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[Release] MGS V: The Phantom Pain - Save Editor v1.2.0.0 - Page 14
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  1. #105
    Junior Member
    zregah is offline
    Join Date : Sep 2013
    Posts : 9
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    Re: MGS V: The Phantom Pain - Save Editor v1.1.0.5

    the new tu the resources is more then 200k :/
    can u guys up data this :)
    its the beat save editor 4 mgs ;)

  2. #106
    I Am super Cool
    Philymaster


    Philymaster is offline
    Join Date : Feb 2011
    Posts : 295
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    Re: MGS V: The Phantom Pain - Save Editor v1.1.0.5

    Quote Originally Posted by zregah View Post
    the new tu the resources is more then 200k :/
    can u guys up data this :)
    its the beat save editor 4 mgs ;)
    I've checked the resources and you can only have up to 3k/200k resources offline.
    Most likely you see the resources from your FOBs, that can't be modded and are saved online on their servers.

    @Editor:
    I am working on the next update, which supports staff modding. So you can make all staff to S++, edit their skills, edit their medals, morale and some other little not important things.
    Trying to find a way to add/remove staff to/from the mother base, before releasing it.

    If there are no further problems the release is next week!
    After that I want to work on missions, upgrades and collectibles :)

  3. #107
    Haven Donator
    360HAVEN

    Ultimarok is offline
    Join Date : Aug 2011
    Location : United States
    Posts : 336
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    Re: MGS V: The Phantom Pain - Save Editor v1.1.0.5

    Quote Originally Posted by Philymaster View Post
    I've checked the resources and you can only have up to 3k/200k resources offline.
    Most likely you see the resources from your FOBs, that can't be modded and are saved online on their servers.

    @Editor:
    I am working on the next update, which supports staff modding. So you can make all staff to S++, edit their skills, edit their medals, morale and some other little not important things.
    Trying to find a way to add/remove staff to/from the mother base, before releasing it.

    If there are no further problems the release is next week!
    After that I want to work on missions, upgrades and collectibles :)
    That's right, folks! This is going to be a MAJOR update and a milestone in editing this game, it's been a long time coming. We're only sorry that it's taken this long, but keep in mind that we have things going on in life outside of this. This update is going to be so powerful that its power level and hype levels are OVER 9,000!!!


    And that's not all! We're CLOSE and hot on the trail to the missions, upgrades/development and collectibles, so stay tuned, hold on to your butts and sit tight!

    Giggity.



    Downloads : 18 || Uploads : 2 || Rep Power : 5059 || Posts : 336 || Thanks : 133 || Thanked 83 Times in 34 Posts


    "Being required to learn Java for a Comp Sci MAJOR is like being required to shit on a lawnmower to be an astronaut." -jleemero (Kodewerx)

    Remember to take it sleazy and stay epic!

  4. #108
    Junior Member
    Danthemann is offline
    Join Date : Dec 2012
    Posts : 20
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    Re: MGS V: The Phantom Pain - Save Editor v1.1.0.5

    Quote Originally Posted by Philymaster View Post
    I've checked the resources and you can only have up to 3k/200k resources offline.
    Most likely you see the resources from your FOBs, that can't be modded and are saved online on their servers.

    @Editor:
    I am working on the next update, which supports staff modding. So you can make all staff to S++, edit their skills, edit their medals, morale and some other little not important things.
    Trying to find a way to add/remove staff to/from the mother base, before releasing it.

    If there are no further problems the release is next week!
    After that I want to work on missions, upgrades and collectibles :)

    MY BODY IS READY

  5. #109
    Senior Member
    venomor is offline
    Join Date : Apr 2012
    Posts : 151
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    Re: MGS V: The Phantom Pain - Save Editor v1.1.0.5

    F**k yeah!! Thx guys Staff modding, that's what I was waiting for!

  6. #110
    Junior Member
    BennyW is offline
    Join Date : Sep 2015
    Location : 360haven
    Posts : 3
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    Re: MGS V: The Phantom Pain - Save Editor v1.1.0.5

    Man I keep checking I can't wait for this update thanks for all the hard work guys.

  7. #111
    I Am super Cool
    Philymaster


    Philymaster is offline
    Join Date : Feb 2011
    Posts : 295
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    Re: MGS V: The Phantom Pain - Save Editor v1.1.0.5

    Updated to version 1.2.0.0!

    - Increased the maximum amount of resources, because of the newest game update 1.07.
    - Added "Actions" context menu.
    - Added "Staff Management", which allows you to max the rank and morale of all staff in a section (or mod staff manually)

    Please make sure to backup your save. Just in case!
    If it's not working for you, please send me your save.


    Have fun and sorry for the long waiting time :D

  8. #112
    Senior Member
    venomor is offline
    Join Date : Apr 2012
    Posts : 151
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    Re: MGS V: The Phantom Pain - Save Editor v1.1.0.5

    Could you explain the various features in the staff management? And thx a lot! I'll try the new update asap :)

 

 

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