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  1. #97
    Tifroute

    Re: Duke Nukem Forever Save Editor

    Quote Originally Posted by Renegade View Post
    If that's related to Multiplayer then no, This is for campaign only.
    Thanks , but there is no way to unlock item from multiplayer without playing multi ? :p


  2. #98
    maak3000

    Re: Duke Nukem Forever Save Editor

    I will try this editor soon , thanks for the upload

  3. #99
    Member
    just_a_thief is offline
    Join Date : Dec 2010
    Posts : 69
    Array

    Re: Duke Nukem Forever Save Editor

    Nice work, got it working after I sobered up...
    Last edited by just_a_thief; 06-18-2011 at 07:31 PM.

  4. #100
    chatshiit

    Re: Duke Nukem Forever Save Editor

    i cant get max ammo to work dunno if i've gone wrong somewhere, below is my code. can someone send me their last.dcp please?

    Code:
    Class=dnGame.DukePlayer Name=DukePlayer___0
    {
    TeleportTravel=False
    TravelVehicleTag=None
    TravelVehicleVelocity=(X=0.000000,Y=0.000000,Z=0.000000)
    TravelViewRotation=(Pitch=57198,Yaw=16011,Roll=0)
    BladderLevel=10
    SteroidsDuration=999.000000
    SteroidsStartTime=581.626404
    DrunkStartTime=598.163879
    DrunkEndTime=620.163879
    DrunkLevel=0.000000
    bHasCheatedThisLevel=False
    SavedGameTimeSeconds=915.212891
    CheckpointTravelActors=()
    bOnSteroids=False
    Weapon=MachineGun___2
    SelectedItem=None
    PreviousWeapon=MachineGun___2
    PreviousWeaponForQuickSwitch=MachineGun___2
    Health=2147481472.000000
    HealthCap=2147481472.000000
    HealthMin=0.000000
    bHidden=False
    bWillTravel=False
    Owner=None
    TravelLocation=(X=-2.251953,Y=-0.486328,Z=85.749939)
    TravelRotation=(Pitch=0,Yaw=16011,Roll=0)
    }
    Class=dnGame.MachineGun Name=MachineGun___2
    {
    Ammo=MachineGunAmmo___0
    AmmoLoaded=50
    bActive=True
    Charge=200.000000
    Health=2147481472.000000
    HealthCap=2147481472.000000
    HealthMin=0.000000
    bHidden=False
    bWillTravel=False
    Owner=DukePlayer___0
    TravelLocation=(X=0.000000,Y=0.000000,Z=0.000000)
    TravelRotation=(Pitch=0,Yaw=0,Roll=0)
    }
    Class=dnGame.Railgun Name=Railgun___4
    {
    Ammo=RailgunAmmo___0
    AmmoLoaded=3
    bActive=False
    Charge=5.000000
    Health=2147481472.000000
    HealthCap=2147481472.000000
    HealthMin=0.000000
    bHidden=True
    bWillTravel=False
    Owner=DukePlayer___0
    TravelLocation=(X=0.000000,Y=0.000000,Z=0.000000)
    TravelRotation=(Pitch=0,Yaw=0,Roll=0)
    }
    Class=dnGame.ATCaptainLaserAmmo Name=ATCaptainLaserAmmo___0
    {
    Charge=0.000000
    Health=2147481472.000000
    HealthCap=2147481472.000000
    HealthMin=0.000000
    bHidden=True
    bWillTravel=False
    Owner=DukePlayer___0
    TravelLocation=(X=0.000000,Y=0.000000,Z=0.000000)
    TravelRotation=(Pitch=0,Yaw=0,Roll=0)
    }
    Class=dnGame.RailgunAmmo Name=RailgunAmmo___0
    {
    Charge=5.000000
    Health=2147481472.000000
    HealthCap=2147481472.000000
    HealthMin=0.000000
    bHidden=True
    bWillTravel=False
    Owner=DukePlayer___0
