
what in earth are you talking about ?
There is no "Dynamic" checksum.
the only checksum used is at 0x1C.
The checksum is exactly like all other games.
The data is compressed using zlib, after decompressed you will get data that is seperated in 3 sections.
the 3 sections are computed together with a checksum32.
its really no rocket sience.
Ive allso looked at the code, and could not find any flaw...
offcource the size changes after compression, but thats normal and should not cause any harm.
maybe im provided with wrong savefiles, witch will explain why i dont see any problem.
either way, im not intended to spend any more time on this.
Either wait for someone to create a working tool, or fix it yourself.
Programming is 10% science, 20% ingenuity, and 70% getting the ingenuity to work with the science.
~~~~~~~~~~~~~~~~~~~~~~~~~
Programming is like sex:
One mistake and you have to support it for the rest of your life.

I know you said you are done with it but if I gave you my saves would you be willing to take a look?
if not its cool I appreciate the effort anyways.


Wow! Nice. Gotta try it.