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Child of Light save help
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  1. #1
    Junior Member
    genjiro is offline
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    Child of Light save help

    I was wondering if anyone can assist modding a Child of Light game save. Having a lot of fun with it and tried to do some hex editing myself but I can't seem to find the right offsets to edit things.

    Let me know if anyone can assist -- it will be much appreciated.

    Thanks / regards - Genjiro

    Savegame.zip

  2. #2
    Developer
    matthewjohn

    matthewjohn is offline
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    Re: Child of Light save help

    U need to post the stats of the save mate

    Sent from my R800i using Tapatalk 2

  3. #3
    Junior Member
    genjiro is offline
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    Re: Child of Light save help

    Haha sorry. So I think I figured this out.

    I found the offsets that control all of the gems and items of the game if anyone is interested.

    Using HxD, set your view to 16 ANSI HEX:

    Offset row: 3D50 to 4D80
    Column: 0B 0C 0D 0E

    I believe the order is Gems | Items | Quest Items

    I changed all of the values to 00 00 00 63 and it gave me 99 of every gem (including princess stone) and 99 of all items. I think the last 30 or so rows is for quest items, you may or may not want to change those but I haven't seen anything detrimental happen to the game yet.

    There is an existing save editor that will change some stats in the game as well as skill points, but the offsets for items and gems hasn't been implemented yet.

    Hope that helps and thanks matthewjohn for the reply.

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  5. #4
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    AreteSeven is offline
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    Re: Child of Light save help

    Quote Originally Posted by genjiro View Post
    Haha sorry. So I think I figured this out.

    I found the offsets that control all of the gems and items of the game if anyone is interested.

    Using HxD, set your view to 16 ANSI HEX:

    Offset row: 3D50 to 4D80
    Column: 0B 0C 0D 0E

    I believe the order is Gems | Items | Quest Items

    I changed all of the values to 00 00 00 63 and it gave me 99 of every gem (including princess stone) and 99 of all items. I think the last 30 or so rows is for quest items, you may or may not want to change those but I haven't seen anything detrimental happen to the game yet.

    There is an existing save editor that will change some stats in the game as well as skill points, but the offsets for items and gems hasn't been implemented yet.

    Hope that helps and thanks matthewjohn for the reply.
    For me they were all in the 07-0A longs, like so.

    They definitely aren't grouped/categorized in any way. Wrote down the interesting ones (Big Endian Long values if you're wondering):
    Potions
    0x44A7 Antidote
    0x3E07 Revive
    0x4A07 Firefly Elixer
    0x4647 Damage Elixer
    0x4B27 Defense Elixer
    0x4127 Magic Defense Elixer
    0x4907 Healing Tonic
    0x4C67 Potent Healing Tonic
    0x4707 Magic
    0x46E7 Potent Magic
    0x4347 Faery Nectar
    0x4827 Potent Faery Nectar
    0x4767 Speed
    0x4847 Quicken
    0x4147 Lull Elixer
    0x4407 Unstoppable Elixer
    0x3F67 Unstoppable Elixer (All)

    Stardust
    0x4D87 HP
    0x4607 MP
    0x40A7 Defense
    0x3DC7 Magic Defense
    0x4447 Strength
    0x45A7 Magic
    0x4AE7 Critical Hit
    0x41E7 Dodge

    Oculi
    0x3FC7 Rough Sapphire
    0x4747 Tumbled Sapphire
    0x47A7 Faceted Sapphire
    0x44C7 Brilliant Sapphire
    0x3FE7 Rough Emerald
    0x4467 Tumbled Emerald
    0x41A7 Faceted Emerald
    0x4807 Brilliant Emerald
    0x4087 Rough Ruby
    0x4367 Tumbled Ruby
    0x4507 Faceted Ruby
    0x4387 Brilliant Ruby
    0x3D87 Rough Tourmaline
    0x4007 Tumbled Tourmaline
    0x3E87 Faceted Tourmaline
    0x44E7 Brilliant Tourmaline
    0x3DA7 Rough Amethyst
    0x3DE7 Tumbled Amethyst
    0x47E7 Faceted Amethyst
    0x48E7 Brilliant Amethyst
    0x4667 Rough Citrine
    0x4287 Tumbled Citrine
    0x4D67 Faceted Citrine
    0x4567 Brilliant Citrine
    0x4527 Rough Diamond
    0x49A7 Tumbled Diamond
    0x4247 Faceted Diamond
    0x43A7 Brilliant Diamond
    0x4327 Rough Onyx
    0x4727 Tumbled Onyx
    0x49E7 Faceted Onyx
    0x4167 Brilliant Onyx
    0x4027 Rough Spinel
    0x4107 Tumbled Spinel
    0x43E7 Faceted Spinel
    0x4627 Brilliant Spinel
    0x4C47 Princess Stone
    0x4CC7 Erin's Stone

    Confessions
    0x46A7 #1
    0x48C7 #2
    0x3F87 #3
    0x47C7 #4
    0x4587 #5
    0x4D07 #6
    0x4A47 #7
    0x4887 #8
    0x4AA7 #9
    0x4BA7 #10
    0x4D27 #11
    0x3EC7 #12
    0x40C7 #13
    0x45E7 #14
    0x3F27 #15
    0x3E47 #16
    Last edited by AreteSeven; 05-26-2014 at 07:54 PM.

  6. #5
    Junior Member
    genjiro is offline
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    Re: Child of Light save help

    Nice work AreeSeven.

  7. #6
    Junior Member
    AreteSeven is offline
    Join Date : Oct 2013
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    Re: Child of Light save help

    Quote Originally Posted by genjiro View Post
    Nice work AreeSeven.
    Still not too sure about the item format, just the place to edit the count. The value -0x10 from the ones I listed set the item count to 1 no matter what number you pick, might be intended for the quest items or confessions or something (there were also complete and incomplete versions of all the quests, and the items associated, but they don't seem to properly activate through just that value so it doesn't really help you, most likely some other part needs to let the game know you actually acquired them). 3 of them are unknown, didn't seem to change anything that I could notice.

  8. #7
    darkmikasonfire

    Re: Child of Light save help

    This stuff moves about a bit, mine is currently being edited on the 0E areas just like the OP however I believe mine starts 0X3640 and goes to 0x4580

    the ones I took note of differ in area:
    3A2E - brilliant onyx
    3C2E - brilliant diamond
    3E8E - brilliant spinnels
    446E - princess stone

    At first I was hoping they would match up in order, they don't. between the onyx and diamon for me is 'A2E - C2E', for you it was '167 - 3A7' so it's 2E-2E for me but 67-A7 for you, which means these things jump all the hell around.

    Stardusts for me were:
    0x36AE - Magic Defense
    0x396E - Defense
    0x3AAE - Dodge
    0x3CCE - Strength
    0x3E2E - Magic
    0x3E6E - MP
    0x3FCE - Speed
    0x432E - Critical Hit
    0x458E - HP


    So the start and end points to this area move up and down, and the patterns of items within it change as well. I wonder if this is because of region or DLC, I wouldn't think region would matter for it. I have no DLC at all, I haven't finished the game either, I'm in the sea area (about to fight the orge). So I'm fairly far into it. How about you guys? Maybe the DLC adds extra coding lines into it or something.

 

 

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