    TravelLocation=(X=0.000000,Y=0.000000,Z=0.000000)
    TravelRotation=(Pitch=0,Yaw=0,Roll=0)
    }
    Class=dnGame.Steroids Name=Steroids___0
    {
    Ammo=SteroidsAmmo___0
    AmmoLoaded=1
    bActive=False
    Charge=1.000000
    Health=2147481472.000000
    HealthCap=2147481472.000000
    HealthMin=0.000000
    bHidden=True
    bWillTravel=False
    Owner=DukePlayer___0
    TravelLocation=(X=0.000000,Y=0.000000,Z=0.000000)
    TravelRotation=(Pitch=0,Yaw=0,Roll=0)
    }
    Class=dnGame.PipeBombAmmo Name=PipeBombAmmo___0
    {
    Charge=4.000000
    Health=2147481472.000000
    HealthCap=2147481472.000000
    HealthMin=0.000000
    bHidden=True
    bWillTravel=False
    Owner=DukePlayer___0
    TravelLocation=(X=0.000000,Y=0.000000,Z=0.000000)
    TravelRotation=(Pitch=0,Yaw=0,Roll=0)
    }
    Class=dnGame.PipeBomb Name=PipeBomb___0
    {
    Ammo=PipeBombAmmo___0
    AmmoLoaded=1
    bActive=False
    Charge=0.000000
    Health=2147481472.000000
    HealthCap=2147481472.000000
    HealthMin=0.000000
    bHidden=True
    bWillTravel=False
    Owner=DukePlayer___0
    TravelLocation=(X=0.000000,Y=0.000000,Z=0.000000)
    TravelRotation=(Pitch=0,Yaw=0,Roll=0)
    }
    Class=dnGame.RPGAmmo Name=RPGAmmo___0
    {
    Charge=0.000000
    Health=2147481472.000000
    HealthCap=2147481472.000000
    HealthMin=0.000000
    bHidden=True
    bWillTravel=False
    Owner=DukePlayer___0
    TravelLocation=(X=0.000000,Y=0.000000,Z=0.000000)
    TravelRotation=(Pitch=0,Yaw=0,Roll=0)
    }
    Class=dnGame.MachineGunAmmo Name=MachineGunAmmo___0
    {
    Charge=200.000000
    Health=2147481472.000000
    HealthCap=2147481472.000000
    HealthMin=0.000000
    bHidden=True
    bWillTravel=False
    Owner=DukePlayer___0
    TravelLocation=(X=0.000000,Y=0.000000,Z=0.000000)
    TravelRotation=(Pitch=0,Yaw=0,Roll=0)
    }
    Class=dnGame.TripMineAmmo Name=TripMineAmmo___0
    {
    Charge=4.000000
    Health=2147481472.000000
    HealthCap=2147481472.000000
    HealthMin=0.000000
    bHidden=True
    bWillTravel=False
    Owner=DukePlayer___0
    TravelLocation=(X=0.000000,Y=0.000000,Z=0.000000)
    TravelRotation=(Pitch=0,Yaw=0,Roll=0)
    }
    Class=dnGame.TripMine Name=TripMine___0
    {
    Ammo=TripMineAmmo___0
    AmmoLoaded=1
    bActive=False
    Charge=0.000000
    Health=2147481472.000000
    HealthCap=2147481472.000000
    HealthMin=0.000000
    bHidden=True
    bWillTravel=False
    Owner=DukePlayer___0
    TravelLocation=(X=0.000000,Y=0.000000,Z=0.000000)
    TravelRotation=(Pitch=0,Yaw=0,Roll=0)
    }
    Class=dnGame.ShotgunAmmo Name=ShotgunAmmo___0
    {
    Charge=0.000000
    Health=2147481472.000000
    HealthCap=2147481472.000000
    HealthMin=0.000000
    bHidden=True
    bWillTravel=False
    Owner=DukePlayer___0
    TravelLocation=(X=0.000000,Y=0.000000,Z=0.000000)
    TravelRotation=(Pitch=0,Yaw=0,Roll=0)
    }
    Class=dnGame.PistolAmmo Name=PistolAmmo___0
    {
    Charge=0.000000
    Health=2147481472.000000
    HealthCap=2147481472.000000
    HealthMin=0.000000
    bHidden=True
    bWillTravel=False
    Owner=DukePlayer___0
    TravelLocation=(X=0.000000,Y=0.0000

