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[Release] [PS3/XB360]Dark Souls II Save Editor V2.0.0.5 - Page 168
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  1. #1337
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    Jappi88

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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.6

    Quote Originally Posted by IdislikeU View Post
    I was going to, but I no longer need to. It seems to be working now. I'm not sure what the problem was when I tried it last night.
    I do recall people talking about having to play for a certain. Amount of time before it will work properly.

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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.6

    Greetings everyone- new user here in need of some assistance, but first a huge "thank you" to Jappi88 for engineering this top-notch tool. I'd like to report an issue and request input from anyone who might be able to offer some insight on a workaround. I'm a PS3 user and the program loads my saves without issue, but it will not display the character in the 10th save slot. I've spent a couple of hours looking through this thread already and have not been able to find any clear information which addresses this problem; after examining my backup saves I note that the "0AUSER" file which I believe corresponds to the 10th slot seems to have disappeared from the directory at some point, and only its associate files (10AUSER and 20AUSER) remain. This doesn't seem to have caused any problems with the file itself; the game still loads and displays the character in the 10th slot without any issues. However, the save editor does not seem to recognize this character's presence in the directory. I have tried decrypting the save file using Bruteforce and copying the associate files for the 10th save slot over those for the earlier slots after renaming them accordingly, but the program either does not recognize that any change has been made when I load the file or else simply gives me an encryption error message. I have attempted to make use of the "Restore STFS" option but as the program appears not to use this format for PS3 saves, I'm at a loss. Does anyone have any ideas as to how I can get the program to read the character data for the 10th slot? Thanks in advance.

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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.6

    hey guys i wanted to ask if you can mod your save alittle without getting soft-ban?
    and if so, what is safe/unsafe to mod?

  4. #1340
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.6

    Quote Originally Posted by StrifeSan View Post
    hey guys i wanted to ask if you can mod your save alittle without getting soft-ban?
    and if so, what is safe/unsafe to mod?
    Advice:
    -don't mess with soul memory to much to be noticed.
    -don't drop modded weapons for people or better yet don't give any random anything.
    -don't pop abnormal amounts of souls at once.
    -don't mess with or mod your soul count.
    -don't use weapons in areas or play through you haven't been to or at yet. Ex). Running around full havel gear and twin great swords at the beginning.
    Don't do anythi.g stupid to get noticed and your good.

    That is normal. The editor only goes up to 9 characters. And that is the same for the xbox. You could rename the file to another character number load it and mod it and change it back to character 10
    Last edited by THUMBS; 02-28-2016 at 05:18 PM.
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  5. #1341
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.6

    Quote Originally Posted by ReDeMpTiOn213 View Post
    That is normal. The editor only goes up to 9 characters. And that is the same for the xbox. You could rename the file to another character number load it and mod it and change it back to character 10
    Thank you for the reply- how exactly would I go about doing this? I'm not familiar with the process or the necessary steps beyond what I've already done and described.

  6. #1342
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.6

    Quote Originally Posted by Jimera View Post
    Thank you for the reply- how exactly would I go about doing this? I'm not familiar with the process or the necessary steps beyond what I've already done and described.
    Idk the ps3 way. You have to extract the files within the save etc. Idk that process
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  7. #1343
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.6

    I see... well, thanks all the same. I don't suppose anyone else can provide any insights into a solution?

  8. #1344
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.1.6

    Quote Originally Posted by Jimera View Post
    I see... well, thanks all the same. I don't suppose anyone else can provide any insights into a solution?
    If you know the files that correspond with the character slot then you can do it. Like slot one has two files etc. Just change slot 10 to slot 1. If you know how to do that.
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