New Update is out!
ChangeLog V2.0.0.4
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*Fixed Directory drag and drop
*Fixed Image split, now shows full image on propertie section
*Made the itemeffect count when checked, so you dont have to set the quantity each time.
*Enabled inventory item viewing to List,LargeIcon, or Details.
*Changed the "Move" feuture, you can now move your items everywhere!
*Fixed some Memory Leaks
*Changed Resources Structure Format, supported Resources.db is online!
*Fixed some of the parsing code that would not allow you to load your character, or cause corruption
*Allowed Threading for some more operations.
*Updated Database Items and effects, Thanks to Succeed and Corrison
#Added images for Unknown Items.
#Added Save button inside the inventory GUI, it will allow you to quicksave.
#Added Export Inventory
#Added Import Inventory
#Added Copy Items, Copy your items anywhere!
#Added a Contextmenu + shortcut to the itemlist for asier management
#Added a Database Combiner inside the Tools Section, it will alow you to update your current database using a secondory database
#Added HardMode Cash, you can now switch between normal gold or hardmode
#Added Paragon Level for Normal and HardMode
Programming is 10% science, 20% ingenuity, and 70% getting the ingenuity to work with the science.
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Programming is like sex:
One mistake and you have to support it for the rest of your life.
Ok i´m sure it is impossible but i have to ask, can you added the ingame xp rate? somthing like in CoD (sorry for that) when they have x2 xp? pls don´t hate me for that question i´s jut intresting what you can do with this editor.
BTW this is defenetly one of the best editors i now from thanks for this ;)
I looked more into exact affix roll problem:
I used that save that contains 2 coifs:
- +10 DEX +38 HP bonus [65 durability]
Codes for affixes:
FB BD 3C 34
98 C0 61 8D- +10 DEX +40 HP bonus [65 durability]
Codes for affixes:
98 C0 61 8D
FB BD 3C 34
and then investigated differences in structure of these coifs:
- DataBlock 0x0A [8 bytes]: most likely it is position in inventory
- DataBlock 0x42 [37 bytes] -> Propertie [Propertie [0x08]]: this is it!
- DataBlock 0x42 [37 bytes] -> Propertie [Propertie [0x1D]]: different order of effects
I played with values of Propertie [0x08] on first Coif and got following:
- C3 D4 9D AD 02 -> +10 DEX +38 HP (initial values)
- C4 D4 9D AD 02 -> +11 DEX +60 HP
- C4 F7 9D AD 02 -> +9 DEX +42 HP
- C3 D4 9E AD 02 -> +12 DEX +54 HP
- C3 D4 9D AE 02 -> +8 DEX +31 HP
- C3 D4 9D AD 03 -> +12 DEX +30 HP
- 00 00 00 00 00 -> CORRUPT (interesting)
- 01 01 01 01 01 -> CORRUPT
- FF FF FF FF FF -> CORRUPT
- C3 D4 9D AD 02 -> +10 DEX +38 HP (got initial values again, good)
- C4 F7 C2 E3 03 -> +11 DEX +39 HP (I guess order of effects makes sense: roll is different from Coif 2's)
Then I changed order of effects on Coif 1 and got 2 identical Coifs.
So, looks like we have some kind of hash in Propertie [0x08] that have roll numbers for effects in given order inside.
Main question: is it possible to get roll numbers from that hash?
Programming is 10% science, 20% ingenuity, and 70% getting the ingenuity to work with the science.
~~~~~~~~~~~~~~~~~~~~~~~~~
Programming is like sex:
One mistake and you have to support it for the rest of your life.