I wasn't sure if it warranted its own thread, but if anyone can help me out I'd much appreciate it. Well, anyway, I know how to hex-edit my weapons to have the abilities I wanted although one problem I had (a simple matter of aesthetics) was that the weapon/armor can't change form in accordance to its abilities. To get around this I tried to edit some weapons and armor to have 4 blank slots to see if I could customize the abilities in game. To my dismay I found that the items while having the 4 blank slots could not be customized. Does anyone know why this could be?
Here are the hex values for the weapon abilities for reference. I'm sure anyone answering would know the format for weapons if not it's:00 - Sensor
01 - First Strike
02 - Initiative
03 - Counterattack
04 - Evade & COunter
05 - Magic Counter
06 - Magic Booster
07 - Alchemy
08 - Auto-Potion
09 - Auto-Med
0A - Auto-Phoenix
0B - Piercing
0C - Half MP Cost
0D - 1 MP Cost
0E - Double Overdrive
0F - Triple Overdrive
10 - SOS Overdrive
11 - Overdrive -> AP
12 - Double AP
13 - Triple AP
14 - No AP
15 - Pickpocket
16 - Master Thief
17 - Break HP Limit
18 - Break MP Limit
19 - Break Damage Limit
1A - Gillionaire
1B - HP Stroll
1C - MP Stroll
1D - No Encounters
1E - Firestrike
1F - Fire Ward
20 - Fireproof
21 - Fire Eater
22 - Icestrike
23 - Ice Ward
24 - Iceproof
25 - Ice Eater
26 - Lightningstrike
27 - Lightning Ward
28 - Lightningproof
29 - Lightning Eater
2A - Waterstrike
2B - Water Ward
2C - Waterproof
2D - Water Eater
2E - Deathstrike
2F - Deathtouch
30 - Deathproof
31 - Death Ward
32 - Zombiestrike
33 - Zombietouch
34 - Zombieproof
35 - Zombie Ward
36 - Stonestrike
37 - Stonetouch
38 - Stoneproof
39 - Stone Ward
3A - Poisonstrike
3B - Poisontouch
3C - Poisonproof
3D - Poison Ward
3E - Sleepstrike
3F - Sleeptouch
40 - Sleepproof
41 - Sleep Ward
42 - Silencestrike
43 - Silencetouch
44 - Silenceproof
45 - Silence Ward
46 - Darkstrike
47 - Darktouch
48 - Darkproof
49 - Dark Ward
4A - Slowstrike
4B - Slowtouch
4C - Slowproof
4D - Slow Ward
4E - Confuseproof
4F - Confuse Ward
50 - Berserkproof
51 - Berserk Ward
52 - Curseproof
53 - Curse Ward
54 - Auto-Shell
55 - Auto-Protect
56 - Auto-Haste
57 - Auto-Regen
58 - Auto-Reflect
59 - SOS Shell
5A - SOS Protect
5B - SOS Haste
5C - SOS Regen
5D - SOS Reflect
5E - SOS NulTide
5F - SOS NulFrost
60 - SOS NulShock
61 - SOS NulBlaze
62 - Strength +3%
63 - Strength +5%
64 - Strength +10%
65 - Strength +20%
66 - Magic +3%
67 - Magic +5%
68 - Magic +10%
69 - Magic +20%
6A - Defense +3%
6B - Defense +5%
6C - Defense +10%
6D - Defense +20%
6E - Magic Def +3%
6F - Magic Def +5%
70 - Magic Def +10%
71 - Magic Def +20%
72 - HP +5%
73 - HP +10%
74 - HP +20%
75 - HP +30%
76 - MP +5%
77 - MP +10%
78 - MP +20%
79 - MP +30%
7A - Capture
7B - Blank
7C - Distill Power
7D - Distill Mana
7E - Distill Speed
7F - Distill Ability
80 - Ribbon
XX 80 XX 80 XX 80 XX for four-slot weapons
(FF 00 FF 00 FF) -->FF 00 for those with <4 slots. (ex: 2-slot is XX 80 XX 80 FF 00 FF)
For example when I made Kimahri's 3-slot Red Armlet that had Fire Ward, Ice Ward, and Lightning Ward I had it replaced with Deathproof, Ribbon, Auto-Haste, and Auto-Protect.
So in the hex editor from:
1F 80 23 80 25 80 FF
to
80 80 56 80 30 80 54
which worked fine, but as I said, on aesthetics it was still Red Armlet. So when I decided to try out making a customizable 4-slot weapon like from Auron's katana:
7B 80 7B 80 7B 80 7B
I couldn't customize! Any ideas what I may have done wrong?



Reply With Quote





