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  1. #41
    kidle

    Re: Dark Souls II Modded Start

    Idlehands88 thank you. Did you figure if VGR, END, VIT, ATN, STR, DEX, ADP, INT, FTH, are linked to level? or are they separated values like on darksouls 1?



    If they are separated, do you have a bookmarks for hex edit?

    Thanks again

  2. #42
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
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    Re: Dark Souls II Modded Start

    Quote Originally Posted by kidle View Post
    Idlehands88 thank you. Did you figure if VGR, END, VIT, ATN, STR, DEX, ADP, INT, FTH, are linked to level? or are they separated values like on darksouls 1?

    If they are separated, do you have a bookmarks for hex edit?

    Thanks again
    The stats are written in Int16 values (2 bytes), one after each other. Level is auto-calculated based on your Stats. The highest legit value for the stats are 99 (0063), or 32767 (7FFF) if you want them maxed. Your HP will be the same no matter how much higher you put your stats past 99.

    0x20 - VGR
    0x22 - END
    0x24 - VIT
    0x26 - ATN
    0x28 - STR
    0x2A - DEX
    0x2C - ADP
    0x2E - INT
    0x30 - FTH
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  3. #43
    Haven Donator
    neptunium is offline
    Join Date : May 2012
    Location : Canada
    Age : 25
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    Re: Dark Souls II Modded Start

    Quote Originally Posted by Idlehands88 View Post
    The stats are written in Int16 values (2 bytes), one after each other. Level is auto-calculated based on your Stats. The highest legit value for the stats are 99 (0063), or 32767 (7FFF) if you want them maxed. Your HP will be the same no matter how much higher you put your stats past 99.

    0x20 - VGR
    0x22 - END
    0x24 - VIT
    0x26 - ATN
    0x28 - STR
    0x2A - DEX
    0x2C - ADP
    0x2E - INT
    0x30 - FTH
    So there is no way to change health/stamina since its calculated based on the legit max value, damn that sucks.

  4. #44
    kidle

    Re: Dark Souls II Modded Start

    Quote Originally Posted by Idlehands88 View Post
    The stats are written in Int16 values (2 bytes), one after each other. Level is auto-calculated based on your Stats. The highest legit value for the stats are 99 (0063), or 32767 (7FFF) if you want them maxed. Your HP will be the same no matter how much higher you put your stats past 99.

    0x20 - VGR
    0x22 - END
    0x24 - VIT
    0x26 - ATN
    0x28 - STR
    0x2A - DEX
    0x2C - ADP
    0x2E - INT
    0x30 - FTH
    Amazing, you are a genious sir.

    Thank you very much

  5. #45
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
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    Re: Dark Souls II Modded Start

    Quote Originally Posted by kidle View Post
    Amazing, you are a genious sir.

    Thank you very much
    Also at 0x11E94 is your remaining time for the Torch it's in a Float(32) value, so just change the value to 7F800000 to get infinite time for it. In-game it says 99:59:59.
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  6. #46
    Advanced Member
    cloudavenx is offline
    Join Date : Jan 2014
    Location : houston, tx
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    Re: Dark Souls II Modded Start

    Quote Originally Posted by Idlehands88 View Post
    Also at 0x11E94 is your remaining time for the Torch it's in a Float(32) value, so just change the value to 7F800000 to get infinite time for it. In-game it says 99:59:59.
    ok question so where is the upgrade materials tied to?

    and weapons i want to try to mod some weapons since the stamina and hp are tied to level
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  7. #47
    kakona

    Re: Dark Souls II Modded Start

    oleee grandeee

  8. #48
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    cloudavenx is offline
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    Re: Dark Souls II Modded Start

    and 0x20 so Hit ctrl+g to go to that in hxd then i look for what exactly because all i see is 14 63 i 63 is 99 for quantity in hex but im not seeing any other 63 numbers though
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