0 77 DF 93, and put after the hex 15:
    - Name doesnt always change, but the Item is percieved as original by game and If you wear all the zuni parts like this, you'll get achivement. But name may be different or may not be seen at all.

    To use this effectively;
    Use a SET item to transform it another SET item. Its more success thisway.
    Use a Legendary item to transform it another Legendary item.
    Use a Rare item to transform it another rare item (except legendary recipes, they can be done via rare items. After you've done, right click them to learn, thats all).

    Another great thing you can do is, Use the spesific items' bonuses. For example, you can implement a Stone of Jordan code to any item you have to earn %xx number Bonus Dmg to Elites (this stat is implemented in SoJ code, its not separated ID). Or any bonus you can think of.

    At least it worked for me, and now I'm wearing different items but they're all have Hellfire Ring bonus, I mean 13 x 35% experience bonus + 3 socketed helm %99 bonus + Master V bonus, and tons of experience items :) After I completed act 1 nightmare, I was level 60 already (in normal conditions its around 40 at that pace).

  3. #371
    zxcvbnma

    Re: Diablo III - Item Modding

    Quote Originally Posted by zxcvbnma View Post
    Anyone have entire hex of:
    The Grin Reaper, Legendary Voodoo Mask
    The Witching Hour, Legendary Belt
    Zunimassa's Trail, Set Boots

    Would really appreciate it if you could post it =]
    Anyone =D?

  4. #372
    Junior Member
    StonedSlobro is offline
    Join Date : Sep 2013
    Posts : 18
    Array

    Re: Diablo III - Item Modding

    Quote Originally Posted by dupedupe View Post
    Thank you for new ID's.
    I did get the achivement 'wear all the set parts' by doing these steps:

    - Go to this site and find the set part you're looking for, in your example its Zunimassa's String: http://d3db.com/item/i/zunimassas-string-of-skulls
    - Take the Decimal number of Item ID'S and convert it to Hex code, Decimal: 2665445328 Hex: 9EDF77D0
    - Reverse it, D0 77 DF 93, and put after the hex 15:
    - Name doesnt always change, but the Item is percieved as original by game and If you wear all the zuni parts like this, you'll get achivement. But name may be different or may not be seen at all.

    To use this effectively;
    Use a SET item to transform it another SET item. Its more success thisway.
    Use a Legendary item to transform it another Legendary item.
    Use a Rare item to transform it another rare item (except legendary recipes, they can be done via rare items. After you've done, right click them to learn, thats all).

    Another great thing you can do is, Use the spesific items' bonuses. For example, you can implement a Stone of Jordan code to any item you have to earn %xx number Bonus Dmg to Elites (this stat is implemented in SoJ code, its not separated ID). Or any bonus you can think of.

    At least it worked for me, and now I'm wearing different items but they're all have Hellfire Ring bonus, I mean 13 x 35% experience bonus + 3 socketed helm %99 bonus + Master V bonus, and tons of experience items :) After I completed act 1 nightmare, I was level 60 already (in normal conditions its around 40 at that pace).
    Ok so this process of using the item's id to find the hex works with weapons and armor as well? I thought i had read in an earlier post that it only worked with the blacksmith plans but I'll give this a try. How did you get the +35%exp bonus on multiple items? I'm trying to make a single power leveling set to get my level 1 characters to 60 as fast as possible and this would help a ton.

  5. #373
    dupedupe

    Re: Diablo III - Item Modding

    Quote Originally Posted by StonedSlobro View Post
    Ok so this process of using the item's id to find the hex works with weapons and armor as well? I thought i had read in an earlier post that it only worked with the blacksmith plans but I'll give this a try. How did you get the +35%exp bonus on multiple items? I'm trying to make a single power leveling set to get my level 1 characters to 60 as fast as possible and this would help a ton.

