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  1. #9
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    Ultimarok is offline
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    Re: MGS: Peace Walker - SecFixer

    Quote Originally Posted by starchild2064 View Post
    If only you could make an editor :P I am one of the lazy people. I could hex edit too but I don't even know what is the most important thing to edit in the game. Loved 2 and 3 but PW is entirely different and kinda boring. Don't even know if it has a story to begin with. Have it on my hard drive for 3 years now just occupying space -_- so the editor could make me or even other people give it a try. Thanks though.
    Whoa, whoa, WHOA!

    Peace Walker is FAR from boring and as far as I'm concerned, it's actually the best and funnest in the series. Barring my completion of The Phantom Pain, of course. Still have to beat the game in order to compare it.

    The most important things to edit would be your GMP (money) and Heroism (It attracts better soldiers with better stats to you and stuff like that) and if you're feeling brave, you can edit each soldier's stats, except for Big Boss and the plot characters who join you. (I could be wrong on the latter.)

    I'm actually fixing to start a new game and hex edit my file to see if this tool works for me.
    Downloads : 18 || Uploads : 2 || Rep Power : 5385 || Posts : 336 || Thanks : 133 || Thanked 83 Times in 34 Posts


    "Being required to learn Java for a Comp Sci MAJOR is like being required to shit on a lawnmower to be an astronaut." -jleemero (Kodewerx)

    Remember to take it sleazy and stay epic!

  2. #10
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    starchild2064 is offline
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    Re: MGS: Peace Walker - SecFixer

    Quote Originally Posted by Ultimarok View Post
    Whoa, whoa, WHOA!

    Peace Walker is FAR from boring and as far as I'm concerned, it's actually the best and funnest in the series. Barring my completion of The Phantom Pain, of course. Still have to beat the game in order to compare it.

    The most important things to edit would be your GMP (money) and Heroism (It attracts better soldiers with better stats to you and stuff like that) and if you're feeling brave, you can edit each soldier's stats, except for Big Boss and the plot characters who join you. (I could be wrong on the latter.)

    I'm actually fixing to start a new game and hex edit my file to see if this tool works for me.
    Well GMP and Heroism it is then! Only reason i like MGS is the story so if u say it's worth it then i guess i have to try it! Thanks man!

  3. #11
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    Philymaster


    Philymaster is offline
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    Re: MGS: Peace Walker - SecFixer

    Sadly, it's not possible to directly mod the GMP. The GMP is based on the GMP+ (max. 99,999) stat of each staff member, which is inside the combat team. However if the staff members are not ill and have great endurance (orange bar), the GMP+ is multiplicated with a bonus factor, so you can get about 120,000GMP/member.

    My advice is to max out a member and clone it several times to get the wanted amount of GMP.

  4. #12
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    CloudStrife7x is offline
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    Re: MGS: Peace Walker - SecFixer

    great job on this philymaster
    Downloads : 157 || Uploads : 0 || Rep Power : 24791 || Posts : 18,751 || Thanks : 4,451 || Thanked 3,096 Times in 2,607 Posts



  5. #13
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    Ultimarok is offline
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    Re: MGS: Peace Walker - SecFixer

    Quote Originally Posted by Philymaster View Post
    Sadly, it's not possible to directly mod the GMP. The GMP is based on the GMP+ (max. 99,999) stat of each staff member, which is inside the combat team. However if the staff members are not ill and have great endurance (orange bar), the GMP+ is multiplicated with a bonus factor, so you can get about 120,000GMP/member.

    My advice is to max out a member and clone it several times to get the wanted amount of GMP.
    That's disappointing to hear as I totally thought it was possible going in. Metal Gear Solid V: The Phantom Pain seems to be having similar problems with GMP AND Heroism when it comes to save editing.

    But what about Heroism in Peace Walker, is that editable unlike GMP and will it stick?

    Also, do you happen to know how to find and unlock codenames in the save?
    Downloads : 18 || Uploads : 2 || Rep Power : 5385 || Posts : 336 || Thanks : 133 || Thanked 83 Times in 34 Posts


    "Being required to learn Java for a Comp Sci MAJOR is like being required to shit on a lawnmower to be an astronaut." -jleemero (Kodewerx)

    Remember to take it sleazy and stay epic!

