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[Release] [Xbox360/PS3] Diablo 3 Save Editor V2.0.0.9 - Page 201
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  1. #1601
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    reapermech is offline
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    Re: [Xbox360/PS3] Diablo 3 Save Editor V2.0.0.9

    Quote Originally Posted by DarhkSidhe View Post
    Okay, I'm new to this modding stuff, but really want to learn how to mod my gear on Diablo 3 (PS3). I downloaded the program, copied my save from PS3 to a USB and stuck it into my PC. The program reads that i do not have a USB Device added, so i figured i would just make a back-up or 2 on my desktop and load the save from there. I get a Invalid STFS Package error on anything i try to load. Is there something I am missing? Could anyone post a full blown walk-through on this? I can't find one on the website if there is one. Thanks.
    hmm check the first page first post there is a video there that should help you

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    DarhkSidhe is offline
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    Re: [Xbox360/PS3] Diablo 3 Save Editor V2.0.0.9

    I watched the entire video already. My USB doesn't register with the program. So I have to manually load the save file and idk what to load. Also if anything needs done to the save file before loading it. Like decrypting or something. Or if it's just plug in and start editing.

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    player8410 is offline
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    Re: [Xbox360/PS3] Diablo 3 Save Editor V2.0.0.9

    latest tu seems to remove effect of mods so editor is now not very useful. item damage #'s remain what they were, but damage and effects now limited.

  4. #1604
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    reapermech is offline
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    Re: [Xbox360/PS3] Diablo 3 Save Editor V2.0.0.9

    Quote Originally Posted by player8410 View Post
    latest tu seems to remove effect of mods so editor is now not very useful. item damage #'s remain what they were, but damage and effects now limited.
    i wonder if its possible to mod the rubies and then socket them to boost the damage to what we had prior to the patch?

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    Re: [Xbox360/PS3] Diablo 3 Save Editor V2.0.0.9

    What about gold (for mystic) and paragon?

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    Re: [Xbox360/PS3] Diablo 3 Save Editor V2.0.0.9

    hmm found some info on the official diablo 3 forums about what happened to the mods we all had :( this was posted by another forum goer)

    All legit items have only 0 to 6 ID codes for affixes.
    Before the update, items could have up to 32 affix codes even though no legit items had more than 6. Modders would fill the 32 slots with the best affix codes, and bam, a sword with over 50 million dps.

    With the recent update, now only the first 6 affix ID's will be read by the game. Modded and soft modded gear within the 6 affix code maximum are unaffected by the update.

    Example 1:
    There's a modded Blackthorne's Duncraig's cross with 200% critical damage that every dolt has on the console. The modder who made it replaced the original 75%-110% crit damage code that was on the amulet, with a 150-220% critical damage code from a two-handed weapon. The amulet still has 6 affix codes, so it was unaffected by the update.
    (Likewise with the Natalya's reflection ring with 183% critical damage).

    Example 2:
    Soft moded Homunculus before the update:
    104-479 Damage
    552 Intelligence
    277 Vitality
    81 Resist all Elements
    12% Life
    -9% Damage from Elite monsters attacks
    11% Critical Hit Chance
    Reduces cooldown of SummonZombie Dogs by 20 seconds. (Witch Doctor Only)
    Reduces cooldown of Gargantuan by 12 seconds. (Witch Doctor Only)

    Homunculus now:
    104-479 Damage
    552 Intelligence
    277 Vitality
    81 Resist all Elements
    12% Life
    -9% Damage from Elite monster attacks
    Reduces cooldown of Summon Zombie Dogs by 10 seconds. (Witch Doctor Only)
    Reduces cooldown of Gargantuan by 12 seconds. (Witch Doctor Only)

    A legit homunculus only has 5 affix codes.
    1st code for around 270-308 Intelligence
    2nd code for around 270-308 Vitality
    3rd code for 81-85 Resist All Elements
    4th code for 12%-13% Life
    5th Code for 8%-9% Damage from Elite monster attacks

    The modder added an affix code for 270-308 Intelligence. It is still on the homunculus after the update because the game reads the first 6 affix codes.
    The game does not read anything after the 6th affix code, so the rest of affixes that were modded to the Homunculus are not on it anymore.

  7. #1607
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    Re: [Xbox360/PS3] Diablo 3 Save Editor V2.0.0.9

    Great info Reaper. Thanks!

  8. #1608
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    Re: [Xbox360/PS3] Diablo 3 Save Editor V2.0.0.9

    dont thank me thank the cry baby who is posting this info on the official forums so they can kill our fun...

 

 

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