  5. #101
    Haven Donator
    MadeGuy is offline
    Join Date : May 2011
    Location : United States
    Age : 33
    Posts : 294
    Array

    Re: Duke Nukem Forever Save Editor

    I read something in another forum about changing the ammo for a gun that you want, to freeze ray ammo; because it regenerates really fast. It will supposedly make the primary regenerate ammo faster than you can shoot it. What do you think Renegade?

    This isn't mine by the way.
    "Even when modding your ammo to a huge number I found it annoying still cause when you run over an ammo pile as Flippo stated it resets that ammo back to its max count, so why not change the size of the clip to something larger, say using the machine gun clip of 200 for your grenades, that seems enough to me before you should need any more and get more grenades from drops and restock piles but, it does get better with Unlimited Regenerating Ammo

    An oirignal Pipe Bomb should look like this:
    Class=dnGame.PipeBomb*Name=PipeBomb___4
    {
    Ammo=PipeBombAmmo___4
    AmmoLoaded=1
    bActive=False
    Charge=1.000000
    Health=1.000000
    HealthCap=1.000000
    HealthMin=0.000000
    bHidden=True
    bWillTravel=False
    Owner=DukePlayer___3
    TravelLocation=(X=0.000000,Y=0.000000,Z=0.000000)
    TravelRotation=(Pitch=0,Yaw=0,Roll=0)
    }



    We want to mod the third line with the "Ammo=xxx"

    So change it to:
    Class=dnGame.PipeBomb*Name=PipeBomb___4
    {
    Ammo=FreezeRayAmmo___5
    AmmoLoaded=1
    bActive=False
    Charge=1.000000
    Health=1.000000
    HealthCap=1.000000
    HealthMin=0.000000
    bHidden=True
    bWillTravel=False
    Owner=DukePlayer___3
    TravelLocation=(X=0.000000,Y=0.000000,Z=0.000000)
    TravelRotation=(Pitch=0,Yaw=0,Roll=0)

    In this case I chose the Freeze Ray's ammo over the machine gun, they both have a 200 ammo cap but the reason for choosing the Freeze Ray's ammo is because if you have a Freeze Ray as your secondary weapon you can have Unlimited Regenerating Ammo for your Primary weapon as well as grenades =D

    For those that need the last.dcp code for the Freeze Ray Ammo and Gun for this Ammo Regen trick to work here is the Freeze Ray and one of my favourites other then a rail gun, an Enforcer Gun

    The code at the moment is set for the Enforcers to be primary gun and the Freeze Ray to be secondary gun so be sure to set "Weapon=xxx" at the top of your last.dcp to match "Weapon=EnforcerGun___0"
    Downloads : 78 || Uploads : 0 || Rep Power : 3783 || Posts : 294 || Thanks : 361 || Thanked 62 Times in 41 Posts



  6. #102
    eqao

    Re: Duke Nukem Forever Save Editor

    Hi, I am sorry to ask this stupid question...
    in my progress.ini is all this staff
    Code:
    ¯ÃìÐ|þ«sêÿ¹j+TïßHzG5P0£Ë¾“Iœm;‘^ÃêЊþ«sxê÷¹f+ßßazG5×Pü£u¾)ILm8‘TÃ
    Could you give a more detail guide on how to get complete game save.. thx ... 100% support your work!

    Quote Originally Posted by mikey63366 View Post
    Edit your progress.ini and replace [Progress] with below.

    Now go play the strip joint on insane and comeplete. Should unlock completing game on insane and carry the gold pistol through out the game..

    Code:
    [Progress]
    GameCompletion_3_0=8388607
    GameCompletion_2_0=8388607
    GameCompletion_1_0=8388607
    GameCompletion_0_0=8388607
    GameCompletion_4_0=8388607
    GameCompletion_3_1=3889360
    GameCompletion_2_1=3889360
    GameCompletion_1_1=3889360
    GameCompletion_0_1=3889360
    GameCompletion_4_1=3889360
    GameCompletion_3_2=2064
    GameCompletion_2_2=2064
    GameCompletion_1_2=2064
    GameCompletion_0_2=2064
    GameCompletion_4_2=2064

    Add this to [Achievements] in progress and delete HelmetA=1

    Now go play the vegas level where you see the halo gear. Should unlock Helment Achievement.

    Code:
    HelmetB=1
    HelmetC=1

    Add this to [Achievements] in progress and be sure to delete all PhoneMessage that you had before. Now go Play the first level beat the boss. Now after the cut scene. Go to bathroom and listen to message. Should unlock the phone message achievement..

    Code:
    PhoneMessage2=1
    PhoneMessage3=1
    PhoneMessage4=1
    PhoneMessage5=1
    PhoneMessage6=1
    PhoneMessage7=1
    PhoneMessage8=1
    PhoneMessage9=1
    PhoneMessage10=1
    PhoneMessage11=1
    PhoneMessage12=1
    PhoneMessage13=1
    PhoneMessage14=1

  7. #103
    Extorris
    Renegade is offline
    Join Date : Nov 2010
    Location : United Kingdom
    Posts : 2,626
    Array

    Re: Duke Nukem Forever Save Editor

    Quote Originally Posted by MadeGuy View Post
    I read something in another forum about changing the ammo for a gun that you want, to freeze ray ammo; because it regenerates really fast. It will supposedly make the primary regenerate ammo faster than you can shoot it. What do you think Renegade?
    It's worth a try, I don't have my Duke atm to test on, However if you can give it a go, Would be cool.

  8. #104
    Haven Donator

    Game Wizard is offline
    Join Date : Dec 2010
    Location : Not Telling
    Posts : 696
    Array

    Re: Duke Nukem Forever Save Editor

    i am trying to mod the health does the health have to be =4500000 = 2147 whatever the number is?

 

 

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