Good job! thanks man

Good job! thanks man

The only think I changed was the money and it said that and no I don't have any of the DLC items


love this editor-woot
When the save editor adds the arts, it doesn't modify the skill EXP values, does it? I think that might be why it's resetting after a few battles. Weapon Arts, Unique Arts and Arcana don't have actual levels to gain (just unlocked), so they just get added to the unit's arts list. Although it does puzzle me as to why WAs would not reset as the game should check for WS, WT and customization requirements...
Thanks man, amazing editor!!

First off, thanks so much for the editor.. It's working like a charm.
Second off, I found the class code for Legendary Ordainer if anyone is interested. It's "0059"
Cheers!









Yes, the editor shows the class code but you can't change characters class with the editor because it's pointless and will reset after 1 battle.
Class Types
The first step in class changing is to satisfy the requirements for a class type. While these could be considered as actual class requirements, none of them have to be satisfied to change into a class with a type matching the current one, which makes them more of a requirement to change between class types. The requirements are checked in the order following; if any of them are met the evaluation stops there and the class type is determined, none of the other class types are even looked at. If none of these requirements are met the character cannot change class.
- All Combat classes are checked. If the character qualifies for any, and his Strength is significant, Combat Type is picked.
- All Mystic classes are checked. If the character qualifies for any, and his Intellect is significant, Mystic Type is picked.
- All Combat classes are checked. If the character qualifies for any, and his only significant skill group is Weapons, Combat Type is picked.
- All Item classes are checked. If the character qualifies for any, and Items are among his significant skill groups, Item Type is picked. Unlike the similar Combat and Mystic checks, this does not require both of the other skill groups to be insignificant.
- All Mystic classes are checked. If the character qualifies for any, and his only significant skill group is Mystic, Mystic Type is picked.
- All Mystic+Combat classes are checked. If the character qualifies for any, and has 2 significant skill groups with one of them being Mystic, Mystic+Combat Type is picked.
- All Item+Combat classes are checked. If the character qualifies for any, and Items are among his significant skill groups, Item+Combat Type is picked. This is exactly the same requirement as that of the Item type classes.
- Finally, classes of the same type as the current one are checked. There are no extra requirements here, if the character qualifies for any, the current Type is picked.
On the X360, either through a bug or deliberate coding, units are not eligible for Mystic+Combat and Item+Combat classes unless they already start in one. So the 6th and 7th checks effectively are skipped.
Individual Class
The exact class is chosen from the classes whose requirements are met and are of the selected type. There is usually only one such class, but sometimes there may be multiple, in which case the game is supposed to pick randomly from among them. Supposed to, because due to a bug the list of classes gets overwritten whenever an upgrade of a previous class is also available, removing all but the last class from it.
Of course, the individual class requirements must also be met to change into a class. The Stat and Minimum Skill requirements should be obvious from the table, and Significant and Highest skills have been explained above. The only thing left to consider is Mystic/Item balance. This works the same way as Stat significance, one of them needs to be at least 12% higher than the other one (this is based on skill sums). Balance is achieved when neither of them is significant.
Source: http://lastremnant.wikia.com/wiki/Classes
What i have shown you is reality. What you remember... that is the illusion.