Caleb's SuperCalebtastic Fallout New Vegas Mod pack
Caleb is back guys with this new mod pack sequel to the first NV mod pack that no one downloaded :sarcastic_hand:!!
I found a way to inject custom meshes AND textures into the game....It doesn't work for every mod, and its a little b!tchy sometimes, but I'm at a point where I feel I can release this mod in its current state...
WARNING!!!
THIS MOD IS NOT COMPATIBLE WITH ANY.....ANY.....DLC. THIS MOD REQUIRES A PLAIN LAUNCH ONLY CONTENT MOD AT THE MOMENT.....NO PRE-ORDER...NO HONEST HEARTS...NO DEAD MONEY....IF YOU HAVE THEM ON YOUR HDDS THEN YOU MUST DELETE THEM....I'M SORRY BUT JUST THE LAUNCH TITLE IS USEABLE AT THIS TIME!!!!!!
Like in my last mod, I am going to release the plugins.txt to list the mods included....THIS LIST DOES NOT INCLUDE ALL THE CUSTOM TEXTURE REPLACEMENTS!! Those are too numerous at this point and I really couldn't list them all....
Obsidian and Bethesda compressed the original .dds files into much smaller .ddx files..The files structure was a clone of the PC...the pipboy even came with 2 sets of textures; one .dds for the pc in a 'pc' folder, and a .ddx for the 360 in an 'xbox' folder..So after I enabled the 360 game to recognize ONLY the .dds files and replaced all the files needed in .dds form, the game loaded and worked...there is a texture that goes wild every now and them..usually a box or rock will look weird..Just reload your save to fix it..99% of the time, its not a problem and you can just let it pass...
The original NV JTAG rip was 4.73gb and had 172 files.......:spiteful: .This Alpha is 12.2gb and has 29,522 files :spiteful:......so......use a fast HDD.. I HIGHLY recommend you install this to an internal HDD and not on an external..Loading takes longer, even to fast travel, and I'm about 3/4 done adding stuff to the game, so I can't say how bloated the final will be..
I'm including the TU that was used for this mod...I'm not sure if its the latest...I suggest you have ONLY this TU installed
I could use some help testing this pack and seeing if all the mods work properly.....Please reply with all bugs and I'll take a look at them..
THIS MOD PACK REQUIRES YOU TO START A NEW GAME!!!!!!
Plugins.txt
;Master Opening
Caliber.esm ;retooling of the entire shooting system and crafting
pnv.esp
URWLNV.esp ;Better lighting effects
AWSW.esp
SRDG.esp
faction Armor Bonuses v3.esp ;Gives some faction armors more abilities to up the carnage
;Perks and Traits
Power Armor Training Perk.esp ;Give you the ability to wear power armor.
More Perks.esm
More perks Update.esp
More Perks for Companions.esm
More Perks for Companions Update.esp
More Traits.esm
More Traits Update.esp
;Global
dD - Enhanced Blood Main NV.esp ;higher res blood and more realistic splatter.
F3NVWeather.esp ;Higher res weather patterns and lighting
EVE FNV.esp ;Higher res texture pack
Echo_PipboyGloveRemover.esp ;No more pipboy glove, now both hands are the same
femPANV.esp ;Enables female Meshes for Power Armor
PA Footsteps.esp ;Adds footprint sounds to the Power Armor
Populatedcasino.esp ;Adds more people to the casinos
1st_Recon_Armor.esp ; give 1st recon the proper armor
Cottonwood Cove-Revamp.esp ;redo of the cottonwood cove to make it look like a legion stronghold
MidwestBosfaction.esp ;adds a neutral Midwestern faction BoS...Complete with two outposts and an classic arsenal
Clean Up New Vegas.esp ;The bombs dropped years ago, so..why is there still trash, wrappers and paper still laying everywhere..
Jackal Resurgence.esp ;turns the jackals into a real threat
;Weapons
Ahzteks Weapon Overhaul.esp ;further enhancement of the ammo and shooting system
Ahteks Impact Data.esp ;adds realistic penetration power and round velocity to each shot
AWMRifle.esp ;Located at the Hidden Supply Cave and on the cottonwood overlook.
Classic M72 Gauss Rifle.esp ;In general use, plus can be bought at silver rush and from BOS.
Classic MEC Gauss Minigun.esp ; Pick up this classic FO2 weapon somewhere in Jacobstown
Classic PPK12 Gauss Pistol.esp
XC-01 MGauss Rifle.esp
YMMV.esp ; Adds a prototype gause rifle to hidden valley, somewhere outside near two rocks
;Buildings
HideoutVault.esp ;Located under a powerline tower north of the H&H Tool Factory...info for the vault is inside the main office.
