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Titanfall patch improves game modes, servers, and weapon balancing
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  1. #1
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    THUMBS is offline
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    Titanfall patch improves game modes, servers, and weapon balancing

    No sign of the promised private lobbies just yet though
    Developer Respawn began rolling out a new patch for Titanfall over the weekend, addressing a host of minor fixes and tweaks here and there. Unfortunately there are none of the promised big additions to game just yet - like private lobbies or support for the soon to be released companion app.

    The patch, which was detailed in a post on Respawn's official forums, primarily addresses score limits and damage totals - the Smart Pistol has been nerfed, cluster missiles have had their damage reduced against evac dropships, and arc grenades have been tweaked so they don't draw on friendlies. There have also been a whole host of bugfixes made too. Full patch notes are below.Name:  titan.jpg
Views: 137
Size:  78.1 KBBalancing adjustments and general changes
    - The damage indicator from Electric Smoke is now much more noticeable
    - Search Drones will now show up in Classic Modes of Angel City
    - Arc grenade/mine effects no longer draw on friendly Pilots and Titans
    - Lowered the point value of defensive actions in Hardpoint mode and CTF.
    - Increased the score limit in Attrition
    - Flag Return points reduced
    - Flag Carrier killed points reduced
    - Explosives detonated by Dead Man's Trigger are now slightly delayed
    - Explosives detonated by Dead Man's Trigger now play a warning sound before exploding
    - Slightly decreased the damage of the Smart Pistol when not locked onto a Pilot
    - Slightly decreased the hip-fire accuracy of the Smart Pistol
    - Certain Burn Cards could be exploited to give multiple uses
    - Evac Dropships are now more responsive to Pilots entering them
    - Hacking a Mega Turret will now restore it's health to full
    - Cluster Missiles damage reduced against Evac Dropships

    Bug Fixes
    - Titan could become stuck in the position he lands in
    - Auto-Titan wouldn't stand up until you embarked into it
    - Several rare server issues restarting the game in to the lobby
    - Pilot could end up out of bounds while rodeoing a Titan as it is destroyed
    - Pilot could warp through certain locations when jumping off a Titan
    - Rodeoing a Titan that has been doomed by your SMR could kill you
    - Players being able to enter some geometry in Smuggler's Cove
    - Titanfall will now give proper kill credit when it kills a Pilot embarking into their Titan
    - Minions in Attrition now continue to spawn until the Epilogue begins
    - Player couldn't hack a Mega Turret console
    - Server would sometimes error when leeching a Spectre
    - Hardpoints sometimes awarded defense score to players not near the hardpoint
    - Rare issue when ejecting from a Titan
    - Server would sometimes error after a match while returning to the lobby
    - Double XP burn card sometimes not being applied properly
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  2. #2


    devilswarchild is offline
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    Re: Titanfall patch improves game modes, servers, and weapon balancing

    well thats good to know lol wont have all the bugs in it when i start playing it lol awesome share
    Downloads : 12 || Uploads : 3 || Rep Power : 5267 || Posts : 1,524 || Thanks : 533 || Thanked 106 Times in 100 Posts



  3. #3
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    thegutta is offline
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    Re: Titanfall patch improves game modes, servers, and weapon balancing

    Great share :)
    Downloads : 47 || Uploads : 0 || Rep Power : 15509 || Posts : 10,471 || Thanks : 3,231 || Thanked 1,396 Times in 1,224 Posts



 

 

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