  6. #14
    darkmikasonfire

    Re: MGS: Peace Walker - SecFixer

    I can't wait til a mod tool comes out for this game, been hoping for it for a while, tried to hex it forever ago using someone's guide, but it seemed to only work on the PSP/PS3 version of it cause I couldn't find anything that was written on my 360 version :-/

  7. #15
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    Philymaster


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    Re: MGS: Peace Walker - SecFixer

    Quote Originally Posted by Ultimarok View Post
    That's disappointing to hear as I totally thought it was possible going in. Metal Gear Solid V: The Phantom Pain seems to be having similar problems with GMP AND Heroism when it comes to save editing.

    But what about Heroism in Peace Walker, is that editable unlike GMP and will it stick?

    Also, do you happen to know how to find and unlock codenames in the save?
    I didn't look for heroism and codenames yet ... just have very limited time at the moment. Want to working on the GMP first, because it would be nice if the editor shows the correct amount of GMP. Can't promise anything due to the development costs, that are most likely saved in game files for each object.

    - - - - - - - - - -

    The editor will take some time, so I release some information for hex-editing the mother base staff.

    0x1CC18 - Int32: Staff count

    So if you want to add, clone or remove staff take care to modify this value.
    The data of the first staff member starts at offset 0x1CC28. The length of each member is 0xA0.

    Now to the most important values of the staff data. Please note that the offsets are relative to the staff's offset.

    0x18 - Int32: Class

    0 = -
    1 = Volunteer Soldier
    2 = Collaboration Partner
    3 = Traded Staff
    4 = Unique
    5 = Collaboration Partner
    6 = Former Prisoner
    7 = Volunteer Soldier
    8 = Military Soldier

    0x20 - Ascii-String: Staff name (16 chars, but it's null-terminated so the last char has to be 0x00)
    0x30 - UInt8: Team

    0 = -
    1 = Waiting Room
    2 = Combat Unit
    3 = R&D Team
    4 = Medic Team
    8 = Brig
    9 = Medical Station

    0x38 - Int32: GMP+ (max. 99,999)
    0x44 - Int16: Life (max. 9,999)
    0x4C - Int16: Psyche (max. 9,999)

    There are 8 "side" ranks like run, defence etc. starting at 0x52 in a row. Each is a Int16 value with the range 0 - 1250.
    The combat rank are the average of all these values.

    - = 0
    E = 1 to 249
    D = 250 to 499
    C = 500 to 749
    B = 750 to 999
    A = 1000 to 1249
    S = 1250

    The values for the "main" ranks have the same structure.

    0x64 - Int16: kitchen rank (Don't know the englisch translation :p)
    0x68 - Int16: medic rank
    0x6C - Int16: r&d rank
    0x70 - Int16: intel rank

    Sorry for the incomplete research, but should contain interesting stuff :)

  8. #16
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    Ultimarok is offline
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    Re: MGS: Peace Walker - SecFixer

    Quote Originally Posted by Philymaster View Post
    I didn't look for heroism and codenames yet ... just have very limited time at the moment. Want to working on the GMP first, because it would be nice if the editor shows the correct amount of GMP. Can't promise anything due to the development costs, that are most likely saved in game files for each object.

    - - - - - - - - - -

    The editor will take some time, so I release some information for hex-editing the mother base staff.

    0x1CC18 - Int32: Staff count

    So if you want to add, clone or remove staff take care to modify this value.
    The data of the first staff member starts at offset 0x1CC28. The length of each member is 0xA0.

    Now to the most important values of the staff data. Please note that the offsets are relative to the staff's offset.

