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  1. #57
    Wisdom Sold Seperately

    8Ball is offline
    Join Date : Dec 2010
    Location : UK
    Posts : 574
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    Re: Bladestorm Save Editor [V2 - FINAL]

    Thank you.
    Version 2.0 is now uploaded, please report any bugs as I am most eager to iron them out.
    Assuming no bugs this will also be the final version, disregarding the books for a moment, it's pretty much done and is currently my greatest work to date.



    Some things to note: the original version used packageio and depended heavily on searching for strings, it even treated regions differently; i experimented with flash and freaked out about the filesize and errors that brings, at a time this things was what, 5MB? it's around 1/10th that now.
    It now uses isolib and static offsets which are set using a series of variables and some basic math, the interface is clean as always and designed to be run as short a time as needed to get you back into the game.

    I have done my very best to error check it but i only had so many examples to try out, i am extremely confident it works perfectly and I have thus dedicated it to the forum as a landmark of our achievements as a community, hell the tut i learned from is still here, with the same syntax errors i first had to overcome, i still have messages from various devs getting their little coding booties wet looking to compare notes.

    Business as usual then peeps, shows over, one for the archives etc. etc. May it spread across the Internet like herpes on a whores lip.
    Downloads : 101 || Uploads : 18 || Rep Power : 4376 || Posts : 574 || Thanks : 51 || Thanked 462 Times in 200 Posts



  2. #58
    I C0z I

    Re: Bladestorm Save Editor [V2 - FINAL]

    Good work 8Ball

  3. #59
    Senior Member
    Demon

    13Dannyboy13 is offline
    Join Date : Dec 2010
    Location : Over there
    Posts : 547
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    Re: Bladestorm Save Editor [V2 - FINAL]

    Nice job on figuring out how to pick which save to edit.
    Downloads : 66 || Uploads : 0 || Rep Power : 4196 || Posts : 547 || Thanks : 95 || Thanked 80 Times in 45 Posts



  4. #60
    cccrip

    Re: Bladestorm Save Editor [V2 - FINAL]

    Thanks for the editor. Just started on this after playing Warriors Orochi.

  5. #61
    Senior Member
    bx don is offline
    Join Date : Aug 2012
    Posts : 255
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    Re: Bladestorm Save Editor [V2 - FINAL]

    Will try this out thanks for the editor.
    Downloads : 19 || Uploads : 0 || Rep Power : 3265 || Posts : 255 || Thanks : 125 || Thanked 22 Times in 20 Posts



  6. #62
    drysdale

    Re: Bladestorm Save Editor [V2 - FINAL]

    this is a nice editor

  7. #63
    Junior Member
    ektarum is offline
    Join Date : Jan 2012
    Posts : 3
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    Re: Bladestorm Save Editor [V2 - FINAL]

    thanks for sharing

  8. #64
    Junior Member
    wmaverick is offline
    Join Date : Mar 2013
    Posts : 3
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    Re: Bladestorm Save Editor [V2 - FINAL]

    Hi there mate, thanks for the editor it really work awesome. But I found a lil problem there, when you use the editor it adds to your inventor the last book (Engeenering), retrieving the oportunity to get it. Is there a way to unlock this from happend? The last guy gave me the book and the achievement didn't pop... thanks a lot!

 

 
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