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  1. #33
    Junior Member
    Metal In The Morning is offline
    Join Date : Jun 2013
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.0

    Sweet! Will donate for sure! Thank you for all the work jappi!

  2. #34
    Senior Member
    swizzzy is offline
    Join Date : Sep 2011
    Posts : 143
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.0

    Same thing happening to me as one of the guys above, save locks up whenever I try to add something, even just 1 elizabeth mushroom.

    I'm using a megamule save though, with the items just at max legit quantities (99 for items, 999 for arrows/bolts), that's probably why. I also tried deleting all the items and then using add all at one quantity a piece to see if it would work. Still locked up. Will try a legit non megamule save tomorrow.

    Anyone try editing stats or spell uses? Haven't tried it yet, just curious. I know that using the other editors to change spell use quantity it would revert back to normal after I go to another bonfire or something

  3. #35
    Program Engineer
    Jappi88


    Jappi88 is offline
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.0

    Can anyone explain what a megamule save is?
    I have only tested the editor offline and it worked great....can anyone upload their save that got stick on loading?(the backup offcource).

    Alsof, forgot tot mention....enabling legit stat calculation will also calculate souls in memory.
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  4. #36
    Senior Member
    swizzzy is offline
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.0

    Quote Originally Posted by Jappi88 View Post
    Can anyone explain what a megamule save is?
    I have only tested the editor offline and it worked great....can anyone upload their save that got stick on loading?(the backup offcource).

    Alsof, forgot tot mention....enabling legit stat calculation will also calculate souls in memory.
    It's the save in this thread Jappi...

    http://www.360haven.com/forums/threa...s-II-Mega-Mule

    It has everything, max quantities for each item. I'm sure the editor works with saves that haven't been modified in any way..

  5. #37
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    rho61803 is offline
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.0

    -GAME_0000.zip
    Quote Originally Posted by Jappi88 View Post
    can anyone upload their save that got stick on loading?(the backup offcource).

    Alsof, forgot tot mention....enabling legit stat calculation will also calculate souls in memory.
    Could you PM me your email so I can send you my save? I tried attaching it here but apparently the file is not valid.

    Edit: Never mind, thanks for the tip.

  6. #38
    ★ The Exiled One ★
    Exiledone

    Idlehands88 is offline
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    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.0

    Quote Originally Posted by rho61803 View Post
    Could you PM me your email so I can send you my save? I tried attaching it here but apparently the file is not valid.
    That's because you have to put it into a .rar or .zip file.
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  7. #39
    AudioRage

    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.0

    Oh damn major problem, I used horizon to extract my file and everything seemed good but when i load up the game it will only let me press new game or go online. it doesn't recognize my saves! please help!
    Also when I check my hardrive it adds another SAVE DATA but it has nothing on it as if it was new, so now there is two files that say save data.
    Last edited by AudioRage; 04-30-2014 at 08:11 AM.

  8. #40
    M1dnite

    Re: [PS3/XB360]Dark Souls II Save Editor V1.0.0.0

    FYI:
    Unused Content from the games text dump is in the editor. Not sure if this would cause problems, but just to be safe you should be aware.
    If you add everything from an item tab it will load (Unused Content) into your game save.
    Check out the List here ://darksouls2.wikidot.com/unused-content

    Still playing around with it but it's an Amazing editor so far! Thanks for the hard work Jappi88! Cheers!

 

 

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