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  1. #9
    Developer

    TheLaughingClown is offline
    Join Date : Feb 2012
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    Re: WWE2K15 ToolKit + C# SourceCode

    Quote Originally Posted by FuzzBallDog View Post
    alright sounds good. thanks.

    and this time dont think that cookie lol
    Idk why your getting that error.

    Last edited by TheLaughingClown; 11-04-2014 at 12:19 PM.

  2. #10
    Senior Member
    FuzzBallDog is offline
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    Re: WWE2K15 ToolKit + C# SourceCode

    Quote Originally Posted by TheLaughingClown View Post
    Their is a dynamic checksum that's why you get that error.
    what does that even mean?

  3. #11
    Program Engineer
    Jappi88


    Jappi88 is offline
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    Re: WWE2K15 ToolKit + C# SourceCode

    Quote Originally Posted by TheLaughingClown View Post
    Their is a dynamic checksum that's why you get that error.

    what in earth are you talking about ?
    There is no "Dynamic" checksum.

    the only checksum used is at 0x1C.
    The checksum is exactly like all other games.
    The data is compressed using zlib, after decompressed you will get data that is seperated in 3 sections.
    the 3 sections are computed together with a checksum32.

    its really no rocket sience.

    Ive allso looked at the code, and could not find any flaw...
    offcource the size changes after compression, but thats normal and should not cause any harm.

    maybe im provided with wrong savefiles, witch will explain why i dont see any problem.
    either way, im not intended to spend any more time on this.
    Either wait for someone to create a working tool, or fix it yourself.
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  4. #12
    Developer

    TheLaughingClown is offline
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    Posts : 663
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    Re: WWE2K15 ToolKit + C# SourceCode

    Quote Originally Posted by Jappi88 View Post
    what in earth are you talking about ?
    There is no "Dynamic" checksum.

    the only checksum used is at 0x1C.
    The checksum is exactly like all other games.
    The data is compressed using zlib, after decompressed you will get data that is seperated in 3 sections.
    the 3 sections are computed together with a checksum32.

    its really no rocket sience.

    Ive allso looked at the code, and could not find any flaw...
    offcource the size changes after compression, but thats normal and should not cause any harm.

    maybe im provided with wrong savefiles, witch will explain why i dont see any problem.
    either way, im not intended to spend any more time on this.
    Either wait for someone to create a working tool, or fix it yourself.
    Here are Both Con an Extracted Files hope you can get the checksum to fix itself:)
    Attached Files Attached Files
    Last edited by TheLaughingClown; 10-31-2014 at 09:53 PM.

  5. #13
    Senior Member
    FuzzBallDog is offline
    Join Date : Dec 2012
    Posts : 411
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    Re: WWE2K15 ToolKit + C# SourceCode

    I know you said you are done with it but if I gave you my saves would you be willing to take a look?

    if not its cool I appreciate the effort anyways.

  6. #14
    Junior Member
    Nuke14 is offline
    Join Date : Oct 2014
    Location : 360haven
    Posts : 3
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    Re: WWE2K15 ToolKit + C# SourceCode

    Quote Originally Posted by TheLaughingClown View Post
    Here are Both Con an Extracted Files hope you can get the checksum to fix itself:)
    Grim I can't believe you're still trying to use ur hacked movesets online and come on here acting all innocent LOL. Try rejoining xA0Vx again

  7. #15
    Developer

    TheLaughingClown is offline
    Join Date : Feb 2012
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    Re: WWE2K15 ToolKit + C# SourceCode

    Quote Originally Posted by Nuke14 View Post
    Grim I can't believe you're still trying to use ur hacked movesets online and come on here acting all innocent LOL. Try rejoining xA0Vx again
    I'm not trying to hack the movesets online lol they wouldn't work anyways i'm trying to hack the entrances since they locked them on the disc.

  8. #16
    Senior Member
    Hacker-T
    fruityhead is offline
    Join Date : Dec 2013
    Location : Calif USA
    Posts : 251
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    Re: WWE2K15 ToolKit + C# SourceCode

    Wow! Nice. Gotta try it.

 

 
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