    0x18 - Int32: Class

    0 = -
    1 = Volunteer Soldier
    2 = Collaboration Partner
    3 = Traded Staff
    4 = Unique
    5 = Collaboration Partner
    6 = Former Prisoner
    7 = Volunteer Soldier
    8 = Military Soldier

    0x20 - Ascii-String: Staff name (16 chars, but it's null-terminated so the last char has to be 0x00)
    0x30 - UInt8: Team

    0 = -
    1 = Waiting Room
    2 = Combat Unit
    3 = R&D Team
    4 = Medic Team
    8 = Brig
    9 = Medical Station

    0x38 - Int32: GMP+ (max. 99,999)
    0x44 - Int16: Life (max. 9,999)
    0x4C - Int16: Psyche (max. 9,999)

    There are 8 "side" ranks like run, defence etc. starting at 0x52 in a row. Each is a Int16 value with the range 0 - 1250.
    The combat rank are the average of all these values.

    - = 0
    E = 1 to 249
    D = 250 to 499
    C = 500 to 749
    B = 750 to 999
    A = 1000 to 1249
    S = 1250

    The values for the "main" ranks have the same structure.

    0x64 - Int16: kitchen rank (Don't know the englisch translation :p)
    0x68 - Int16: medic rank
    0x6C - Int16: r&d rank
    0x70 - Int16: intel rank

    Sorry for the incomplete research, but should contain interesting stuff :)
    Don't be sorry, that's actually amazing and pretty damn helpful! Now I know what to do.

    I also plan to sort of create and customize my own soldier by changing the data and statistics and name of one of my existing soldiers. Am going to try to figure out how to change his in-game portrait as well to one that looks the closest to me irl. (Basically to "create" myself since I played as Snake/Big Boss all the time by choice.)

    - - - Updated - - -

    Quote Originally Posted by Philymaster View Post
    I didn't look for heroism and codenames yet ... just have very limited time at the moment. Want to working on the GMP first, because it would be nice if the editor shows the correct amount of GMP. Can't promise anything due to the development costs, that are most likely saved in game files for each object.

    - - - - - - - - - -

    The editor will take some time, so I release some information for hex-editing the mother base staff.

    0x1CC18 - Int32: Staff count

    So if you want to add, clone or remove staff take care to modify this value.
    The data of the first staff member starts at offset 0x1CC28. The length of each member is 0xA0.

    Now to the most important values of the staff data. Please note that the offsets are relative to the staff's offset.

    0x18 - Int32: Class

    0 = -
    1 = Volunteer Soldier
    2 = Collaboration Partner
    3 = Traded Staff
    4 = Unique
    5 = Collaboration Partner
    6 = Former Prisoner
    7 = Volunteer Soldier
    8 = Military Soldier

    0x20 - Ascii-String: Staff name (16 chars, but it's null-terminated so the last char has to be 0x00)
    0x30 - UInt8: Team

    0 = -
    1 = Waiting Room
    2 = Combat Unit
    3 = R&D Team
    4 = Medic Team
    8 = Brig
    9 = Medical Station

    0x38 - Int32: GMP+ (max. 99,999)
    0x44 - Int16: Life (max. 9,999)
    0x4C - Int16: Psyche (max. 9,999)

    There are 8 "side" ranks like run, defence etc. starting at 0x52 in a row. Each is a Int16 value with the range 0 - 1250.
    The combat rank are the average of all these values.

    - = 0
    E = 1 to 249
    D = 250 to 499
    C = 500 to 749
    B = 750 to 999
    A = 1000 to 1249
    S = 1250

    The values for the "main" ranks have the same structure.

    0x64 - Int16: kitchen rank (Don't know the englisch translation :p)
    0x68 - Int16: medic rank
    0x6C - Int16: r&d rank
    0x70 - Int16: intel rank

    Sorry for the incomplete research, but should contain interesting stuff :)
    Don't be sorry, that's actually amazing and pretty damn helpful! Now I know what to do.

    I also plan to sort of create and customize my own soldier by changing the data and statistics and name of one of my existing soldiers. Am going to try to figure out how to change his in-game portrait as well to one that looks the closest to me irl. (Basically to "create" myself since I played as Snake/Big Boss all the time by choice.)
    Downloads : 18 || Uploads : 2 || Rep Power : 5385 || Posts : 336 || Thanks : 133 || Thanked 83 Times in 34 Posts


    "Being required to learn Java for a Comp Sci MAJOR is like being required to shit on a lawnmower to be an astronaut." -jleemero (Kodewerx)

    Remember to take it sleazy and stay epic!

 

 
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