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  1. #353
    Member
    rifleman is offline
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    Re: Dark Souls 2 Modding Discussion

    anyone know the offset for torch? I couldn't find it in the excel sheet posted by neonemesis. I am in the dark chasm of old and need to light the big bowl thing but cannot use flame butterfly because I don't have a torch....I don't want to do this part again and wanted to get a torch

    ---edit---
    I now understand after some reading that torches can't be added therefore there is no offset, they replenish at bonfires and you can edit torch time instead

    ---edit---
    my torch time at 11E94 reads hex BC. In the first post it says its a float value, how many bytes is this value? and what I need to change it to to make it infinite?


  2. #354
    Senior Member
    Demon

    13Dannyboy13 is offline
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    Re: Dark Souls 2 Modding Discussion

    Quote Originally Posted by rifleman View Post
    anyone know the offset for torch? I couldn't find it in the excel sheet posted by neonemesis. I am in the dark chasm of old and need to light the big bowl thing but cannot use flame butterfly because I don't have a torch....I don't want to do this part again and wanted to get a torch

    ---edit---
    I now understand after some reading that torches can't be added therefore there is no offset, they replenish at bonfires and you can edit torch time instead

    ---edit---
    my torch time at 11E94 reads hex BC. In the first post it says its a float value, how many bytes is this value? and what I need to change it to to make it infinite?
    48AFCF80 to max your torch time.
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  3. #355
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    rifleman is offline
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    Re: Dark Souls 2 Modding Discussion

    Quote Originally Posted by 13Dannyboy13 View Post
    48AFCF80 to max your torch time.
    THANKS, actually my fundamentals are kind of messed up, because its float it has to be 4 bytes starting from the offest at 11e94 and the BC byte. My value was BC 5B 2D 34. I changed it to 46 1c 3c 00 which is 9999 float and it worked.

  4. #356
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    007sonic is offline
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    Re: Dark Souls 2 Modding Discussion

    Kinda confused, but if I use the information from the first post I can just hex edit my game to add items? i.e. titanites
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  5. #357
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    matthewjohn

    matthewjohn is offline
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    Re: Dark Souls 2 Modding Discussion

    Quote Originally Posted by 007sonic View Post
    Kinda confused, but if I use the information from the first post I can just hex edit my game to add items? i.e. titanites
    Yer it's really easy mate


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  6. #358
    Senior Member
    Demon

    13Dannyboy13 is offline
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    Re: Dark Souls 2 Modding Discussion

    Quote Originally Posted by 007sonic View Post
    Kinda confused, but if I use the information from the first post I can just hex edit my game to add items? i.e. titanites
    Yeah, you have lots of room to add stuff, there's quite a bit of room after your current items to add whatever you want, just follow the pic from the first post and it's very easy.
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  7. #359
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    moneytrees is offline
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    Re: Dark Souls 2 Modding Discussion

    So has anyone seen any types of special items that they cut yet say kind of like karmic explosion or anything like that. Im not really interested in them I just want to know if they learned a lesson from people running around in + 10 smoughs armor hahaha

  8. #360
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    Ralicht is offline
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    Re: Dark Souls 2 Modding Discussion

    I was wondering if it's possible that there is a setting somewhere that triggers the character customization in the beginning of NG+. The only reason that I think there might be is that there is a bug which several people have reported that basically resets their stats and makes them customize whenever they head into NG+ naturally. If a bug like this exist, I would think there's some way that we could force it to allow customization in NG+ so we could start there and still be able to edit our characters.

 

 

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