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  1. #281
    CalebKn

    Re: Dark Souls 2 Modding Discussion

    Quote Originally Posted by Braindead View Post
    Use this guide from Idlehands it will explain the basics of hex editing after that you should have no problem adding items or swapping them, they are also working on an item editor that looks pretty sweet so you could wait for that if your still having trouble.
    The guide helps a little bit. I'm still having trouble. if someone could help me with an example I think I could get it no problem. Like if I want the King's Helm [017F7474] , where EXACTLY would I put that? I'm using Hex Workshop and looking at the 0x12EC offset and it says 00 00 00 00. Do I just make that offset say 01 7F 74 74 and I'm done? or is there more to it?


  2. #282
    Senior Member
    Demon

    13Dannyboy13 is offline
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    Re: Dark Souls 2 Modding Discussion

    Quote Originally Posted by CalebKn View Post
    The guide helps a little bit. I'm still having trouble. if someone could help me with an example I think I could get it no problem. Like if I want the King's Helm [017F7474] , where EXACTLY would I put that? I'm using Hex Workshop and looking at the 0x12EC offset and it says 00 00 00 00. Do I just make that offset say 01 7F 74 74 and I'm done? or is there more to it?
    0x12ec is just where the item section starts, the pic in the spoiler shows exactly where the item IDs are that need to be changed. Not 100% sure if you can swap an item for armor, I've been using armor to swap with other armor, weapons to swap with weapons etc.
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  4. #283
    CalebKn

    Re: Dark Souls 2 Modding Discussion

    Quote Originally Posted by 13Dannyboy13 View Post
    0x12ec is just where the item section starts, the pic in the spoiler shows exactly where the item IDs are that need to be changed. Not 100% sure if you can swap an item for armor, I've been using armor to swap with other armor, weapons to swap with weapons etc.
    I can get armor with no problem now. comparing the pictures of the spoilers and looking at my Hex Workshop, they don't look the same. so i was having trouble figuring out where stuff went. I still can't get weapons to work, but I'm gonna keep messing around with it.

  5. #284
    Junior Member
    Neonemesis is offline
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    Re: Dark Souls 2 Modding Discussion

    Quote Originally Posted by CalebKn View Post
    The guide helps a little bit. I'm still having trouble. if someone could help me with an example I think I could get it no problem. Like if I want the King's Helm [017F7474] , where EXACTLY would I put that? I'm using Hex Workshop and looking at the 0x12EC offset and it says 00 00 00 00. Do I just make that offset say 01 7F 74 74 and I'm done? or is there more to it?
    Red Column is for ID's and it goes waaaaaaaaay down,you can put ID anywhere in that column empty or not.
    You can add durability for weapons/armors or num of items.(not puting durability will result in broken equipment which you can fix at blacksmith) where to put durability etc look in first post.
    Click image for larger version. 

Name:	24-3-2014- 16-12-38.png 
Views:	167 
Size:	50.8 KB 
ID:	14359

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  7. #285
    Haven Donator
    tyja is offline
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    Re: Dark Souls 2 Modding Discussion

    Quote Originally Posted by Idlehands88 View Post
    They are in the USER_DATA0b - USER_DATA14 files.

    Bonfire Unlock (Int8/BOOL): 0x284C8 - 0x28502
    Bonfire Intensity (Int8): 0x285C8 - 0x28602 [00 = 1 Bonfire Intensity]

    got a lot red phantom bonfire intensity 99.
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  8. #286
    Senior Member
    Demon

    13Dannyboy13 is offline
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    Re: Dark Souls 2 Modding Discussion

    Quote Originally Posted by tyja View Post
    got a lot red phantom bonfire intensity 99.
    Yeah, I did that just to see what it was like, it's ridiculous at 99, one shot staggers you even with a fully upgraded greatshield with 100% physical def. There are quite a few phantoms just on 2 though (new game+).
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  9. #287
    CalebKn

    Re: Dark Souls 2 Modding Discussion

    Quote Originally Posted by Neonemesis View Post
    Red Column is for ID's and it goes waaaaaaaaay down,you can put ID anywhere in that column empty or not.
    You can add durability for weapons/armors or num of items.(not puting durability will result in broken equipment which you can fix at blacksmith) where to put durability etc look in first post.
    Click image for larger version. 

Name:	24-3-2014- 16-12-38.png 
Views:	167 
Size:	50.8 KB 
ID:	14359
    Which column represents number of items?
    And my problem before was that I had it set on "Fit Contents to Window (automatic bytes per row calculation)" so the image in the spoiler looked nothing like my Hex Workshop. I figured out how to change it though and now I'm feeling pretty confident with this. Thanks though!

  10. #288
    Junior Member
    fluffyfox is offline
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    Re: Dark Souls 2 Modding Discussion

    Quote Originally Posted by CalebKn View Post
    Which column represents number of items?
    It´s 4/5.
    Also used for durability.

    Be sure to use empty inventory spaces (where the item ID is 0) to add an item without replacing another.
    Changing a present ID will result in replacing the old item for a the new ID you wrote in.

    And seriously, read the first post and take a look at the pictures. EVERYTHING is explained and labeled there, item quantity too.

    Also, there are some tutorials with basics on hex-editing on this board and various others across the web, it helps a lot to actually take a look at them before trying to attempt some hex editing.
    It will make life for you a 100000 times easier, believe me.
    Last edited by fluffyfox; 03-24-2014 at 06:49 PM.

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