YangtzeBunkerPlayerHomeV1_5.esp ;Under the Yangtze Memorial....3 missing textures and the hidden guns are glitchy
Jimbos bunker En.esp ;Hideout with three entrances. goodsprings, freeside and south of Nopah cave
The New Bison Steve Hotel.esp ;Renovated the Lucky casino and Bison Steve hotel
JUnderwaterCaveHideout.esp ;Solve the quest to find the cave
Silverpeak Bunker.esp ;Adds a BoS stronghold that you can make your home...complete with security teams and weapons
;Armor and Clothing
AirForceArmorT57C.esp ;adds new Power Armor to lockers in Searchlight and Nellis Airports
HorsemansPowerArmor.esp ;Adds Followers T-51D power Armor in their safehouse
Colossus NV.esp ;Adds Colossus T-51D armor to a Hidden vally Bunker
Colossus armor for New Vegas(keylek).esp ;Adds Colossus T-51D armor to the BoS and Enclave armor lists
Classic Midwestern Power Armor.esp ;Adds Midwestern Power Armor to the BoS armor List
Boomers - T-57c PA.esp ;Boomers now get their own T-57c Power Armor
vaultTecPowerArmor.esp ;Located in a safe in Abandoned Warehouse near Allied Technologies Offices
THE5 Visors Mod.esp ;located in Doc's House in an iron cabinet
NVnightVision.esp ;Adds solar powered NV goggles to a mailbox in goodsprings
Stealth Boy MkII v1.0.esp ;adds a craftable upgraded stealth boy and also adds it to the loot list
bornagain Book of Steel.esp ;Bornagains complete Power Armor and combat armor retextures.
;Cheats
Rebirth Revised ;Located in Doc's House...Give you the ability to level up and down, change your looks and S.P.E.C.I.A.L. skills.
BiggunsTerminal.esp ;Located in Doc's House...Gives you ammo, meds, caps, armor and weapons.
Alternate Power Armor Training.esp ;Located in the BOS savehouse..You can only access this by getting the safehouse key from the BOS
T_43_A_US_Army_Powerarmor.esp ;
VanillaClothingMerchant.esp ;Adds a merchant outside the lucky 38 that sells every vanilla clothing in the game
;Gameplay
Improved-ammoingredientsloot.esp ;Ups the chances of getting ammo ingredients when you loot
NPCsUseAmmo-More Ammo.esp ;NPCs carry more ammo than normal, and they use it as they fire at you.
Continue After End.esp ;Lets you play on after you deal with the situation at the dam
OpenWorld1.04.esp ;Removes some invisible walls
Advanced PipBoy 2.esp ;allows you the option of lockpicking and hacking through your Pipboy..Linked to your level.
HUD Extended - Ambient Temperature.esp ;Better HUD for more information
Companion Sandbox Mode.esp ;Now your companions don't just stand there when you ask them to wait.
GRARG.esp ;The Gun Runners now have caravans that run the wastes
GRT.esp ;Adds a crafting terminal to Gun runners. You can buy all craftables, but at a high price
MojaveEnclavePatrols_v1.0.esp ; adds roaming enclave patrols..They are heavily armed and loaded....and they don't play nice with the Midwestern Bos.
;Master Closing
Realistic Power Armor.esp ;Adds carry weight and perks for wearing power armor..NV replaces the Piplight and if you have the helmet, waterbreathing..
Teubsteak's Ammo & Crafting Overhaul.esp ;Further enhancement on the ammo and combat system..this mod introduces new rounds and calibers.
Interior Lighting Overhaul-Realistic Interiors-Full.esp ;enhances the interior lighting of most places in NV
ILO-RI-Pipboy Light.esp ; Mods the light of your pipboy to compensate for the new lighting effects
MiscItemIconsNV.esp ;Adds Pipboy icons to all the misc items... so you dont see the same....icon...for..everything.
I need help finding all these mods and seeing if they work properly and also I would like some help modding the .XeX to add some new features from the new vegas script extender mod...this is a prerequisite for the some of the finest mods...and without this on the 360, we can't call vertibirds for EVACs, or straffing runs, or taking the role of an AC-130 gunship and plastering the enemies with fire...We can't use a replacement for the pipboy that adds some realism, nor can we use killer player houses that have teleporters and multiple entrances all around the map... PM me for the details and I hope we can get this workin...
LINKS
TU