    Ok Here is what I done:
    1. Take the 'Black ring' and another yellow item I crafted to a mule char.
    2. Enter the same Items's ID code (the one after 04 07 08 15 XX XX XX XX) to the Black ring's code. Save and load game. Now you have 2 yellow item one has tons of attribute with the name Black SOMETHING other is your normal Yellow Item, so basically, this process converts your normal 5 attribute normal item to 20 attribute. You can now enter +EXP how much as you want.
    3. Do this process to all the slots (Amulet, rings, bracers, shoulders etc.) except the Cain Set's (I use gloves, pants and boots).
    4. Now you'll have around +500 exp each with total of 8 items (gloves, boots, pants and helm is excluded).
    5. Find the Hellfire ring's code with this method I explained a previous post, and put those codes to the Rings you have. So one of your rings will have +35% and tons of stat at the same time. You only need to change the ring's item code to Hellfire's code. Now that item will convert to a Hellfire ring but with tons of stats in it and a yellow colour.
    6. Find the Leorics Signet code the same way and put that code to your other ring. So your rings will gain 35% exp bonus. Names of them will probably not be seen but that doesnt matter. A leoriC Signet with tons of +exp bonus and %35 exp is sweet.
    7. Create a helm but dont use in it the '3 Socket code' instead use 3 x '1 socket code'. So you will have 99% gem bonus here.
    8. Craft a Pant, Glove and Boots and make them Black Pant, Black Glove, Black Boot.
    8. Craft Cain Set.
    9. Take Cain Set ID's and copy-paste the ID to those ID with Black Pant, Black Glove, Black Boot.
    10. NOw, you have a Cain set with 20 attribute each, put +exp bonus for them.

    ---------------
    With this method, you will have
    - 99% (helm), 70% (ring) and 35% (cainset) exp bonuses = 200% exp
    - 13 items with 500 exp each = 6500 exp.
    - Master V level gameplaying = 150%

    -----

    But, In somepoint of game you stop leveling because your char becomes too op for the monsters. You cant be 20+ before you kill Skeleton kill for example. I tried everything but you dont gain any ex I think at this level with those monsters.
    If you play normally,
    you cant pass 32+ in 'normal' mode.
    And you cant pass 55+ in 'nightmare' mode.

    Those are the limits I observed.

    So I advice you to create an Act IV game with your higher level char (those monsters are higher levels so they always give you much more exp than other acts) and start the first quest then exit your high level char. Enter with level 1 char again to start with that quest and join with 3 more level 1 char (u need 3 joysticks) so, When you there's a high level difference between the characters in game, lower characters doesnt get much exp. So always try to play with same level chars and level them all, alltogether.

    If you dont have additional joysticks, you can dupe your rings and amulets for your follower, because quarter of their +exp bonus stat adds to you.

    Level until 30 in act 4 normal (15 min.).
    Level until 50 in act 4 nightmare (45~60 min.).
    Level until 60 in act 4 hell (25-35 min).

    In a half an hour you can level 4 of your characters to 60, in 3 hours 8 of them. Basically the fastest way I achieved.

  6. #374
    dupedupe

    Re: Diablo III - Item Modding

    And thank you everyone, Idle the most, for making this happen.

  7. #375
    dupedupe

    Re: Diablo III - Item Modding

    the part I wrote:
    "At least it worked for me, and now I'm wearing different items but they're all have Hellfire Ring bonus, I mean 13 x 35% experience bonus + 3 socketed helm %99 bonus + Master V bonus, and tons of experience items :) After I completed act 1 nightmare, I was level 60 already (in normal conditions its around 40 at that pace)."

    Was a testing stuff only with the rings and I was sure that system will work for other items but it didnt. When I changed, for example a bracer, into hellfire's ID, It magically becomes a 'ring'. So I cant implement Hellfire's Exp code to other items other than rings. And 2 rings with that code cant be worn so use Leoric's signet code one ring, Hellfire one ring.

    Sorry for misguiding, It wasnt tested much.

  8. #376
    Experiatrix

    Re: Diablo III - Item Modding

    Is there any particular way to edit the amount of damage a certain effect does? I know that even with the editor there is no exceeding 32 properties, and with the posted effect codes I can only achieve only 80K damage before gemming.

 

 

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