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  1. #345
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
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    Re: Dark Souls 2 Modding Discussion

    Quote Originally Posted by rifleman View Post
    Is there a way by hex editing that you can make your Crystal Magic Weapon's effect last longer than usual per spell use apart from just using the spell again (I already have 200 each).



    Thanks!
    Not sure, couldn't find that, although I didn't look too long for it :/
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  2. #346
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    rifleman is offline
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    Re: Dark Souls 2 Modding Discussion

    Quote Originally Posted by Idlehands88 View Post
    Not sure, couldn't find that, although I didn't look too long for it :/
    Oh OK, I just thought maybe I was unaware of it or lagging behind others lol, thanks for confirming that its not been done yet or even possible. Hope you or someone else could look into it whenever you get a chance.

    Even other spells such as Iron Flesh, Flash Sweat, Bountiful Sunlight, Great Magic Barrier, Sacred Oath etc. could be looked into.

    Thanks!

  3. #347
    CalebKn

    Re: Dark Souls 2 Modding Discussion

    would it be possible to reduce the strength/dex required to equip a weapon? and modding the attributes for spells is in the actual user data for the character right?

  4. #348
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
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    Re: Dark Souls 2 Modding Discussion

    Quote Originally Posted by CalebKn View Post
    would it be possible to reduce the strength/dex required to equip a weapon? and modding the attributes for spells is in the actual user data for the character right?
    No you can't lower the STR or DEX of a weapon, because the game only has the option to lower INT and FTH on Spells.
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  5. #349
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    str8stoner is offline
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    Re: Dark Souls 2 Modding Discussion

    Ok sorry if this was already explained and I missed it going through all the post but what user_data do you mod to lower INT/Faith required for a spell?

  6. #350
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
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    Re: Dark Souls 2 Modding Discussion

    Quote Originally Posted by str8stoner View Post
    Ok sorry if this was already explained and I missed it going through all the post but what user_data do you mod to lower INT/Faith required for a spell?
    It's your USER_DATA01 up to USER_DATA0a. Depending on which character you want modded.
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  7. #351
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    str8stoner is offline
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    Re: Dark Souls 2 Modding Discussion

    Quote Originally Posted by Idlehands88 View Post
    It's your USER_DATA01 up to USER_DATA0a. Depending on which character you want modded.
    Thanks Idle!! You're a life saver!

  8. #352
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    KhanVerse is offline
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    Re: Dark Souls 2 Modding Discussion

    Has anyone figured out face swapping or save duplicating? I can only use a modded save on one slot. I extract the USER_DATA01 and inject it into slot 2, but it doesn't show up unless you already have a save in slot 2...

    So, I create a new save in slot 2, then inject the first save. That works fine for awhile, but when you save and restart the game, it corrupts the whole save. Is there a way to do this yet? I know you could in DS1, but you needed an editor.

 

 

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