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  1. #49
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
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    Re: Dark Souls II Modded Start

    Quote Originally Posted by cloudavenx View Post
    ok question so where is the upgrade materials tied to?

    and weapons i want to try to mod some weapons since the stamina and hp are tied to level
    in the USER_DATA01 file goto 0x1E2C (first Item). Each item is 16 bytes long before the next item starts.

    Quote Originally Posted by cloudavenx View Post
    and 0x20 so Hit ctrl+g to go to that in hxd then i look for what exactly because all i see is 14 63 i 63 is 99 for quantity in hex but im not seeing any other 63 numbers though
    You have to extract your USER_DATA01 file from your save, then open your USER_DATA01 file in hxd and go to 0x20.

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  2. #50
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    cloudavenx is offline
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    Re: Dark Souls II Modded Start

    thanks idelhands

    - - - Updated - - -

    ok question what is the offset for forge materials
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  3. #51
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
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    Re: Dark Souls II Modded Start

    Quote Originally Posted by cloudavenx View Post
    thanks idelhands

    - - - Updated - - -

    ok question what is the offset for forge materials
    Those are in where the Items are. You need to know the Item ID in order to add/edit them.
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  4. #52
    kidle

    Re: Dark Souls II Modded Start

    Sad thing the level be calculated with stats :(. And now is no more possible to fake stats like darksouls 1 , 1006(hex 03EE) of stats was shown as 06 only.

  5. #53
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    cloudavenx is offline
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    Re: Dark Souls II Modded Start

    hmm interesting ill see what happens with some modding
    now when i am done in hex i use the checksum then load the file back in horrizon or do i load the save load the whole save back into horrizon then use the checksum
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  6. #54
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
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    Re: Dark Souls II Modded Start

    Quote Originally Posted by cloudavenx View Post
    hmm interesting ill see what happens with some modding
    now when i am done in hex i use the checksum then load the file back in horrizon or do i load the save load the whole save back into horrizon then use the checksum
    Mod save, Checksum, Horizon. Just read the How to Use on the first post.
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  7. #55
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    Re: Dark Souls II Modded Start

    awesome thanks hmm i seem to have reset my level some how i will figure out what offset that is
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  8. #56
    Developer
    matthewjohn

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    Re: Dark Souls II Modded Start

    Quote Originally Posted by cloudavenx View Post
    awesome thanks hmm i seem to have reset my level some how i will figure out what offset that is
    Try modding your exp not the lvl that's wot I normally do :)


    Sent from my iPhone using Tapatalk

 

 
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