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  1. #209
    One Hit Wonder
    Kensu is offline
    Join Date : Apr 2015
    Location : 360haven
    Posts : 1
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    Re: Resident Evil Revelations 2 save editor 2.0.0.0

    Quote Originally Posted by patbz View Post
    I have been checking periodically back to this thread to see if there have been any updates to the editor as I mainly wanted to mod in bullets for the campaign.

    If anyone is interested in the hex address for the unlimited ammo mode - it is at 2CA73, changing the value to 01 will give you infinite ammo but also lock you to C rank.

    Just decrypt your save and hex edit in the value for the effect, it is working so far me.

    You mean offset adress "2CA70" and change on "03" column to 01, right? Because if I change the F9 value to 01, the save, rehash and resign process crashes in horizon.
    Or did I just looked at the wrong adress here?

  2. #210
    Junior Member
    coverme is offline
    Join Date : Jul 2013
    Posts : 20
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    Re: Resident Evil Revelations 2 save editor 2.0.0.0

    Quote Originally Posted by Kensu View Post
    You mean offset adress "2CA70" and change on "03" column to 01, right? Because if I change the F9 value to 01, the save, rehash and resign process crashes in horizon.
    Or did I just looked at the wrong adress here?
    if ur save didt corrupt that mean u do it correctly, dont use horizon to rehash, u will notice the file size less than original ,use the editor to save and tranfer back to ur xbox

  3. #211
    One Hit Wonder
    claudioalb is offline
    Join Date : May 2015
    Location : 360haven
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    Re: Resident Evil Revelations 2 save editor 2.0.0.0

    gracias sos el único en todo el mundo que su vio un editor geName:  11150714_773269262787974_6352710590454522587_n.jpg
Views: 141
Size:  25.1 KBnial libre y gratuito hoja la que sigas así estoy orgulloso de vos gracias!!!

  4. #212
    One Hit Wonder
    kotoko is offline
    Join Date : Apr 2014
    Location : 360haven
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    Re: Resident Evil Revelations 2 save editor 2.0.0.0

    Thank you for this great contribution. As it helps them said that if they want the infinite rocket launcher from the start, open your save in the editor's tab 2.0.0 campaign CLAIRE character, a list will be displayed. In the first slot open the list and look it, then put the tab value 0, give him character and then SAVE SAVE, then transfer to Xbox 360.

    NOTE:

    To make them work, the Save must be located in the first chapter of Claire, need not have any weapons at the start of capitlulo. After his rocket launcher will appear in the following chapters of Claire. Barry did not work with me

  5. #213
    One Hit Wonder
    MasterDuke is offline
    Join Date : Sep 2013
    Posts : 1
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    Re: Resident Evil Revelations 2 save editor 4.0.0.0

    i can't find a link :S

  6. #214
    Inactive Member
    msung7m is offline
    Join Date : Apr 2014
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    Re: Resident Evil Revelations 2 save editor 2.0.0.0

    Nice work thanks

  7. #215
    One Hit Wonder
    isagustavo is offline
    Join Date : Jul 2013
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    Re: Resident Evil Revelations 2 save editor 2.0.0.0

    i've used the editor in chap 1, now im in chap 3. I change some things with claire and save, then i change to Moira and get and when i try to use it i get: "Unhandled exception has occurred in a component in your application. If you click Continue, the application will ignore this error and attempt to continue."

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.ObjectDisposedException: Cannot access a closed Stream.
    at System.IO.MemoryStream.set_Position(Int64 value)
    at Resident_Evil_Revelations_2.Form1.comboBox2_Select edIndexChanged(Object sender, EventArgs e)
    at System.Windows.Forms.ComboBox.OnSelectedIndexChang ed(EventArgs e)
    at System.Windows.Forms.ComboBox.WmReflectCommand(Mes sage& m)
    at System.Windows.Forms.ComboBox.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
    ----------------------------------------
    Resident Evil Revelations 2
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Steven/Desktop/New%20folder%20(8)/New%20folder%20(3)/Resident%20Evil%20Revelations%202.exe
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34239 built by: FX452RTMGDR
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34230 built by: FX452RTMGDR
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

  8. #216
    Member
    Demonic
    dunksjunk is offline
    Join Date : Dec 2012
    Location : Ohio
    Posts : 42
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    Re: Resident Evil Revelations 2 save editor 2.0.0.0

    Well I guess we might as well chalk an update up as a loss its been since March since this editor was updated, I dont see why it would be so hard to update this editor for example the stuff for campaign mode needs updated and the other day and noticed that on the editor 2.0 we have all the guns for raid mode but you still cant edit anything because it doesnt save, you load up the 4.0 version and raid mode and its missing quite a few weapons and you cant edit all the players either, I sent Armany a message almost a month ago and asked if he would please update this editor and he said very soon, I dont understand why the hell it takes so long to update something and why create an editor for other games when you dont even have this one complete yet, COME ON ALREADY!!!!!!!

 

 

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