gracias sos el único en todo el mundo que su vio un editor genial libre y gratuito hoja la que sigas así estoy orgulloso de vos gracias!!!
Thank you for this great contribution. As it helps them said that if they want the infinite rocket launcher from the start, open your save in the editor's tab 2.0.0 campaign CLAIRE character, a list will be displayed. In the first slot open the list and look it, then put the tab value 0, give him character and then SAVE SAVE, then transfer to Xbox 360.
NOTE:
To make them work, the Save must be located in the first chapter of Claire, need not have any weapons at the start of capitlulo. After his rocket launcher will appear in the following chapters of Claire. Barry did not work with me
i can't find a link :S
Nice work thanks
i've used the editor in chap 1, now im in chap 3. I change some things with claire and save, then i change to Moira and get and when i try to use it i get: "Unhandled exception has occurred in a component in your application. If you click Continue, the application will ignore this error and attempt to continue."
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.ObjectDisposedException: Cannot access a closed Stream.
at System.IO.MemoryStream.set_Position(Int64 value)
at Resident_Evil_Revelations_2.Form1.comboBox2_Select edIndexChanged(Object sender, EventArgs e)
at System.Windows.Forms.ComboBox.OnSelectedIndexChang ed(EventArgs e)
at System.Windows.Forms.ComboBox.WmReflectCommand(Mes sage& m)
at System.Windows.Forms.ComboBox.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
Resident Evil Revelations 2
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Steven/Desktop/New%20folder%20(8)/New%20folder%20(3)/Resident%20Evil%20Revelations%202.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34239 built by: FX452RTMGDR
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Well I guess we might as well chalk an update up as a loss its been since March since this editor was updated, I dont see why it would be so hard to update this editor for example the stuff for campaign mode needs updated and the other day and noticed that on the editor 2.0 we have all the guns for raid mode but you still cant edit anything because it doesnt save, you load up the 4.0 version and raid mode and its missing quite a few weapons and you cant edit all the players either, I sent Armany a message almost a month ago and asked if he would please update this editor and he said very soon, I dont understand why the hell it takes so long to update something and why create an editor for other games when you dont even have this one complete yet, COME ON ALREADY!!!!!!!